Anyone else find it odd that these cards are rated so low by Hearth Arena and other tierlists?
Especially for the current meta, where most of the decks you draft are going to be really really bad, I would think they would be rated much higher. Think about it, if you draft a bad deck, converting bad cards into potentially great cards could probably get you at least a few more win each run.
I understand that the effects are random, and they probably don't work well for specific classes, but I've found great success with it in both Mage and Demon Hunter especially. Runs that I though would only last a couple wins at the most would go 6-8 wins specifically because of one of these cards.
Anyone else feel the same way? In any case, I think they make arena sooo much more enjoyable considering the state of arena currently.
Yeah.. that does feel like one of those random achievements to fill up space.. and like others have said, it would be much easier to swallow if it was a viable card, but 70 just seems like way too much. It's honestly a problem with achievements in general across all modes, most of them are just not fun or interesting to obtain.
More sets, or maybe even make it wild. Some amount of predictability is good, but both players regularly having duplicates of same good cards gets boring.
I wonder if you could make two separate modes for it like standard Hearthstone does. But then again, maybe arena isn't popular enough right now to split the player base between the two. I guess it would be cool to have at least one arena rotation a year that would be wild, or something like that would be cool.
Would it be to ban certain cards? Change certain cards? Bring the bucket system back? Interested to see what everyone thinks about this with the current meta becoming a bit divisive.
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Anyone else find it odd that these cards are rated so low by Hearth Arena and other tierlists?
Especially for the current meta, where most of the decks you draft are going to be really really bad, I would think they would be rated much higher. Think about it, if you draft a bad deck, converting bad cards into potentially great cards could probably get you at least a few more win each run.
I understand that the effects are random, and they probably don't work well for specific classes, but I've found great success with it in both Mage and Demon Hunter especially. Runs that I though would only last a couple wins at the most would go 6-8 wins specifically because of one of these cards.
Anyone else feel the same way? In any case, I think they make arena sooo much more enjoyable considering the state of arena currently.
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Yeah.. that does feel like one of those random achievements to fill up space.. and like others have said, it would be much easier to swallow if it was a viable card, but 70 just seems like way too much. It's honestly a problem with achievements in general across all modes, most of them are just not fun or interesting to obtain.
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Just another very small bug that will probably never be updated.. not a huge deal though I suppose
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Yeah this bug is getting to be quite annoying... my OCD kicks in hard when I log in and see that exclamation point
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Yes, I agree with this two, I'm surprised they never implemented it.
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More sets, or maybe even make it wild. Some amount of predictability is good, but both players regularly having duplicates of same good cards gets boring.
I wonder if you could make two separate modes for it like standard Hearthstone does. But then again, maybe arena isn't popular enough right now to split the player base between the two. I guess it would be cool to have at least one arena rotation a year that would be wild, or something like that would be cool.
0
Would it be to ban certain cards? Change certain cards? Bring the bucket system back? Interested to see what everyone thinks about this with the current meta becoming a bit divisive.
0
Still holds up today! Mind if I list this guide as a Resource on my website?