There were so many decks to hate in basically each meta. I guess a deck is hated by everyone if it is OP, not being nerfed, and therefore played by everyone.
Lol, this is an awesome thread because you can pinpoint either that a person started playing the game late, or that a person has a very short memory.
At least 3 of the 5 have to be within the first year of HS's release, and those would be Undertaker Hunter, OG Freeze, and the Warsong Commander/Mountain Giant OTK.
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1. Jade Druid - the first deck that I saw no hope of winning against, back in the day when I was playing Malchesaar/spell damage/control mage and reaching rank 18 was my limit. But it was a blessing in disguise because I discovered tempo mage and what the higher ranks looked like.
Lol, this is an awesome thread because you can pinpoint either that a person started playing the game late, or that a person has a very short memory.
At least 3 of the 5 have to be within the first year of HS's release, and those would be Undertaker Hunter, OG Freeze, and the Warsong Commander/Mountain Giant OTK.
Precisely this. Some people don’t even know what we used to have to deal with
Mid-Range Shaman. It was either play Mid-Range Shaman or a deck that could beat it for a very long time. And not much could beat it as it had almost no weaknesses.
Pirate Warrior. Patches was broken on day #1. The whole package was just terribly unfun to play against.
Face Hunter. This was a long time ago, but another pretty strong deck that was just mindless.
Secret Paladin. Was simply too good, busted the meta.
Undertaker Hunter. Was a bit before my time, but I understand it was unbearable.
For me the worst cancer was Mid-Range Shaman. When that Tuskar Totemic pulled a Totem golem on turn 3 I just wanted to throw my keyboard through my monitor and never play again.
Cancer decks for me fall into 2 categories. #1: Too good aggro. #2: Too good midrange. When either archetype gets too strong there aren't good answers. When control or combo gets a little strong the meta has ways to adapt, but not so much for aggro and mid-range.
(pre nerf) Taunt Druid (It was not that strong but just sucks to loose to)
(pre nerf) Shudderwok Shaman (It was not that strong but just sucks to loose to)
(pre nerf) Kingsbane Mill Rogue
I can't talk about older decks because I have only been playing since mean streets. I consider these decks most toxic because they allow the opponent to get close to winning and then make it impossible. It's so frustrating when you have you opponent down to a little bit of heath or have eliminated their board and then they suddenly heal/armor/make a wall/or get use enough for lethal
1. Big Priest: This is easily the most consistently frustrating deck to deal with if you are not aggro or intense control. If the game takes more than 6 turns against these guys, granted they don't pick up Barnes before turn 4, you lose a good percent of the time. On top of this cancerous archetype Blizzard has said they are "keeping a close eye on," they are printing even MORE cards to support it! Truly disgusting
2. Star Alligner Druid: This deck was also a nightmare to deal with. Before the Aviana nerf, all it took was one Juicy Psychmelon to draw almost the whole combo. Paired with the near endless sustain Druid had access to at the time, this deck was a huge pain in the ass to deal with.
3. Pirate Warrior/Aggro Shaman: I couldn't figure out which one of these deserved the spot more, so I paired both of them since they both revolved around the same idea, killing your opponent before they even had a chance to react. Back in the Gadgetzan days, these two decks were the absolute bane of my existence. At the time, I ran a Dragon Reno Priest, and I could barely even get anything done against these two monstrosities. Gadgetzan really was a frustrating meta. This brings me to my next choice however. Also 4 mana 7/7.
4. Raza Priest: This is another example of a deck that was extremely frustrating to deal with if the game took too long, which is the main reason I started playing it, sorry everyone. As long as you could get that Shadowreaper Anduin and Raza the Chained off, all you needed was Prophet Velen, Mind Blast, and Holy Smite. It was a 5 card combo that also gave the ability to control the board and sustain the whole time. I'm happy they nerfed Raza the Chained or else some archetype similar to this would still dominate the meta, plus I got a full dust refund for my Raza the Chained.
5. Burn Mage: This is currently my largest problem deck, besides maybe Big Priest. I just really can't stand how quickly this deck can kill you. Taunt's don't help, spells are hard to do anything with because of Counterspell, and by the time I finally have enough mana to heal myself some other way, I only have 8 health left and there is a 0 mana 5/5 on the board with 6 cards in their hand. I am saying this the nicest way possible: fuck burn mage.
1) Freeze mage (and to a lesser extent Quest Mage but at least quest mage gimped itself with random cards. Freeze magen just froze you forever then Alex'd you to 15 and then fireball fireball frostbolt).
2) Pirate Warrior (games already done before you get 4 mana, not even doomsayer can save you)
3) Secret Paladin (just too damn fine-tuned, had a perfect curve and always had tons of bodies so it's spells always got value, mostly due to GvG and Naxx)
4) Armor Druid (piles of ramp and armor, you didn't even know what their endgame was. Mechathun? Togwaggle? Malygos? Maybe all 3? It didn't matter the decks were all the same 25 cards)
It's not like I hate aggro and combo decks, I hate sliding into a match where not a single choice I make matters because I'm facing a deck that can end me before I even play removal or has so much health past 30 that I have no way to win. At least vs Solitaire Rogue you could still do stuff and stay over 18 health. Same with druid and Force of Roar.
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There were so many decks to hate in basically each meta. I guess a deck is hated by everyone if it is OP, not being nerfed, and therefore played by everyone.
Lol, this is an awesome thread because you can pinpoint either that a person started playing the game late, or that a person has a very short memory.
At least 3 of the 5 have to be within the first year of HS's release, and those would be Undertaker Hunter, OG Freeze, and the Warsong Commander/Mountain Giant OTK.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
For me they have to be:
1. Jade Druid - the first deck that I saw no hope of winning against, back in the day when I was playing Malchesaar/spell damage/control mage and reaching rank 18 was my limit. But it was a blessing in disguise because I discovered tempo mage and what the higher ranks looked like.
2. Evolve Shaman
3. Raza Priest
4. Control/Cubelock
5. Most odd decks
1 - Jade Druid
2 - Big Priest
3 - Jade Druid
4 - Big Priest
5 - Jade Druid
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Freeze mage, patron warrior, secret pally, tinker rogue
Not to mention Sunshine Hunter with the pre-nerf buzzard
Not in order
jade druid
razakus priest
exodia mage(so much fun to play though)
face shaman
quest rogue
I have only played since MSOG so I dont know every older deck
Precisely this. Some people don’t even know what we used to have to deal with
I started playing mostly after Un'goro.
My most hated Decks:
1. Pirate warrior: even bots could play this deck(unnerfed) to rank 5
2.Nagalock: your class can't kill a board of giants turn 5? i guess you lost
3.AK47 Druid: A board of gigantig minion while dealing over 30 Dmg to everything on turn 5? Why do i even play this game...
4.Kingsbane/Mill: Kingsbane turn 1? -> I concede not worth playing.
5.Quest/Burn/Freeze Mage
Pre-nerf Highlander Priest
Pre-HOF Coldlight Oracle Kingsbane
Pre-nerf Deathrattle Hunter (Necropolis Era)
(current) Big / Resurrect Priest
Quest Rogue (any era)
~d a t s j u s t m e t h o~
IMHO In no particular order...
Mid-Range Shaman. It was either play Mid-Range Shaman or a deck that could beat it for a very long time. And not much could beat it as it had almost no weaknesses.
Pirate Warrior. Patches was broken on day #1. The whole package was just terribly unfun to play against.
Face Hunter. This was a long time ago, but another pretty strong deck that was just mindless.
Secret Paladin. Was simply too good, busted the meta.
Undertaker Hunter. Was a bit before my time, but I understand it was unbearable.
For me the worst cancer was Mid-Range Shaman. When that Tuskar Totemic pulled a Totem golem on turn 3 I just wanted to throw my keyboard through my monitor and never play again.
Cancer decks for me fall into 2 categories. #1: Too good aggro. #2: Too good midrange. When either archetype gets too strong there aren't good answers. When control or combo gets a little strong the meta has ways to adapt, but not so much for aggro and mid-range.
Galavant Animation
top 1 big priest ?
(pre nerf) Quest Rogue
(pre nerf) Pirate Warrior
(pre nerf) Taunt Druid (It was not that strong but just sucks to loose to)
(pre nerf) Shudderwok Shaman (It was not that strong but just sucks to loose to)
(pre nerf) Kingsbane Mill Rogue
I can't talk about older decks because I have only been playing since mean streets. I consider these decks most toxic because they allow the opponent to get close to winning and then make it impossible. It's so frustrating when you have you opponent down to a little bit of heath or have eliminated their board and then they suddenly heal/armor/make a wall/or get use enough for lethal
My Top 5, in no particular order.
1. Big Priest: This is easily the most consistently frustrating deck to deal with if you are not aggro or intense control. If the game takes more than 6 turns against these guys, granted they don't pick up Barnes before turn 4, you lose a good percent of the time. On top of this cancerous archetype Blizzard has said they are "keeping a close eye on," they are printing even MORE cards to support it! Truly disgusting
2. Star Alligner Druid: This deck was also a nightmare to deal with. Before the Aviana nerf, all it took was one Juicy Psychmelon to draw almost the whole combo. Paired with the near endless sustain Druid had access to at the time, this deck was a huge pain in the ass to deal with.
3. Pirate Warrior/Aggro Shaman: I couldn't figure out which one of these deserved the spot more, so I paired both of them since they both revolved around the same idea, killing your opponent before they even had a chance to react. Back in the Gadgetzan days, these two decks were the absolute bane of my existence. At the time, I ran a Dragon Reno Priest, and I could barely even get anything done against these two monstrosities. Gadgetzan really was a frustrating meta. This brings me to my next choice however. Also 4 mana 7/7.
4. Raza Priest: This is another example of a deck that was extremely frustrating to deal with if the game took too long, which is the main reason I started playing it, sorry everyone. As long as you could get that Shadowreaper Anduin and Raza the Chained off, all you needed was Prophet Velen, Mind Blast, and Holy Smite. It was a 5 card combo that also gave the ability to control the board and sustain the whole time. I'm happy they nerfed Raza the Chained or else some archetype similar to this would still dominate the meta, plus I got a full dust refund for my Raza the Chained.
5. Burn Mage: This is currently my largest problem deck, besides maybe Big Priest. I just really can't stand how quickly this deck can kill you. Taunt's don't help, spells are hard to do anything with because of Counterspell, and by the time I finally have enough mana to heal myself some other way, I only have 8 health left and there is a 0 mana 5/5 on the board with 6 cards in their hand. I am saying this the nicest way possible: fuck burn mage.
1) Anything Odd
2) Anything Even
3) Cube Warlock
4) Pirate Warrior
5) Aggro Shaman
1) Freeze mage (and to a lesser extent Quest Mage but at least quest mage gimped itself with random cards. Freeze magen just froze you forever then Alex'd you to 15 and then fireball fireball frostbolt).
2) Pirate Warrior (games already done before you get 4 mana, not even doomsayer can save you)
3) Secret Paladin (just too damn fine-tuned, had a perfect curve and always had tons of bodies so it's spells always got value, mostly due to GvG and Naxx)
4) Armor Druid (piles of ramp and armor, you didn't even know what their endgame was. Mechathun? Togwaggle? Malygos? Maybe all 3? It didn't matter the decks were all the same 25 cards)
It's not like I hate aggro and combo decks, I hate sliding into a match where not a single choice I make matters because I'm facing a deck that can end me before I even play removal or has so much health past 30 that I have no way to win. At least vs Solitaire Rogue you could still do stuff and stay over 18 health. Same with druid and Force of Roar.