guys maybe be a little creative? im not facing just the same decks again and again im facing the exact same damn plays in every game...this is getting disgusting. control warrior, priest, mech mage, druid, oil rogue, handlock whoever person has a deck like the mentioned is exactly the same deck no matter who plays it. maybe give players a motive to continue playing this game except arena cause this is getting boring as hell
Even if you face carbon copies of each of those decks, that's still 6 different decks you admit to playing against. Couple that with the fact that, even with mulliganing, you cannot possibly face the EXACT same sequence of plays, and I think we can all agree you're being a little hyperbolic. Exact same plays over and over? Come on, not exactly. I will readily admti that as GvG gets old, things get stale...just like Naxx and Vanilla did, too. This month we'll hear about the next expac/adventure/whatever's next, and within a few months it'll be released and the meta will be up in the air again. In the meantime, play arena, try different decks, or if it's really intolerable just take a break! Take a week off and I bet you'll be refreshed and ready to face any opponent again; if not, then maybe you don't like Hearthstone that much to begin with.
dude trust me when i opened this thread i faced the EXACT sequence of plays in 90% of my games. i was so mad that i made this thread afterwards. as i said i currently do only quests and log out. the day when i made this thread i tried to play more and have fun lol and i faced like 4 priests all different people doing the exact same moves, playing the exact same cards in the exact time and like 5-6? mech mages who did the same things in all the games. the only fun im finding in the game right now is gathering gold to play arena and open packs but even that is not even fun anymore as today i opened 8 packs containing only rare and common
yeah im not even playing ranked im playing casual. the mode where people are supposed to not playing seriously and having fun.
Here's your problem. You don't get to decide how other people are supposed to play, or how they are supposed to have fun.
can you describe me then the modes this game has? its arena where you must have gold to play. ranked which you must have a big cardpool available and the feeling to play competetively and casual which contains only netdeckers and all the classes that are not good for ranked atm like priests which are so annoying to play against. if arena was free then players would have a motive to play for fun maybe
I have to agree, if you see someone not dropping there 1-2 drops, combos, aoe's when expected, its probably because they got a bad draw, not because they are being creative lol, but what do you expect people just to not play good decks, because your bored, or don't like it?
You could always take some time off, we've only got a couple months before a new adventure comes out, which will mean more cards, and likely a shift in the Meta.
I have to agree, if you see someone not dropping there 1-2 drops, combos, aoe's when expected, its probably because they got a bad draw, not because they are being creative lol, but what do you expect people just to not play good decks, because your bored, or don't like it?
You could always take some time off, we've only got a couple months before a new adventure comes out, which will mean more cards, and likely a shift in the Meta.
i would be very happy if there was a free arena play mode in which you dont take any prizes at all. just the normal 10 gold for every 3 wins. if a mode like that existed i would play this game a lot more than doing the quests and log out
im asking why everyone is playing the exact fukin deck some kid streamer is playing and they dont (or cant?) even use their brains to change at least some cards in it or use some cards no one else uses.
Because more often than not the deck the "streamer" or "pro" is using has already been refined and balanced to such a level that it's hard to find cards to remove that don't cost you in terms of how efficient the deck is.
After reading his breakdown of what cards he used and why I'm hard pressed to find more than 1-2 cards you can move around and not cost the deck too much in terms of synergy. Same goes for why people don't use cards "no one else uses". The reason "no one else" uses them in the first place is because they're not efficient... and when you only have 30 cards to play with having 3 inefficient cards means that you're running at 90% capacity. Whether you like it or not most people play games because they like to win and will do whatever gives them better odds of winning... same reason why most people don't usually use "low tier" characters in fighting games... or if they do they understand that they're choosing to play at a disadvantage and it's up to them to overcome it... so if that's the issue maybe play something noncompetitive?
I've mentioned it in other similar threads but the problem is not the total number of cards as many keep pointing to, it is the lack of branches to each decision point and the very restricted and rigid play structure. Magic had 295 cards in the beginning (285 if you don't count lands) yet there were many more deck types and viable decks because there were more mechanics and interactions possible. With such a rigid structure all the new cards and sets in the world will just shift the same issues but to new decks (as evidenced by GvG and the UT nerf) the new/current "cancer" deck is purely a symptom of the real problem not THE problem. New non-RNG mechanics are badly needed, until that happens we are just going to have more of the same but with different decks/classes.
Salt aside, I'm pretty sure most players are tired of seeing the same things over and over. When I play my Hobgoblin decks (struggling at rank 4 atm), everyone always "Well Played!" Hahaha. It must be refreshing to face something new.
Salt aside, I'm pretty sure most players are tired of seeing the same things over and over. When I play my Hobgoblin decks (struggling at rank 4 atm), everyone always "Well Played!" Hahaha. It must be refreshing to face something new.
Since when is Hobgoblin new? It's also just as unimaginative as any other aggro deck, just less efficient since it relies on gimmicky combos.
Besides, at least I personally nearly always give a "well played" after every game, and I usually get one back.
Whether you like it or not most people play games because they like to win and will do whatever gives them better odds of winning... same reason why most people don't usually use "low tier" characters in fighting games... or if they do they understand that they're choosing to play at a disadvantage and it's up to them to overcome it...
in a couple months, new cards will come out. A group or someone will post a legend 1 deck. 100000k plus people will copy that one for that class, then copy the next class legend deck till everyone is playing the same exact decks and this Rock paper scissors meta bull will be the exact same thing. New cards or not, The game will always have that same stale feeling that you are playing the same deck with just a different person at the helm. Win or Lose, it's not fun.
Right now if you queue 10 games in a row, ur looking at 5or 6 mech mages in a row, a druid, 3 face hunters, almost guaranteed. If you enjoy that, go for it, if you don't, log out.
Haha, thanks. I do indeed venture that way. I'm definitely one of the people who picks low tier fighters and realizes it's up to me to overcome the challenge... though not necessarily because I WANT to, my favorite characters always end up being big, slow, grappling types and they inevitably struggle against a lot of top tier people.
in a couple months, new cards will come out. A group or someone will post a legend 1 deck. 100000k plus people will copy that one for that class, then copy the next class legend deck till everyone is playing the same exact decks and this Rock paper scissors meta bull will be the exact same thing. New cards or not, The game will always have that same stale feeling that you are playing the same deck with just a different person at the helm. Win or Lose, it's not fun.
Right now if you queue 10 games in a row, ur looking at 5or 6 mech mages in a row, a druid, 3 face hunters, almost guaranteed. If you enjoy that, go for it, if you don't, log out.
I must be priviledged to no face those kinds. Might be the reason why I hit Legend... or skill. I don't know.
You know you can do something called : teching. And it's a pretty successful way to beat the meta. You're basically saying... I have the truth about what you'll face, this game is awful, go away. What a pityful way to see things not evolving.
in a couple months, new cards will come out. A group or someone will post a legend 1 deck. 100000k plus people will copy that one for that class, then copy the next class legend deck till everyone is playing the same exact decks and this Rock paper scissors meta bull will be the exact same thing. New cards or not, The game will always have that same stale feeling that you are playing the same deck with just a different person at the helm. Win or Lose, it's not fun.
Right now if you queue 10 games in a row, ur looking at 5or 6 mech mages in a row, a druid, 3 face hunters, almost guaranteed. If you enjoy that, go for it, if you don't, log out.
I must be priviledged to no face those kinds. Might be the reason why I hit Legend... or skill. I don't know.
You know you can do something called : teching. And it's a pretty successful way to beat the meta. You're basically saying... I have the truth about what you'll face, this game is awful, go away. What a pityful way to see things not evolving.
your one kind of special because everyone else who's not in denial knows that you will be facing the same classes over and over, specially today with the daily quest being mage/hunter.
You know what I do, I play shadow form priest, that's what I do for fun, I been trying to make a shadowform deck and take it to legend, I tech and constantly try to break meta and make it. I try and do something different because that's what is fun. I've been pretty successful with it. What I don't find fun or encouraging to play against is the same thing over and over again. I could just easily come on here and copy someones legend deck and play it till I make it to legend, but I that's not how I play games.
Besides the amount of cards, what has evolved with this game?? It's been the same rythmic pattern every season. Meta decks, netdeck, face the same shit over and over. Nothing has evolved in terms of ranking, and it never will so long as net decks are so easily available.
edit to add, I suppose the only change I've seen since started playing this game is Zoo has finally diminished, and a new breed of zoo has evolved, mech mage.
How come that seemingly everyone who is complaining about netdecking happens to play unimaginative decks like inner fire decks, shadow form decks, hobgoblin decks, etc. ? I mean, it's not that these decks aren't played because nobody came up with them before, quite the opposite, they are very obvious and one-dimensional; They're not played because they lack consistence and/or are even plain bad.
How come that seemingly everyone who is complaining about netdecking happens to play unimaginative decks like inner fire decks, shadow form decks, hobgoblin decks, etc. ?
Because they are dumb.. :D :D Yeah.
Truth is, this game is boring when you're losing, mostly.
Doesn't matter what deck you make or what deck you play against. If I was winning 99% of the time, I wouldn't care that I'd be playing the same dude nonstop.
I just find it boring to lose and even more boring to lose randomly, really fast or because of an unfavorable matchup..
in a couple months, new cards will come out. A group or someone will post a legend 1 deck. 100000k plus people will copy that one for that class, then copy the next class legend deck till everyone is playing the same exact decks and this Rock paper scissors meta bull will be the exact same thing. New cards or not, The game will always have that same stale feeling that you are playing the same deck with just a different person at the helm. Win or Lose, it's not fun.
Right now if you queue 10 games in a row, ur looking at 5or 6 mech mages in a row, a druid, 3 face hunters, almost guaranteed. If you enjoy that, go for it, if you don't, log out.
I must be priviledged to no face those kinds. Might be the reason why I hit Legend... or skill. I don't know.
You know you can do something called : teching. And it's a pretty successful way to beat the meta. You're basically saying... I have the truth about what you'll face, this game is awful, go away. What a pityful way to see things not evolving.
your one kind of special because everyone else who's not in denial knows that you will be facing the same classes over and over, specially today with the daily quest being mage/hunter.
You know what I do, I play shadow form priest, that's what I do for fun, I been trying to make a shadowform deck and take it to legend, I tech and constantly try to break meta and make it. I try and do something different because that's what is fun. I've been pretty successful with it. What I don't find fun or encouraging to play against is the same thing over and over again. I could just easily come on here and copy someones legend deck and play it till I make it to legend, but I that's not how I play games.
Besides the amount of cards, what has evolved with this game?? It's been the same rythmic pattern every season. Meta decks, netdeck, face the same shit over and over. Nothing has evolved in terms of ranking, and it never will so long as net decks are so easily available.
edit to add, I suppose the only change I've seen since started playing this game is Zoo has finally diminished, and a new breed of zoo has evolved, mech mage.
I guess that the fact that having 9 classes doesn't help to not face all of them. I mean... if you play 10 games in a row, you are assured to face at least the same class twice.
When you talk about a rythmic pattern coming over and over... what do you except from a card game. You will draw cards each game you'll play, you'll play minions each game, you'll stick to your strategy/gameplan, it's part of the game. If you are not fine with it... maybe you were wrong about the whole game since the beginning.
Netdecking being easily available ? You are cursing people for playing good decks. Come on... netdecking is a just a bad term to design a well-known reality. We have a limited set of cards available to play, from which players build their decks. On my own, I'm using the popular archetype that Handlock, Ramp Druid, Midrange Hunter and MechMage are. I did not create them nor do I claim their ownership.
If your fun comes from playing Shadowform Priest... go on. If you are successful with it... it's again a plus for you. But shitting on players that prefer to play consistent decks is not a good way to seal the deal. On the other hand, you should acknowledge that it's a sane way to learn the game to actually copy the good and consistent decks. That's how I got started... by ''netdecking'' and thus, understanding what the meta was made of to actually be able to predict and counter such decks by teching in a minor way the ''netdecking'' decks I wa susing.
The daily quest being Mage/Hunter... I don't know where you got this, but you are wrong. My daily quest were all warriors for the last 4 days. I suspect you are being way too much salty and you are not in the good thread for making such wrong assumption based on your own personal experience instead of some facts.
I could just easily come on here and copy someones legend deck and play it till I make it to legend, but I that's not how I play games.
If you believe it's that easy to grind to Legend... it's not that much easy as you are saying. If so... many people playing what you consider being the ''OP netdecking array of decks'' would all be Legend. The fact is many of my in-game friends are not near making Legend... even if they play a good amount of games and they are playing popular/consistent decks. Why ? Lack of skill, greedyness, bad understanding of some matchups and many more reasons.
You are seeing Hearthstone as a brick of cards that could fit well no matter how you assemble them. If that is what you are looking for, you would be better at starting your own card game, with your own rules that would fit such a mindset. Hearthstone is not, and will never be, what you intend it to be for.
It's possible to be good, enjoy the game and play popular decks. I hit Legend this season with a Handlock deck running the Arcane Golem + Power Overwhelming + Faceless Manipulator combo. Of course, Handlock is not something I created... nor the combo in itself. But I never saw this deck on the ladder in the last 3 seasons... maybe you are wrong at thinking everything you stated.
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
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dude trust me when i opened this thread i faced the EXACT sequence of plays in 90% of my games. i was so mad that i made this thread afterwards. as i said i currently do only quests and log out. the day when i made this thread i tried to play more and have fun lol and i faced like 4 priests all different people doing the exact same moves, playing the exact same cards in the exact time and like 5-6? mech mages who did the same things in all the games. the only fun im finding in the game right now is gathering gold to play arena and open packs but even that is not even fun anymore as today i opened 8 packs containing only rare and common
can you describe me then the modes this game has? its arena where you must have gold to play. ranked which you must have a big cardpool available and the feeling to play competetively and casual which contains only netdeckers and all the classes that are not good for ranked atm like priests which are so annoying to play against. if arena was free then players would have a motive to play for fun maybe
I have to agree, if you see someone not dropping there 1-2 drops, combos, aoe's when expected, its probably because they got a bad draw, not because they are being creative lol, but what do you expect people just to not play good decks, because your bored, or don't like it?
You could always take some time off, we've only got a couple months before a new adventure comes out, which will mean more cards, and likely a shift in the Meta.
"I'LL FIX YOU!!!"
Hearthstone won't be a good game until there is another 250+ cards are so added. At that point there can be a lot more creativity and custom decks.
i would be very happy if there was a free arena play mode in which you dont take any prizes at all. just the normal 10 gold for every 3 wins. if a mode like that existed i would play this game a lot more than doing the quests and log out
Dude dropped two madder bombers on me in casual yesterday. It was awesome.
there's alot of people who are just netdecking... but there are 500cards+ ? its not to hard to make a good deck with some thinking.
Because more often than not the deck the "streamer" or "pro" is using has already been refined and balanced to such a level that it's hard to find cards to remove that don't cost you in terms of how efficient the deck is.
A good example is Spark's Snake Bite S11 hunter build: http://www.hearthpwn.com/decks/186065-spark-snake-bite-s11-beast-synergy
After reading his breakdown of what cards he used and why I'm hard pressed to find more than 1-2 cards you can move around and not cost the deck too much in terms of synergy. Same goes for why people don't use cards "no one else uses". The reason "no one else" uses them in the first place is because they're not efficient... and when you only have 30 cards to play with having 3 inefficient cards means that you're running at 90% capacity. Whether you like it or not most people play games because they like to win and will do whatever gives them better odds of winning... same reason why most people don't usually use "low tier" characters in fighting games... or if they do they understand that they're choosing to play at a disadvantage and it's up to them to overcome it... so if that's the issue maybe play something noncompetitive?
I've mentioned it in other similar threads but the problem is not the total number of cards as many keep pointing to, it is the lack of branches to each decision point and the very restricted and rigid play structure. Magic had 295 cards in the beginning (285 if you don't count lands) yet there were many more deck types and viable decks because there were more mechanics and interactions possible. With such a rigid structure all the new cards and sets in the world will just shift the same issues but to new decks (as evidenced by GvG and the UT nerf) the new/current "cancer" deck is purely a symptom of the real problem not THE problem. New non-RNG mechanics are badly needed, until that happens we are just going to have more of the same but with different decks/classes.
Salt aside, I'm pretty sure most players are tired of seeing the same things over and over. When I play my Hobgoblin decks (struggling at rank 4 atm), everyone always "Well Played!" Hahaha. It must be refreshing to face something new.
I played Hunter before it was cool.
i have a hobgoblin deck aswell. its pretty good but i can't go passed 6 :/ any suggestions?
http://www.hearthpwn.com/decks/199050-beastymcbeast
Since when is Hobgoblin new? It's also just as unimaginative as any other aggro deck, just less efficient since it relies on gimmicky combos.
Besides, at least I personally nearly always give a "well played" after every game, and I usually get one back.
I love the fighting game reference :D
Do you venture on that side of the gaming world?
in a couple months, new cards will come out. A group or someone will post a legend 1 deck. 100000k plus people will copy that one for that class, then copy the next class legend deck till everyone is playing the same exact decks and this Rock paper scissors meta bull will be the exact same thing. New cards or not, The game will always have that same stale feeling that you are playing the same deck with just a different person at the helm. Win or Lose, it's not fun.
Right now if you queue 10 games in a row, ur looking at 5or 6 mech mages in a row, a druid, 3 face hunters, almost guaranteed. If you enjoy that, go for it, if you don't, log out.
Haha, thanks. I do indeed venture that way. I'm definitely one of the people who picks low tier fighters and realizes it's up to me to overcome the challenge... though not necessarily because I WANT to, my favorite characters always end up being big, slow, grappling types and they inevitably struggle against a lot of top tier people.
I must be priviledged to no face those kinds. Might be the reason why I hit Legend... or skill. I don't know.
You know you can do something called : teching. And it's a pretty successful way to beat the meta. You're basically saying... I have the truth about what you'll face, this game is awful, go away. What a pityful way to see things not evolving.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
your one kind of special because everyone else who's not in denial knows that you will be facing the same classes over and over, specially today with the daily quest being mage/hunter.
You know what I do, I play shadow form priest, that's what I do for fun, I been trying to make a shadowform deck and take it to legend, I tech and constantly try to break meta and make it. I try and do something different because that's what is fun. I've been pretty successful with it. What I don't find fun or encouraging to play against is the same thing over and over again. I could just easily come on here and copy someones legend deck and play it till I make it to legend, but I that's not how I play games.
Besides the amount of cards, what has evolved with this game?? It's been the same rythmic pattern every season. Meta decks, netdeck, face the same shit over and over. Nothing has evolved in terms of ranking, and it never will so long as net decks are so easily available.
edit to add, I suppose the only change I've seen since started playing this game is Zoo has finally diminished, and a new breed of zoo has evolved, mech mage.
How come that seemingly everyone who is complaining about netdecking happens to play unimaginative decks like inner fire decks, shadow form decks, hobgoblin decks, etc. ? I mean, it's not that these decks aren't played because nobody came up with them before, quite the opposite, they are very obvious and one-dimensional; They're not played because they lack consistence and/or are even plain bad.
Because they are dumb..
:D
:D
Yeah.
Truth is, this game is boring when you're losing, mostly.
Doesn't matter what deck you make or what deck you play against. If I was winning 99% of the time, I wouldn't care that I'd be playing the same dude nonstop.
I just find it boring to lose and even more boring to lose randomly, really fast or because of an unfavorable matchup..
Such is life.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
I guess that the fact that having 9 classes doesn't help to not face all of them. I mean... if you play 10 games in a row, you are assured to face at least the same class twice.
When you talk about a rythmic pattern coming over and over... what do you except from a card game. You will draw cards each game you'll play, you'll play minions each game, you'll stick to your strategy/gameplan, it's part of the game. If you are not fine with it... maybe you were wrong about the whole game since the beginning.
Netdecking being easily available ? You are cursing people for playing good decks. Come on... netdecking is a just a bad term to design a well-known reality. We have a limited set of cards available to play, from which players build their decks. On my own, I'm using the popular archetype that Handlock, Ramp Druid, Midrange Hunter and MechMage are. I did not create them nor do I claim their ownership.
If your fun comes from playing Shadowform Priest... go on. If you are successful with it... it's again a plus for you. But shitting on players that prefer to play consistent decks is not a good way to seal the deal. On the other hand, you should acknowledge that it's a sane way to learn the game to actually copy the good and consistent decks. That's how I got started... by ''netdecking'' and thus, understanding what the meta was made of to actually be able to predict and counter such decks by teching in a minor way the ''netdecking'' decks I wa susing.
The daily quest being Mage/Hunter... I don't know where you got this, but you are wrong. My daily quest were all warriors for the last 4 days. I suspect you are being way too much salty and you are not in the good thread for making such wrong assumption based on your own personal experience instead of some facts.
If you believe it's that easy to grind to Legend... it's not that much easy as you are saying. If so... many people playing what you consider being the ''OP netdecking array of decks'' would all be Legend. The fact is many of my in-game friends are not near making Legend... even if they play a good amount of games and they are playing popular/consistent decks. Why ? Lack of skill, greedyness, bad understanding of some matchups and many more reasons.
You are seeing Hearthstone as a brick of cards that could fit well no matter how you assemble them. If that is what you are looking for, you would be better at starting your own card game, with your own rules that would fit such a mindset. Hearthstone is not, and will never be, what you intend it to be for.
It's possible to be good, enjoy the game and play popular decks. I hit Legend this season with a Handlock deck running the Arcane Golem + Power Overwhelming + Faceless Manipulator combo. Of course, Handlock is not something I created... nor the combo in itself. But I never saw this deck on the ladder in the last 3 seasons... maybe you are wrong at thinking everything you stated.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.