Since the meta shifts toward slower game I'd pick Stormcrack over Lightning Bolt. Lightning Bolt is better for early game, Stormcrack with +1 spellpower could kill 5 health minions (Fandral, Faceless Summoner, Darkshire Alchemist, Twilight Darkmender, Master of Evolution, Thing From Below, etc). Pulled 1 Eternal Sentinel and used that 1 when playtesting this deck, I found it lackluster. Eternal Sentinel needs heavier overload cards like Ancestral Knowledge, Elemental Destruction, etc)
high anti synergy with the flamewreathed faceless and totem golem, I'm sure there's a nice 2 and 4 drop with bad stats and a battlecry /charge:)
I played evolve shaman for a while, totem golem is fine, since 3/4 is hard to remove in turn 2 it's a big tempo swing.. If he trades and stays alive you can evolve him, it also synergies with the thing below too much value to give up.. On the other hand the 7/7 fo 4 isn't good in evolve focused decks..
I'd say Flamewreathed Faceless fits well in Evolve deck. Most of the time, I dont use Evolve immediately after I summon a minion and play greedy using it after my minions are damaged. Flamewreathed Faceless mostly survives several trades and can be evolved when badly damaged.
This deck utilizes the battlecries and divine charger minion with evolve combo to trade and gain board advantage by evolving minion(s) after they popped their divine shield or activating the battlecry.
Everything aside Tunnel Trogg (doesnt snowball as fast as in overload heavy deck, removal magnet), BGH (decent against control), Argent Horserider (decent against aggro), and TBK (classic MVP) are the core cards in this deck.
Current Dust : 5940 (extra 2.7k if I DE all my gold cards and extra 1,6k if I DE Nat, Blingtron, The Beast, and Gruul).
Legendary I Have : Antonidas, Vancleef, Jaraxxus, Grommash, Nat Pagle, Blingtron, Cairne, Hogger, Sylvanas (Regular and Gold), The Beast, The Black Knight, Dr. Boom, Troggzor, Gruul, Ragnaros, Alex, Ysera, Malygos.
I want to craft these essential legendaries : Harrison Jones, Baron Geddon = 3.2k. and probably Sneed and Thalnos = 3.2k.
I also want to finish other class like druid (needs AoL x 2, Cenarius, FoN (2800)), priest (needs Vol'jin(1600)), paladin (needs Muster for Battle x 2, Quartermaster, Tirion (2200)), shaman (Al'Akir, Neptulon(3200)),
Right now my priority is Jones>Geddon>Paladin (5400) then Shaman>Priest. What do you guys think?
currently Im trying this deck for fun. It turns out pretty amazing when the Enhance-o-Mechano gives windfury to a minion. Any thoughts? Im Considering adding heals like farseer or healbot. Ooze and the Oil can be teched out to add those two.
First sheet is database, second sheet is disenchant sheet and the third sheet is crafting sheet. To use the second and third sheet you need to enter the card name, the amount of cards, and "Y" for gold and "N" for regulard card.
Ysera is too heavy for many deck. Sylvanas or Cairne (or TBK) would be a better choice. You can go budget with lower curve control priest (6 mana drops max) or secret mage (IIRC you only need counterspell x2/kirin tor mage x2/ethereal arcanist x1/2+sylvanas).
First Legendary I got from pack: Ysera, followed by Alex and Ragnaros
First legendary I crafted: Leeroy. Disenchanted him after the nerf and created some legendaries (Grom, TBK, Cairne+2 Shield Slam) with 10k dust I stockpiled.
First golden legendary: Sylvanas, followed by Golden Jaraxxus.
I have some DK hero and cards Idea. The main concept is minion with great battlecry effect and negative deathrattle effect. Card with negative DR synergizes with mass silence/silence (Wailing Soul, Banshee, Unholy Frenzy, Unholy Runeblade, Corpse Explosion). Some of the cards are inspired by Paladin (Corpse Explosion=Consecration, Unholy Madness=1 turn divine shield, Darion Mograine=weaker Tirion Fordring with immediate effect). The boss card of DK archetype is Darkfallen and he can be used as finisher with Corpse Explosion to deal 12 face damage.
Hero Power : 2 Mana - Strangulate : Silence a minion
Spells
2 Mana - Corpse Explosion : Give control your minion to opponent and destroy it and deal 2 damage to all enemies.
0 Mana – Unholy Frenzy : Silence your minion. This card is immune while attacking this turn.
2 Mana - Runic Empowerment : Silence your minions. Draw 1 card for every deathrattle card silenced with this effect.
Weapon
4 Mana – Unholy Runeblade : 4/2. Battlecry : Silence a minion. Deathrattle : Silence all your minions.
Minions
6 Mana – Darkfallen : 5/6. Battlecry : Deal 4 damage to enemy hero. Deathrattle : Deal 6 damage to yourself.
3 Mana – Obsidian Destroyer : 3/5. Battlecry : Draw 1 card. Deathrattle: your opponent draw 2 cards.
3 Mana – Banshee : 3/3. Battlecry : Silence a minion. Deathrattle : Silence your minions.
4 Mana – Val’kyr : 4/5. Battlecry : Summon 2/3 Vargul. Deathrattle : summon 4/3 Ymirjar for your opponent.
6 Mana – Highlord Darion Mograine (Legendary) : 5/5. Battlecry : Equip 4/2 Corrupted Ashbringer. Deathrattle : Give your opponent 4/2 Corrupted Ashbringer.
Still missing a lot of spells and will use the generator to create the card.
current rank? and at what rank did you start playing this?
Im playing this from rank 12 to 4 last season. I prefer playing in casual mode because my MMR tends to match me with another control deck. This deck is kinda weak against naxx zoo.
Yes, however my deck still has some leftover from anti-miracle tech such as Drake/Pyro+Multishot. Now miracle rogue is not as rampant as before, I teched out a snipe and probably multishot too. Im also considering putting flare(s) back to deck to trigger pyro/combating secret mage. As for the legendary, I prefer using Highmane instead of Cairne (more raw power), Azure Drakes/Spectral Knights instead of Loatheb and Faceless Manipulator (because of value and synergy with most cards in this deck), and Sylvanas instead of TBK (Synergy with Pyro+Hunter's Mark/Arcane Shot). Sen'jin over Unstable Ghoul to fix the lack of 4 mana drops.
Hi. Im currently using this unconventional hunter control deck. Hunter has so much value card like Eaglehorn Bow, traps, Hunter's Mark, Savannah Highmane, and Deadly Shot is so great in control matchup. This deck aims to control early board with the combination of the scientist, traps, bows and taunts then secure the late game by using the Sylvanas, Savannah, and Ragnaros.
Im considering switching Sen'jin>Gnomish Inventor and Azure Drake>Spectral Knight. Or Gnomish Inventor with Azure Drake to boost the card draw. Baron Geddon/Loatheb/TBK might fit here. Geddon helps clearing weak(/ened) minions. Loatheb assures board safety for 1 turn by preventing the usage of spells. TBK helps clearing the Belchers.
0
This deck consists of only three minions to ensure Barnes pulling Auctioneer or Malygos
Savagery is one of sleeper druid card. Awesome removal if you have AP Giving spells like Bite, Feral Rage, and Claw
0
0
This deck utilizes the battlecries and divine charger minion with evolve combo to trade and gain board advantage by evolving minion(s) after they popped their divine shield or activating the battlecry.
Everything aside Tunnel Trogg (doesnt snowball as fast as in overload heavy deck, removal magnet), BGH (decent against control), Argent Horserider (decent against aggro), and TBK (classic MVP) are the core cards in this deck.
0
Anyone tried this type of warlock? pretty great vs board oriented decks. Hunter counters this deck pretty well tho.
This deck focuses on getting board control and advantage with those AoE and removals.
0
My idea here is to get Sorcerer's Apprentice getting a mana reduction from Emperor Thaurissan which turns itself into Innervate if used for 3 spell (mostly Frost Bolt>Ice Lance>Ice Lance)
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Anyone tried Sorcerer's Apprentice in Freeze Mage? I found that Sorcerer's Apprentice has been really useful in my Freeze Mage deck. It allows stronger burst when combined with Archmage Antonidas and Emperor Thaurissan and has okay vanilla stat.
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Current Dust : 5940 (extra 2.7k if I DE all my gold cards and extra 1,6k if I DE Nat, Blingtron, The Beast, and Gruul).
Legendary I Have : Antonidas, Vancleef, Jaraxxus, Grommash, Nat Pagle, Blingtron, Cairne, Hogger, Sylvanas (Regular and Gold), The Beast, The Black Knight, Dr. Boom, Troggzor, Gruul, Ragnaros, Alex, Ysera, Malygos.
I want to craft these essential legendaries : Harrison Jones, Baron Geddon = 3.2k. and probably Sneed and Thalnos = 3.2k.
I also want to finish other class like druid (needs AoL x 2, Cenarius, FoN (2800)), priest (needs Vol'jin(1600)), paladin (needs Muster for Battle x 2, Quartermaster, Tirion (2200)), shaman (Al'Akir, Neptulon(3200)),
Right now my priority is Jones>Geddon>Paladin (5400) then Shaman>Priest. What do you guys think?
0
The 5 mana slot is already crowded. Ogre ninja (raw power) can be subbed with Tiger (more reliability).
0
currently Im trying this deck for fun. It turns out pretty amazing when the Enhance-o-Mechano gives windfury to a minion. Any thoughts? Im Considering adding heals like farseer or healbot. Ooze and the Oil can be teched out to add those two.
0
Hi, I created this Excel Hearthstone Inventory for my ICT assignment at school. It might help you guys with managing cards/calculating dust.
https://www.dropbox.com/s/l9b87igvpf393pf/Hearthstone Inventory Manager.xlsx?dl=0
First sheet is database, second sheet is disenchant sheet and the third sheet is crafting sheet. To use the second and third sheet you need to enter the card name, the amount of cards, and "Y" for gold and "N" for regulard card.
Hope it helps!
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Ysera is too heavy for many deck. Sylvanas or Cairne (or TBK) would be a better choice. You can go budget with lower curve control priest (6 mana drops max) or secret mage (IIRC you only need counterspell x2/kirin tor mage x2/ethereal arcanist x1/2+sylvanas).
1
First Legendary I got from pack: Ysera, followed by Alex and Ragnaros
First legendary I crafted: Leeroy. Disenchanted him after the nerf and created some legendaries (Grom, TBK, Cairne+2 Shield Slam) with 10k dust I stockpiled.
First golden legendary: Sylvanas, followed by Golden Jaraxxus.
0
I have some DK hero and cards Idea. The main concept is minion with great battlecry effect and negative deathrattle effect. Card with negative DR synergizes with mass silence/silence (Wailing Soul, Banshee, Unholy Frenzy, Unholy Runeblade, Corpse Explosion). Some of the cards are inspired by Paladin (Corpse Explosion=Consecration, Unholy Madness=1 turn divine shield, Darion Mograine=weaker Tirion Fordring with immediate effect). The boss card of DK archetype is Darkfallen and he can be used as finisher with Corpse Explosion to deal 12 face damage.
Hero Power : 2 Mana - Strangulate : Silence a minion
Spells
2 Mana - Corpse Explosion : Give control your minion to opponent and destroy it and deal 2 damage to all enemies.
0 Mana – Unholy Frenzy : Silence your minion. This card is immune while attacking this turn.
2 Mana - Runic Empowerment : Silence your minions. Draw 1 card for every deathrattle card silenced with this effect.
Weapon
4 Mana – Unholy Runeblade : 4/2. Battlecry : Silence a minion. Deathrattle : Silence all your minions.
Minions
6 Mana – Darkfallen : 5/6. Battlecry : Deal 4 damage to enemy hero. Deathrattle : Deal 6 damage to yourself.
3 Mana – Obsidian Destroyer : 3/5. Battlecry : Draw 1 card. Deathrattle: your opponent draw 2 cards.
3 Mana – Banshee : 3/3. Battlecry : Silence a minion. Deathrattle : Silence your minions.
4 Mana – Val’kyr : 4/5. Battlecry : Summon 2/3 Vargul. Deathrattle : summon 4/3 Ymirjar for your opponent.
6 Mana – Highlord Darion Mograine (Legendary) : 5/5. Battlecry : Equip 4/2 Corrupted Ashbringer. Deathrattle : Give your opponent 4/2 Corrupted Ashbringer.
Still missing a lot of spells and will use the generator to create the card.
0
Im playing this from rank 12 to 4 last season. I prefer playing in casual mode because my MMR tends to match me with another control deck. This deck is kinda weak against naxx zoo.
Yes, however my deck still has some leftover from anti-miracle tech such as Drake/Pyro+Multishot. Now miracle rogue is not as rampant as before, I teched out a snipe and probably multishot too. Im also considering putting flare(s) back to deck to trigger pyro/combating secret mage. As for the legendary, I prefer using Highmane instead of Cairne (more raw power), Azure Drakes/Spectral Knights instead of Loatheb and Faceless Manipulator (because of value and synergy with most cards in this deck), and Sylvanas instead of TBK (Synergy with Pyro+Hunter's Mark/Arcane Shot). Sen'jin over Unstable Ghoul to fix the lack of 4 mana drops.
0
Hi. Im currently using this unconventional hunter control deck. Hunter has so much value card like Eaglehorn Bow, traps, Hunter's Mark, Savannah Highmane, and Deadly Shot is so great in control matchup. This deck aims to control early board with the combination of the scientist, traps, bows and taunts then secure the late game by using the Sylvanas, Savannah, and Ragnaros.
Im considering switching Sen'jin>Gnomish Inventor and Azure Drake>Spectral Knight. Or Gnomish Inventor with Azure Drake to boost the card draw. Baron Geddon/Loatheb/TBK might fit here. Geddon helps clearing weak(/ened) minions. Loatheb assures board safety for 1 turn by preventing the usage of spells. TBK helps clearing the Belchers.