Recently I've been tempted to try wild. I bought the adventures and then I realised I lacked a lot of cards from Gadgetzan, Old Gods and Grand Tournament so I thought there must be a way (or at least we could make a way) a player can complete their card collection from Wild sets without jeopardizing their Standard collection. My idea is to add a new type of dust to the game!. It would work like this:
Currency: Dream Dust
Cards in the current Standard year can't be crafted using Dream Dust
Arcane dust can be transformed into Dream Dust but it doesn't work the other way
Another type of pack has to be added to the game, we could call it "Wild Pack" or "Heirloom Pack", players will receive a "Wild Pack" whenever their receive a Classic Pack outside the store (Tavern Brawl-Daily mission-Arena)
Cards created by Wild Packs give Dream Dust when disenchanted instead of Arcane dust.
Use Hearthstone Decktracker (or any other addon you use to see card draw) in order to see what cards have been drawn by your spells before the animation. Speed is key in this brawl.
Step 1)
Pick Druid
Step 2)
Use this decklist
### Mazo de Gresca # Clase: Druida # Formato: Estándar # Año del cuervo # # 2x (1) Escamas terráneas # 2x (1) Zarpa # 2x (3) Aullido feroz # 2x (3) Jinete de lobos # 2x (3) Machacar # 2x (3) Marca de la naturaleza # 2x (3) Rugido salvaje # 2x (3) Toque de sanación # 2x (4) Bifurcación # 2x (4) Esporas evolutivas # 2x (4) Flagelo # 2x (4) Invocación de roble # 2x (5) Nutrir # 2x (6) Fuego estelar # 2x (10) Infestación definitiva # AAECAbSKAwAPQF+XAaEC5gWFBrcGmgifwAL5wAL8zQKHzgKe0gKE5gK/8gIA # # Para usar este mazo, cópialo en tu portapapeles y crea un mazo nuevo en Hearthstone
Step 3)
Pray RNG you go first and win on turn 1
How to pilot the deck:
It's rather easy, you have to mulligan for Ultimate Brokeback (this one is always a keep), Nourish or cycle cards. Keep Oaken Summons in your opening hand if you have cycle already.
Once you get the train going, buff your Wolf Rider with Mark of Nature (+4 attack obviously) Evolving Spores (Windfury if available) and keep drawing cards. In order to maximize effectivity, don't wait to see the animation, you can queue several actions.
Your Gnash andClaw can be played without taking into account your health (they pay for themselves).
Use Earthen Scales as the last card once you buffed your Wolf Rider to the maximum (easy 14 armor gain)
Healing Touch is just more fuel to keep drawing cards, just use it on your face as soon as you see it, it will restore health for sure.
Cards that will make you lose time are Branching PathsEvolving SporesNourish because they will prevent you from taking any actions until you selected one of the options.
Not killing your opponent on turn 1 isn't the end of the world. They won't be able to attack you the same way you did because most of the time they can't even cast Ultimate Infestation. Heck, even if they did have 3 HP they can't use Healing Touch to heal for 5.
And that's it! Just practice and you'll manage to get 100g a day easily.
I have enough dust to finish crafting one of these two decks. A friend allowed me to play them for a while and I can't decide which one to craft. I'd like to know which one of these is more viable to ladder with especially at higher rank (R4 to Legend).
2
Skulking Geist targets spells that cost 1 mana before any discount
2
This card is a really strong buff to Tess Greymane.
0
But that could only work once, because Shudderwock becomes a 6/6 again when it comes back to hand.
4
That makes the card completely busted, because it would work 100% of the time with Shudderwock
0
I hope this card Battlecry animation isn't the same as Starfall
-5
The wording should have been "Your Deathrattle minions played from hand cost 3 less and die at the end of turn"
5
Actually, its 0 mana Voodoo Doll
4
In that case, my guess its battlecry is: "Destroy a minion. Add a random minion to your opponents hand".
9
That day is Judgement Day in the Terminator universe.
6
Recently I've been tempted to try wild. I bought the adventures and then I realised I lacked a lot of cards from Gadgetzan, Old Gods and Grand Tournament so I thought there must be a way (or at least we could make a way) a player can complete their card collection from Wild sets without jeopardizing their Standard collection. My idea is to add a new type of dust to the game!. It would work like this:
Currency: Dream Dust
Cards in the current Standard year can't be crafted using Dream Dust
Arcane dust can be transformed into Dream Dust but it doesn't work the other way
Another type of pack has to be added to the game, we could call it "Wild Pack" or "Heirloom Pack", players will receive a "Wild Pack" whenever their receive a Classic Pack outside the store (Tavern Brawl-Daily mission-Arena)
Cards created by Wild Packs give Dream Dust when disenchanted instead of Arcane dust.
What do you think?
13
I still can't understand why the US does not use the metric system.
1
Blood Magic: Guide
Things needed:
Use Hearthstone Decktracker (or any other addon you use to see card draw) in order to see what cards have been drawn by your spells before the animation. Speed is key in this brawl.
Step 1)
Pick Druid
Step 2)
Use this decklist
### Mazo de Gresca
# Clase: Druida
# Formato: Estándar
# Año del cuervo
#
# 2x (1) Escamas terráneas
# 2x (1) Zarpa
# 2x (3) Aullido feroz
# 2x (3) Jinete de lobos
# 2x (3) Machacar
# 2x (3) Marca de la naturaleza
# 2x (3) Rugido salvaje
# 2x (3) Toque de sanación
# 2x (4) Bifurcación
# 2x (4) Esporas evolutivas
# 2x (4) Flagelo
# 2x (4) Invocación de roble
# 2x (5) Nutrir
# 2x (6) Fuego estelar
# 2x (10) Infestación definitiva
#
AAECAbSKAwAPQF+XAaEC5gWFBrcGmgifwAL5wAL8zQKHzgKe0gKE5gK/8gIA
#
# Para usar este mazo, cópialo en tu portapapeles y crea un mazo nuevo en Hearthstone
Step 3)
Pray RNG you go first and win on turn 1
How to pilot the deck:
It's rather easy, you have to mulligan for Ultimate Brokeback (this one is always a keep), Nourish or cycle cards. Keep Oaken Summons in your opening hand if you have cycle already.
On turn 1, you want to Oaken Summons before using UI or Nourish to get your Wolf Rider in play and to avoid drawing it
Once you get the train going, buff your Wolf Rider with Mark of Nature (+4 attack obviously) Evolving Spores (Windfury if available) and keep drawing cards. In order to maximize effectivity, don't wait to see the animation, you can queue several actions.
Tips:
Your Gnash andClaw can be played without taking into account your health (they pay for themselves).
Use Earthen Scales as the last card once you buffed your Wolf Rider to the maximum (easy 14 armor gain)
Healing Touch is just more fuel to keep drawing cards, just use it on your face as soon as you see it, it will restore health for sure.
Cards that will make you lose time are Branching Paths Evolving Spores Nourish because they will prevent you from taking any actions until you selected one of the options.
Not killing your opponent on turn 1 isn't the end of the world. They won't be able to attack you the same way you did because most of the time they can't even cast Ultimate Infestation. Heck, even if they did have 3 HP they can't use Healing Touch to heal for 5.
And that's it! Just practice and you'll manage to get 100g a day easily.
0
You could try using Witchwood Piper, but I would recommend Sandbinder because you know you are going to draw an elemental.
0
I'm only lacking Shaw, is he really that useful?
0
I have enough dust to finish crafting one of these two decks. A friend allowed me to play them for a while and I can't decide which one to craft. I'd like to know which one of these is more viable to ladder with especially at higher rank (R4 to Legend).