I have been playing this game for about the week and I am loving it so far. There is some of my thoughts about it.
Pros:
- The game is newbie and f2p players frendly. It took me one week to get 4 legendaries and build few good decks for the ladder.
-Good antiaggro system. It does not eradicate the aggro, but each game is hardfought no matter which side you take.
- Offline mode.
-Really good ai. I am not even joking, the freaking bot always finds a way to make most annoying play, unlike hs where it just hitting your face and making attacks at random.
- The game has some interesting gimmicks that differ it from other ccg and give it fresh feeling.
I played it briefly at soft launch, but I stopped because I was tired of it advertising itself within the game constantly, and I didn't have enough time to commit to collecting the cards and playing it.
I played it for three weeks towards the end of last year. It was good fun but, for a 20-year CCG man like myself, far too easy to progress as a great many players will have started via the franchise and have no experience of CCG theory.
I'm sure that it gets competitive at higher ranks but, as a FTP player, I was never going to challenge those guys anyway.
I have been playing this game for about the week and I am loving it so far. There is some of my thoughts about it.
Pros:
- The game is newbie and f2p players frendly. It took me one week to get 4 legendaries and build few good decks for the ladder.
-Good antiaggro system. It does not eradicate the aggro, but each game is hardfought no matter which side you take.
- Offline mode.
-Really good ai. I am not even joking, the freaking bot always finds a way to make most annoying play, unlike hs where it just hitting your face and making attacks at random.
- The game has some interesting gimmicks that differ it from other ccg and give it fresh feeling.
Cons:
-Some balance issues.
-Some cards are inaccessible or hard to get.
What is you opinion on this game?
I started playing shadow verse two days ago and I got five legendaries (now 4 #havencraftonlycraft)
playing wild
~nomad
I played it briefly at soft launch, but I stopped because I was tired of it advertising itself within the game constantly, and I didn't have enough time to commit to collecting the cards and playing it.
I played it for three weeks towards the end of last year. It was good fun but, for a 20-year CCG man like myself, far too easy to progress as a great many players will have started via the franchise and have no experience of CCG theory.
I'm sure that it gets competitive at higher ranks but, as a FTP player, I was never going to challenge those guys anyway.