This is a pretty cool deck and a lot of fun. Also, in less than 5 games with this deck, it earned me pack that pulled a golden Velen. I give this deck a 7/7.
That's true, I was also thinking that Ancestral Healing [/card] could be another way to activate the [card]nerubian egg, although it'd probably be a pretty weak way to do so. I did think about adding in Ancestral Spirit thanks to Crusher shaman demonstrating how awesome it could be with something like Earth Elemental. I'm starting to think this might ending up looking a lot like Crusher.
This is the deck that I just started yesterday and have been using to a fair degree of success. I don't have very many cards right now, but I would very much so appreciate feedback so I could get a better idea of where to take the deck in the future. My immediate thoughts for crafting are another earth shock and lightning bolt, as well as cairne and blood mage thalnos. I've yet to decide on feral spirit spirit the deck has the sludge belcher which serves a similar purpose for more mana, but has synergy with reincarnate which is a cornerstone of the deck. Beyond that I've thought about adding in the blademaster/ancestral healing combo but I'm not sure how well that fits. I'd really appreciate any feedback anyone has.
I'd like to seem them finish off the classes soon and then establish a regular release schedule for multiplayer content/expansions, and maybe throw in some cool bonuses once in a while.
I agree with the crafting thing, you get what you get, nothin u cn do abt it. But I still have trouble seeing fully your reasoning, playing casual gets you just as much gold as playing ranked, its just ot as much fun not a way to prove yourself and not a way to get cardbacks. I hve a feeling there is something i am missing here so lets keep going until I find it.
Basically what I'm saying is that improving your deck with multiple rares/epics as apposed to one legendary will most likely have a more significant boost to your win/loss ratio, which means you'll be getting gold at a faster rate. Then because you'll be earning gold faster, you'll be earning packs/arenas faster, so you'll be earning dust faster.
Ah. I see what you mean, lol sorry abt that. I think you may have things a little mixed up though. You do not get gold by ranking up but simply from winning 3 games, ranking up has absolutely nothing to do with it.
I don't have anything mixed up, you just think I mean it's a direct result. It's an indirect result. If you're ranking up that means you're winning games, which means you're going to get gold.
As for getting the cards after you open them, I wouldn't think of it as you losing dust because you opened something you just crafted. You get what you need now and if you open it again it just helps you get what you need in the future.
My guess would be the cards that were played as most decks run 2 of everything so it would be to keep track of what has been played, which in turn tells you what has yet to be played.
That's one part of it, the other part (for Dreamhack) was that they would note a card they didn't expect, or variations from common deck archetypes. That way if they had to play that deck again in the next round they'd remember this deck only runs one of this as apposed to two or two as apposed to one, or this deck subs out a thingymajig for a doohickey.
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This is a pretty cool deck and a lot of fun. Also, in less than 5 games with this deck, it earned me pack that pulled a golden Velen. I give this deck a 7/7.
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So is the gameplan with this deck to win fatigue?
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What's the process for joining? I don't see Hearthstone under the games section of the website.
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Battletag: Ambrosius#1554
I play mostly on EU, so if you do as well I'd be happy to add you!
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That's true, I was also thinking that Ancestral Healing [/card] could be another way to activate the [card]nerubian egg, although it'd probably be a pretty weak way to do so. I did think about adding in Ancestral Spirit thanks to Crusher shaman demonstrating how awesome it could be with something like Earth Elemental. I'm starting to think this might ending up looking a lot like Crusher.
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This is the deck that I just started yesterday and have been using to a fair degree of success. I don't have very many cards right now, but I would very much so appreciate feedback so I could get a better idea of where to take the deck in the future. My immediate thoughts for crafting are another earth shock and lightning bolt, as well as cairne and blood mage thalnos. I've yet to decide on feral spirit spirit the deck has the sludge belcher which serves a similar purpose for more mana, but has synergy with reincarnate which is a cornerstone of the deck. Beyond that I've thought about adding in the blademaster/ancestral healing combo but I'm not sure how well that fits. I'd really appreciate any feedback anyone has.
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I'd like to seem them finish off the classes soon and then establish a regular release schedule for multiplayer content/expansions, and maybe throw in some cool bonuses once in a while.
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I'll take zoo over all the priests I'm seeing any day of the week.
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Is there on an emphasis on competitive play or is the group just as accepting of casual players?
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Paying two mana to get a whisp is pretty bad.
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Loatheb laughs at Millhouse Manastorm.
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Basically what I'm saying is that improving your deck with multiple rares/epics as apposed to one legendary will most likely have a more significant boost to your win/loss ratio, which means you'll be getting gold at a faster rate. Then because you'll be earning gold faster, you'll be earning packs/arenas faster, so you'll be earning dust faster.
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I don't have anything mixed up, you just think I mean it's a direct result. It's an indirect result. If you're ranking up that means you're winning games, which means you're going to get gold.
As for getting the cards after you open them, I wouldn't think of it as you losing dust because you opened something you just crafted. You get what you need now and if you open it again it just helps you get what you need in the future.
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Exclusive to players on PST?
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That's one part of it, the other part (for Dreamhack) was that they would note a card they didn't expect, or variations from common deck archetypes. That way if they had to play that deck again in the next round they'd remember this deck only runs one of this as apposed to two or two as apposed to one, or this deck subs out a thingymajig for a doohickey.