Why would you be glad to draw Baku here? What am I missing? I like the effort - though I think that perhaps you're having to "hope" a lot for the secret thing to work. Not only do you need to find both Plans, but also you need both Spellstones in hand to make the best use of them. (otherwise one will be wasted). 5 mana for 2 x 3/3s is pretty poor if not upgraded.
For some reason I cant see what the 7th Hunter card in the deck is - it's not showing up for me.
This deck is not NOT gonna be succesful because you don't have Zul'jin or Rexxar (Which is probably a bad idea) but cause the whole reason to play spell hunter are cards like the spellstone and To my side! That being said you, for whatever reason, chose to play baku in this deck so you not only are capping yourself to play only spells but also just odd spells? Worst idea ever.
The powerful turns of any spell hunter are just 12/12 worth of stats on turn 5, double companion on 6 to then swing the board again on 10 with Zulboy so if your great plan is to hope you draw secret plan into spellstone for just 3 wolves every game then I would be impressed if your winrate is even close to like 35%. It's cool and all that you're trying to play your own homebrew type of decks but the overall idea of this one just seems incredibly weak.
Wow ,I didn't imagine I would get 3 responses already so allow me to explain .
This is a more SMorCy spell hunter ,you weigh in with the hero power as much as possible and with Animal Companions as well as Spellstones (even if not upgraded) get board prescence while killing enemy minions with Candle Shot and Hunter's Mark .
Drawing Baku is a pleasure because the main problem with Odd Hunter (the minion-based one) is running out of resources which can be prevented with Rhok'delar (not so consistently but remember you have Tracking in the deck) ,and is also the reason why I stayed away from Call of the Wild because you want to empty your hand as fast as possible to refill with the legendary weapon .
Of course this is all theory and I am going to try it now to see if it works in practice .
The upgraded Hunter Hero Power is only useful for hyper aggro decks, IMO. However, your deck features control cards like Crushing Walls. I don't think it would work, sorry :/
This is a more SMorCy spell hunter ,you weigh in with the hero power as much as possible and with Animal Companions as well as Spellstones (even if not upgraded) get board prescence while killing enemy minions with Candle Shot and Hunter's Mark .
I know that this idea sounds really appealing - I (as I am sure many others as well) have previously pondered on being able to do 3 damage every turn to the opponent. Great, yes? Sure it is, in theory - however the downside to this that you have to consider is that you are setting yourself back by 2 mana every turn to keep this up. And every turn you dont gives the opponent a chance to recover. And that loss of mana is horrendous for a deck like Hunter which doesn't have many options for board recovery. That's why it struggles more than say Odd Rogue.
Drawing Baku is a pleasure because the main problem with Odd Hunter (the minion-based one) is running out of resources which can be prevented with Rhok'delar (not so consistently but remember you have Tracking in the deck) ,and is also the reason why I stayed away from Call of the Wild because you want to empty your hand as fast as possible to refill with the legendary weapon .
Ok, I get you - so you need to draw Baku to allow Rhok'delar to work. That's a heck of a risk, especially if Baku is in the bottom 10 or so of your deck. You can't use the weapon for possibly ages - if at all in some games.
Of course this is all theory and I am going to try it now to see if it works in practice .
Which is awesome - I love theorycraft - and full respect for the deck idea. :-) Ignore some of the more negative comments and take on board the constructive stuff. Let me know how you get on - I think one thing you might find happens with this deck is you run out of steam. No card draw in there really (aside from the weapon). Could be a problem for you.
Also, sadly, Odd Warrior may just have to be an auto-lose for this deck. His HP outdoes yours every turn and he will outlast the deck considerably.
Why would you be glad to draw Baku here? What am I missing?
You're happy to draw Baku because it's a minion. The two cards that require no minions in the deck (Rhok'delar and To My Side) won't work until you draw Baku.
Master's call is useless since it's a spell deck and drawing Baku isn't an enough reason ,and while I agree the deck needs more spells to support it ,Cobra Shot is the SMorCiest option available and a good top-deck as a finisher or lethal enabler .
You'd have lethal with a 8 mana cobra shot there. I guess cobra shot is extremely undercosted and deserves a 3 mana nerf then ?
I get you point, I've tried to build this deck before and yes cobra shot sounds interesting and I know there aren't tons of cards available, I've had 2 golden cobra shots for years so trust me I tried. On the other hand I've had decent success with master's call, because Baku is a beast and you can replace your worst spell cards with minions without breaking the Rhok'delar synergy.
So I am merely suggesting that you try 1 master's call and if you like it, try 2 master's call and 2 springpaw. If that sucks then by all means play cobra shot.
Ok thanks for the suggestion as it does make sense now ,especially against Psychic Scream .
Baited Arrow is likely too slow and situational for an Odd hunter deck, which ideally wants to be doing face damage each turn in a race to the finish.
I also think the spellstones are also challenging to include in a deck which can play a maximum of two secrets. Maybe you can start your first turn with two copies of secret plan and both spellstones, but then your ideal first three turns are secret plan, secret, secret plan + secret. You haven’t used your hero power once, so what was the point of going Odd?
Baited Arrow is likely too slow and situational for an Odd hunter deck, which ideally wants to be doing face damage each turn in a race to the finish.
I also think the spellstones are also challenging to include in a deck which can play a maximum of two secrets. Maybe you can start your first turn with two copies of secret plan and both spellstones, but then your ideal first three turns are secret plan, secret, secret plan + secret. You haven’t used your hero power once, so what was the point of going Odd?
One problem I see here is comparing this to Odd Hunter and Spell Hunter as if it were another build for those ,you must realise that this is an entirely different archetype as original Odd Hunter is really aggressive and loses the game because it runs out of steam, and Spell Hunter can run entirely without Rhok'delar and takes a Controlish approach with Rexxar & Zul'jin ,and this deck is none of that as the control tools in it are for making way for your minions to SMorC (Crushing Walls for Malfurion taunts for example) and the hero power combined with minion-spawn spells for aggressiveness and to force the opponent to play defensively ,it's more of a tempo or midrange hunter .
Played 5 games thus far ,and 2 cards are dead in my hand (Infest and Unleash the Hounds) probably because I haven't faced board-flooding decks for Unleash the Hounds and because the best use for Infest is with Unleash the Hounds ,and I will need to play more to find if they are as useful as I imagine them to be .
Baited Arrow is likely too slow and situational for an Odd hunter deck, which ideally wants to be doing face damage each turn in a race to the finish.
I also think the spellstones are also challenging to include in a deck which can play a maximum of two secrets. Maybe you can start your first turn with two copies of secret plan and both spellstones, but then your ideal first three turns are secret plan, secret, secret plan + secret. You haven’t used your hero power once, so what was the point of going Odd?
One problem I see here is comparing this to Odd Hunter and Spell Hunter as if it were another build for those ,you must realise that this is an entirely different archetype as original Odd Hunter is really aggressive and loses the game because it runs out of steam, and Spell Hunter can run entirely without Rhok'delar and takes a Controlish approach with Rexxar & Zul'jin ,and this deck is none of that as the control tools in it are for making way for your minions to SMorC (Crushing Walls for Malfurion taunts for example) and the hero power combined with minion-spawn spells for aggressiveness and to force the opponent to play defensively ,it's more of a tempo or midrange hunter .
Played 5 games thus far ,and 2 cards are dead in my hand (Infest and Unleash the Hounds) probably because I haven't faced board-flooding decks for Unleash the Hounds and because the best use for Infest is with Unleash the Hounds ,and I will need to play more to find if they are as useful as I imagine them to be .
I get that you’re going for a different archetype than aggro Odd hunter, but I don’t see what the point of going Odd is in a deck like this. You go Odd in order to take advantage of an upgraded hero power and you sacrifice half the class’s options to do that. This just feels like a less consistent version of spell hunter in exchange for an additional one point of face damage on the turns you push the button.
It would be like building an Odd Warrior deck and focusing on charge/rush minions. Sure, you could do it, but why would you sacrifice half your charge/rush options to do so? In other words, if you’re not going to build a deck that synergizes with your upgraded hero power, why pay to upgrade the hero power?
So I updated the list by substituting Infest with Bestial Wrath as it can cause an early swing against an Aggro deck like Odd Rogue or Even Shaman .
It is doing quite well especially against decks with big minions such as Big Priest and Even Shaman ,and I played many games but can't remember them all so here is what I remember (I should probably turn on my deck tracker,and the following is other than my first 5 games above in my other comments) :
Lost to : 2 Spell Hunters, 2 Even Shamans, an Anyfin Paladin and 2 Tempo Mages . (It came down to 1HP against one Spell Hunter and 1 Even Shaman ,on the other hand Tempo Mages are already the worst matchup ,too much burst and Ice Block make them so polarizing against this deck)
Won against : 2 Even Shamans, 3 Big Priests (one that played Barnes on t4), a Pirate Rogue, a Dragon Warlock with lots of Giants ,a Big Shaman, a Big Rogue (also played Barnes on t3 or t4) and a Control Warrior (not Odd) .
I really want someone to try this as it seems to be promising (no less than tier4) ,just play 10 games without changing anything and then come to conclusions and perhaps change cards (games are fast and usually end before t10)
No Rexxar or Zul'jin ,could it succeed ?
Take it this way : only deck in which you are glad to draw Baku .
Any thoughts are welcome .
http://www.hearthpwn.com/decks/1225242-odd-spell-hunter
If could succeed if you play upgraded spellstone by turn 5 everytime. It's strictly worse than spell hunter.
I will crush you!
Why would you be glad to draw Baku here? What am I missing?
I like the effort - though I think that perhaps you're having to "hope" a lot for the secret thing to work.
Not only do you need to find both Plans, but also you need both Spellstones in hand to make the best use of them. (otherwise one will be wasted).
5 mana for 2 x 3/3s is pretty poor if not upgraded.
For some reason I cant see what the 7th Hunter card in the deck is - it's not showing up for me.
This deck is not NOT gonna be succesful because you don't have Zul'jin or Rexxar (Which is probably a bad idea) but cause the whole reason to play spell hunter are cards like the spellstone and To my side! That being said you, for whatever reason, chose to play baku in this deck so you not only are capping yourself to play only spells but also just odd spells? Worst idea ever.
The powerful turns of any spell hunter are just 12/12 worth of stats on turn 5, double companion on 6 to then swing the board again on 10 with Zulboy so if your great plan is to hope you draw secret plan into spellstone for just 3 wolves every game then I would be impressed if your winrate is even close to like 35%. It's cool and all that you're trying to play your own homebrew type of decks but the overall idea of this one just seems incredibly weak.
You rely solely on hero power plus rhokdelar as your wincondition now since its super hard to activate your spellstones and that simply wont cut it
That's Incredible!
Wow ,I didn't imagine I would get 3 responses already so allow me to explain .
This is a more SMorCy spell hunter ,you weigh in with the hero power as much as possible and with Animal Companions as well as Spellstones (even if not upgraded) get board prescence while killing enemy minions with Candle Shot and Hunter's Mark .
Drawing Baku is a pleasure because the main problem with Odd Hunter (the minion-based one) is running out of resources which can be prevented with Rhok'delar (not so consistently but remember you have Tracking in the deck) ,and is also the reason why I stayed away from Call of the Wild because you want to empty your hand as fast as possible to refill with the legendary weapon .
Of course this is all theory and I am going to try it now to see if it works in practice .
Thanks for the fast responses though .
The upgraded Hunter Hero Power is only useful for hyper aggro decks, IMO. However, your deck features control cards like Crushing Walls. I don't think it would work, sorry :/
I know that this idea sounds really appealing - I (as I am sure many others as well) have previously pondered on being able to do 3 damage every turn to the opponent. Great, yes?
Sure it is, in theory - however the downside to this that you have to consider is that you are setting yourself back by 2 mana every turn to keep this up. And every turn you dont gives the opponent a chance to recover. And that loss of mana is horrendous for a deck like Hunter which doesn't have many options for board recovery. That's why it struggles more than say Odd Rogue.
Ok, I get you - so you need to draw Baku to allow Rhok'delar to work. That's a heck of a risk, especially if Baku is in the bottom 10 or so of your deck. You can't use the weapon for possibly ages - if at all in some games.
Which is awesome - I love theorycraft - and full respect for the deck idea. :-)
Ignore some of the more negative comments and take on board the constructive stuff. Let me know how you get on - I think one thing you might find happens with this deck is you run out of steam. No card draw in there really (aside from the weapon). Could be a problem for you.
Also, sadly, Odd Warrior may just have to be an auto-lose for this deck. His HP outdoes yours every turn and he will outlast the deck considerably.
You're happy to draw Baku because it's a minion. The two cards that require no minions in the deck (Rhok'delar and To My Side) won't work until you draw Baku.
Master's call is useless since it's a spell deck and drawing Baku isn't an enough reason ,and while I agree the deck needs more spells to support it ,Cobra Shot is the SMorCiest option available and a good top-deck as a finisher or lethal enabler .
Call of the Wild is debatable .
Oh look !
Cobra shit just granted me lethal !
In casual ,I'm going 4-1 currently as follows :
1st game loss vs a Jade Druid .
All others win vs : Dragon Priest, Mill Rogue, Giants Warlock, Discard Warlock (without quest) .
Will take it to ranked mode once I'm rank 10 (11 3 stars currently) and see how it goes there .
Ok thanks for the suggestion as it does make sense now ,especially against Psychic Scream .
Baited Arrow is likely too slow and situational for an Odd hunter deck, which ideally wants to be doing face damage each turn in a race to the finish.
I also think the spellstones are also challenging to include in a deck which can play a maximum of two secrets. Maybe you can start your first turn with two copies of secret plan and both spellstones, but then your ideal first three turns are secret plan, secret, secret plan + secret. You haven’t used your hero power once, so what was the point of going Odd?
One problem I see here is comparing this to Odd Hunter and Spell Hunter as if it were another build for those ,you must realise that this is an entirely different archetype as original Odd Hunter is really aggressive and loses the game because it runs out of steam, and Spell Hunter can run entirely without Rhok'delar and takes a Controlish approach with Rexxar & Zul'jin ,and this deck is none of that as the control tools in it are for making way for your minions to SMorC (Crushing Walls for Malfurion taunts for example) and the hero power combined with minion-spawn spells for aggressiveness and to force the opponent to play defensively ,it's more of a tempo or midrange hunter .
Played 5 games thus far ,and 2 cards are dead in my hand (Infest and Unleash the Hounds) probably because I haven't faced board-flooding decks for Unleash the Hounds and because the best use for Infest is with Unleash the Hounds ,and I will need to play more to find if they are as useful as I imagine them to be .
I get that you’re going for a different archetype than aggro Odd hunter, but I don’t see what the point of going Odd is in a deck like this. You go Odd in order to take advantage of an upgraded hero power and you sacrifice half the class’s options to do that. This just feels like a less consistent version of spell hunter in exchange for an additional one point of face damage on the turns you push the button.
It would be like building an Odd Warrior deck and focusing on charge/rush minions. Sure, you could do it, but why would you sacrifice half your charge/rush options to do so? In other words, if you’re not going to build a deck that synergizes with your upgraded hero power, why pay to upgrade the hero power?
So I updated the list by substituting Infest with Bestial Wrath as it can cause an early swing against an Aggro deck like Odd Rogue or Even Shaman .
It is doing quite well especially against decks with big minions such as Big Priest and Even Shaman ,and I played many games but can't remember them all so here is what I remember (I should probably turn on my deck tracker,and the following is other than my first 5 games above in my other comments) :
Lost to : 2 Spell Hunters, 2 Even Shamans, an Anyfin Paladin and 2 Tempo Mages . (It came down to 1HP against one Spell Hunter and 1 Even Shaman ,on the other hand Tempo Mages are already the worst matchup ,too much burst and Ice Block make them so polarizing against this deck)
Won against : 2 Even Shamans, 3 Big Priests (one that played Barnes on t4), a Pirate Rogue, a Dragon Warlock with lots of Giants ,a Big Shaman, a Big Rogue (also played Barnes on t3 or t4) and a Control Warrior (not Odd) .
I really want someone to try this as it seems to be promising (no less than tier4) ,just play 10 games without changing anything and then come to conclusions and perhaps change cards (games are fast and usually end before t10)
Thank you all for any feedback .
Spellstone w/o secrets?