We all want more cards in our deck, right? You would have more options and answers, you can adjust your play and change the strategy. The game would be far more complex and the variety of decks would increase.
my suggestion is: 40 card deck - 8 in starting hand - max. cards in hand increase to 12.
That would limit the importance of carddraws and the chance of a horrible starting hand. You can plan your play for many turns in advance. I would really like that blizzard create a mode like that, even if its not ranked. What you think about a less RNG-mode?
An 8 cards starting hand is way too much. The most similar cardgames, MtG and WoW TCG only give 7 out of a 60 card deck. This includes the fact that every turn additionally a land or ressource has to be played. An increase by only one card in hand would be more than sufficient.
And btw, what makes the game more RNG than other comparable card games is not the format, it's the ungodly amount of RNG effects on the cards. You don't get that many people to play your game when skill is a major factor. Becoming legend is not a test of skill, it's a test of endurance.
We all want more cards in our deck is a bit strong. I'm perfectly happy with 30. There are a ton of balance issues if you consider increasing card pool and health pool, not to mention increased average game length.
I'm not sure your concept reduces RNG. It would likely make it worse (atleast from a card draw stand point). You are effectively reducing the chance you have to draw card X as there are now 10 other cards in that potential draw pool.
Mulliganing through 16/40 cards is also insane. I have no idea how that will affect the game, but I'm pretty sure it will be won or lost on starting hand.
We all want more cards in our deck, right? You would have more options and answers, you can adjust your play and change the strategy. The game would be far more complex and the variety of decks would increase.
my suggestion is: 40 card deck - 8 in starting hand - max. cards in hand increase to 12.
That would limit the importance of carddraws and the chance of a horrible starting hand. You can plan your play for many turns in advance. I would really like that blizzard create a mode like that, even if its not ranked. What you think about a less RNG-mode?
I'm all for less RNG. A great idea, but why increase the deck size?
I like the idea of a more complex game and more cards would support more answers/options etc. I think the margin of errors will increase much more and you can see the difference in skill. Right now you have in many decks not a real choice - you can play 1 or 2 cards a turn (mechmage/facehunter) so its more about your and the opponents draw rather your own play.
We all want more cards in our deck is a bit strong. I'm perfectly happy with 30. There are a ton of balance issues if you consider increasing card pool and health pool, not to mention increased average game length.
I'm not sure your concept reduces RNG. It would likely make it worse (atleast from a card draw stand point). You are effectively reducing the chance you have to draw card X as there are now 10 other cards in that potential draw pool.
Mulliganing through 16/40 cards is also insane. I have no idea how that will affect the game, but I'm pretty sure it will be won or lost on starting hand.
How can a bigger deck possible make a deck stronger? With a smaller deck you can more viable pull off your combos while a big deck will be more inconsistent. The games would in most cases not be longer, how often do you reach fatigue in constructed and in the arena? Not that often, so only the games that whould reach fatigue in normal mode, would create longer games. With more gamemodes the more freedom will the user have, and that's only a good thing.
The bigger deck being more inconsistent was my point... i.e. it doesn't reduce RNG it increases card draw RNG.
With less consistent draw you will on average be forced into longer games (yes even being an aggro deck)... example being a mage finishing you on T6 instead of T5 because they were 1 card further away from a fireball. Not to mention any fatigue game will grow by 10 minutes as you work your way through 10 additional cards.
And lastly I do think hearthstone needs more game modes, but your point is flawed. More game modes is not always good, over saturation is a thing.
If you want to reduce the rng associated with starting hand luck, instead of increasing the deck size or opening hand size you could consider this.
In addition to the 3-4 cards you mulligan manually, you also draw 3 random non-mulliganable cards from your deck into a side hand. Each subsequent turn, you can choose to draw a random card from your deck as normal, or forfeit that turn's draw and instead draw a specific card from your side hand. This type of per turn card draw would continue until your side hand is empty, at which point the game would be exactly the same as it is now.
So if your mechmage opponent just drops their mechwarper and you hadn't drawn your wrath yet, but you had the good fortune of it landing in your side hand, you can choose to draw your wrath instead of whatever random card you were about to draw. It gives you a slightly higher chance of drawing a card you can play on 3 occasions in a match without increasing your hand size, deck size, health pool or giving you free card draw.
It might even open up a new ability for minions. Put a card from your deck into your side hand.
We all want more cards in our deck, right? You would have more options and answers, you can adjust your play and change the strategy. The game would be far more complex and the variety of decks would increase.
my suggestion is: 40 card deck - 8 in starting hand - max. cards in hand increase to 12.
That would limit the importance of carddraws and the chance of a horrible starting hand. You can plan your play for many turns in advance. I would really like that blizzard create a mode like that, even if its not ranked. What you think about a less RNG-mode?
An 8 cards starting hand is way too much. The most similar cardgames, MtG and WoW TCG only give 7 out of a 60 card deck. This includes the fact that every turn additionally a land or ressource has to be played. An increase by only one card in hand would be more than sufficient.
And btw, what makes the game more RNG than other comparable card games is not the format, it's the ungodly amount of RNG effects on the cards. You don't get that many people to play your game when skill is a major factor. Becoming legend is not a test of skill, it's a test of endurance.
Hunter only!
We all want more cards in our deck is a bit strong. I'm perfectly happy with 30. There are a ton of balance issues if you consider increasing card pool and health pool, not to mention increased average game length.
I'm not sure your concept reduces RNG. It would likely make it worse (atleast from a card draw stand point). You are effectively reducing the chance you have to draw card X as there are now 10 other cards in that potential draw pool.
Mulliganing through 16/40 cards is also insane. I have no idea how that will affect the game, but I'm pretty sure it will be won or lost on starting hand.
I like the idea of a more complex game and more cards would support more answers/options etc. I think the margin of errors will increase much more and you can see the difference in skill. Right now you have in many decks not a real choice - you can play 1 or 2 cards a turn (mechmage/facehunter) so its more about your and the opponents draw rather your own play.
The bigger deck being more inconsistent was my point... i.e. it doesn't reduce RNG it increases card draw RNG.
With less consistent draw you will on average be forced into longer games (yes even being an aggro deck)... example being a mage finishing you on T6 instead of T5 because they were 1 card further away from a fireball. Not to mention any fatigue game will grow by 10 minutes as you work your way through 10 additional cards.
And lastly I do think hearthstone needs more game modes, but your point is flawed. More game modes is not always good, over saturation is a thing.
If you want to reduce the rng associated with starting hand luck, instead of increasing the deck size or opening hand size you could consider this.
In addition to the 3-4 cards you mulligan manually, you also draw 3 random non-mulliganable cards from your deck into a side hand. Each subsequent turn, you can choose to draw a random card from your deck as normal, or forfeit that turn's draw and instead draw a specific card from your side hand. This type of per turn card draw would continue until your side hand is empty, at which point the game would be exactly the same as it is now.
So if your mechmage opponent just drops their mechwarper and you hadn't drawn your wrath yet, but you had the good fortune of it landing in your side hand, you can choose to draw your wrath instead of whatever random card you were about to draw. It gives you a slightly higher chance of drawing a card you can play on 3 occasions in a match without increasing your hand size, deck size, health pool or giving you free card draw.
It might even open up a new ability for minions. Put a card from your deck into your side hand.
Kezan Tinkerer - http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/45270-weekly-design-competition-19-submission-thread?comment=333