I know i post a lot of decks but its nice to see if i can get constructive feedback if i missed something while building the deck
So for here
trying to play a very meaty 1-3 game where i can keep sticky minions on board(lots of divine shield and hard to kill minions
turn 4 begins the curve out where i can start playing really nice cards to start really controlling the board stay. simply concescrate into abomination can be very disheartening because they will be losing a ton of tempo+all the mobs that abomination now trades into(basically anything thats a 4/6 or worse which includes bear) also has good syenrgy with acolyte.
turn 6 and 7 are pretty sloppy they aren't pushing a lot of huge numbers but mostly working with your low cost cards.
turn 8 is basically the end game for the deck. dropping tirion or using lay on hands will basically start to set you up for a strong n'zoth
finally you'll get to your turn 10 where you can actually play n'zoth to close the game out.
Looks pretty good. The bleeding-heart side of me really hates the use of Abomination because it kills your little fellers but I can see the reasoning behind it. Since you're running cards with divine shield have you considered Rallying Blade?
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On the path to victory, one must be prepared to get a little bit of wiener in their mouth.
I actually did, but then i realized that its between truesilver and rallying. and the truth is the deck aims to stay alive until late game so rallying and smacking monsters to take face damage didn't feel good. also it doesnt get over the wall that is flame waker so i decided against it. If minibot was in this meta definitely, but the only thing that would 100% get the buff would be a flame juggler who got the buff from selfless hero or an argent squire making it so he'd be a 2/2 and not so worth it. (so it would be situationally good)
I know i post a lot of decks but its nice to see if i can get constructive feedback if i missed something while building the deck
So for here
trying to play a very meaty 1-3 game where i can keep sticky minions on board(lots of divine shield and hard to kill minions
turn 4 begins the curve out where i can start playing really nice cards to start really controlling the board stay. simply concescrate into abomination can be very disheartening because they will be losing a ton of tempo+all the mobs that abomination now trades into(basically anything thats a 4/6 or worse which includes bear) also has good syenrgy with acolyte.
turn 6 and 7 are pretty sloppy they aren't pushing a lot of huge numbers but mostly working with your low cost cards.
turn 8 is basically the end game for the deck. dropping tirion or using lay on hands will basically start to set you up for a strong n'zoth
finally you'll get to your turn 10 where you can actually play n'zoth to close the game out.
Looks pretty good. The bleeding-heart side of me really hates the use of Abomination because it kills your little fellers but I can see the reasoning behind it. Since you're running cards with divine shield have you considered Rallying Blade?
On the path to victory, one must be prepared to get a little bit of wiener in their mouth.
I actually did, but then i realized that its between truesilver and rallying. and the truth is the deck aims to stay alive until late game so rallying and smacking monsters to take face damage didn't feel good. also it doesnt get over the wall that is flame waker so i decided against it. If minibot was in this meta definitely, but the only thing that would 100% get the buff would be a flame juggler who got the buff from selfless hero or an argent squire making it so he'd be a 2/2 and not so worth it. (so it would be situationally good)
Hopefully you can understand that reasoning :)