Lol well if you cant back it up with constructive criticism then ima just ignore it ;P
I dont need to back it up. its common sense its honestly like you just put all the shit cards in a deck without any thought and called it an archetype that isnt even close too
total shit
i have to agree with flood, no thought has been put in making this deck. and as for constructive criticism:
1st. 2 sea giants without any imp-losion? they will not be on field
2nd. baron rivendare only for voidcallers? baron will die before voidcaller is in your hand or on field or vice versa... or if you want to wait until you get the combo (baron + 2 voicallers + all other demons in hand)... u will die before the cards available in your hand
3rd. demonwrath? mortal coil? what for? hellfire, imp-losion and darkbomb are better to clear the board / remove enemy's minion while waiting for death to come... (just being sarcastic here. sorry)
4th. dreadsteed is a flop... i highly doubt it will be in any deck at all... unless you are playing grim patron warrior (sorry for being sarcastic again)
5th. is this a demon deck? maybe. is this a zoo deck? i don't think so
Yes, it's a new/different approach to warlock, but as for now, it's universally known that Dreadsteed is ABSOLUTE CRAP.
So: 1.- There are not enough necessary Deathrattle Minions to justify Baron Rivendare (and for "developing" Crapsteed, it sucks). 2.- Mistress of Pain is a mistake, since she doesn't hit crap with 1 attack. 3.- 2x Sea Giants? Zoo plays one, IF the builder choses to. 4.- 2x Antique Healbots are NEVER played in Zoo. 5.- Justicar Trueheart and Mukla's Champion aren't worth the space in a Zoo deck, but in an inspired themed one. 6.- Demonwrath isn't even played in normal zoo 7.- Demonfire SUCKS for zoo. 8.- Mortal Coil is 50/50, since it can work against aggro but nothing else. This one is up to you.
agree with this one too... abit late for my reply... lol
So taking into consideration most of the comments that were posted that actually had constructive criticism (Not Flood's because hes being a dink) I have come up with what I think is a better suited decklist.
Yes, that's a HELL BETTER version of your original deck, and more in-line with what an actual warlock zoo is (even with its little differences.
I would still change: -2 Mistresses / +2 Defender of Argus. Mistress of Pain doesn't have significant interaction with the deck. They also aren't commonly played, except in noob decks.
After TGT arrives, tell us more about your experience.
So taking into consideration most of the comments that were posted that actually had constructive criticism (Not Flood's because hes being a dink) I have come up with what I think is a better suited decklist.
Yes, that's a HELL BETTER version of your original deck, and more in-line with what an actual warlock zoo is (even with its little differences.
I would still change: -2 Mistresses / +2 Defender of Argus. Mistress of Pain doesn't have significant interaction with the deck. They also aren't commonly played, except in noob decks.
After TGT arrives, tell us more about your experience.
MoP has better synergy with this deck due to this being a Demonzoo deck. Although if you were looking for just a zoolock for post tgt then removing MoP and dreadsteeds for that matter could potentially give a better outcome, but then you could also remove malganis and demonfire and just have a standard zoolock that hasnt changed xD
Lol well if you cant back it up with constructive criticism then ima just ignore it ;P
I dont need to back it up. its common sense its honestly like you just put all the shit cards in a deck without any thought and called it an archetype that isnt even close too
total shit
i have to agree with flood, no thought has been put in making this deck. and as for constructive criticism:
1st. 2 sea giants without any imp-losion? they will not be on field
2nd. baron rivendare only for voidcallers? baron will die before voidcaller is in your hand or on field or vice versa... or if you want to wait until you get the combo (baron + 2 voicallers + all other demons in hand)... u will die before the cards available in your hand
3rd. demonwrath? mortal coil? what for? hellfire, imp-losion and darkbomb are better to clear the board / remove enemy's minion while waiting for death to come... (just being sarcastic here. sorry)
4th. dreadsteed is a flop... i highly doubt it will be in any deck at all... unless you are playing grim patron warrior (sorry for being sarcastic again)
5th. is this a demon deck? maybe. is this a zoo deck? i don't think so
First: I have since changed the deck to better reflect the constructive criticism I have recieved. 1. This giants had synergy with Dreadsteed + Baron combo which would allow for a board full of unkillable 1/1 demons. 2. Read number 1. because there was more to baron than just Voidcallers. 3. Demonwrath would not deal damage to most of you board, enabling you to effectively AoE the enemy without hurting your board state, and with Dreadsteeds you wouldn't need any single target removal because they can get the job done just as well without losing board state. 4. Dreadsteed has huge potential and it will be looked at as a poor card only until someone uses it effectively in a deck, then it will become the new "Patron" deck. (P.S. they cycle well with Mortal Coil, and have great synergy with Power Overwhelming and Void Terror. 5. This is a zoo deck that does not fit the current meta and will be unable to be proven or disproven until the cards are actually released, but as I stated above, I have since changes the deck to better fit the current meta.
Yes, it's a new/different approach to warlock, but as for now, it's universally known that Dreadsteed is ABSOLUTE CRAP.
So: 1.- There are not enough necessary Deathrattle Minions to justify Baron Rivendare (and for "developing" Crapsteed, it sucks). 2.- Mistress of Pain is a mistake, since she doesn't hit crap with 1 attack. 3.- 2x Sea Giants? Zoo plays one, IF the builder choses to. 4.- 2x Antique Healbots are NEVER played in Zoo. 5.- Justicar Trueheart and Mukla's Champion aren't worth the space in a Zoo deck, but in an inspired themed one. 6.- Demonwrath isn't even played in normal zoo 7.- Demonfire SUCKS for zoo. 8.- Mortal Coil is 50/50, since it can work against aggro but nothing else. This one is up to you.
"Universally known" only applies to cards that have been thoroughly tested and proved to be unusable, looking at a card that has huge potential in a niche deck and calling it crap before anybody can test it at all it just naive. 1. The only card that really needs to benefit from Baron Rivendare is Dreadsteed. This gives you a potentially INFINITE boardstate that the opponent cant remove except by silencing each individual Dreadsteed. 2. MoP can be buffed by multiple cards in this deck, Demonfire, Power overwhelming, Mal'ganis, Mukla's Champion... They all add to her trading value and also the healing value, which can put you at an advantage vs other agro decks. 3. I agree that 2 is too much, and after changing the deck to reflect the current meta (because this version of the deck wasnt created to reflect such a meta because the meta will definitely shift after the release) have removed 1. 4. This is also to benefit against other agro decks and also help with Mukla's Champion because up until you play Justicar Trueheart you will be losing a lot of life to your Hero Power. 5. They both have synergy together and Mukla's Champion has potential in a deck that floods the board, especially with unkillable trade machines such as Dreadsteed. 6. There is mostly demons in this deck, this help clear the opponent board without damaging your own. 7. Demonfire is a card that I believe is under-valued. It is my opinion that it can work wonders in a deck like this, and I respect your opinion as to the opposite. 8. Mortal Coil can be used against your own Dreadsteeds for a 1 mana card cycle. Gets you closer to the cards you absolutely need, or can be used against a 1 hp enemy minion as usual for removal+card draw.
I've been on this site for a long time (before my actual join date because i lurked for a while) and this is the first time I've seen you be a prick to a person just asking for help on a random build. You'd think that someone of your deck building caliber would be a bit more humble. Shame on you for being a piece of shit towards someone just seeking a bit of guidance and constructive input. Be a better example for a community that you've been apart of for so long especially if he's a new player. If you can't find a change, become it smh
If you any concerns about my posts PM me.
I am assuming this thread is a troll because:
1) his name
2) the deck is terrible little thought put in at all
3)thread title.
4) his avatar
This thread is not a troll. I am legitimately asking for peoples opinions. 1. My name is how it is because I wanted something I thought was funny as a nickname. "Flood" isnt exactly the worlds most creative name either. 2. This deck utilizes synergies that have yet to be validated as to whether or not they will work. It IS in fact a THEORYCRAFT deck. Not a top tier one. 3. The thread title is also to be funny, they are flaming ponies and I center my deck around them, bite me. 4. And my avatar is something I found humorous. I dont judge you based on a stupid picture you added to your account that means absolutely nothing when I think of you as a person. The fact that you called my deck shit and didnt offer any constructive tips as to how to better it just makes me view you as a prick, and before today I had highly valued many of your comments on other peoples decks because you always had something to say that was benefical to the creator of the deck. Maybe your having a bad day, maybe you just arent as nice a guy as I originally thought, but either way, theres no need to be a prick when someone asks for help.
The real problem i see, -IF THE COMBO WORKS- is that after board is full of crapsteeds (since your main combo is steed + baron), what would you play? because you will never have more space to play more minions, since they re-spawn at the moment, so all the minions in your hand will become useless.
You kill baron? then 1 minion space will be available. Nothing more, till that new non-steed minion dies, and so on.
The win condition is a little foggy. This deck will get often mana-blocked by the high mana low impact cards. I say that the early good is relying on certain card that you aren't always going to get with a weak mid game. You need to have more consistency with getting to that late game.
The win condition *was* getting 5-6 Dreadsteeds on the board due to Dreadsteed+baron Rivendare combo and the buffing them with Mal'Ganis and trading till your opponent cant possibly come back. But since I changed the deck it has a much more "flood and go face" feeling to it. But if you absolutely wanted DoA then I would drop the Giant and Bane of doom because they arent necessary for the deck.
ah ok i got your logic now. it is more a f2p deck or even play to lose. however, imho there are some fatal flaws that are not helping this deck to win against other competitive deck.
1. infinite dreadteed = no more space to put other kind of minions
2. it takes several turn to build this field of infinite minions (around turn 6-7)... and by that time the enemy will have aoe attack
3. this infinite minions (full field) will get destroyed by aoe attack... any aoe attack including druid's swipe (which is really bad when used against patron), priest holy nova, warlock hellfire/shadowflame just to name a view.
4. a sludge beltcher will stop this mass of steed (7 damage). while the enemy's other minions are punishing you.
5. it is too tiring to click every single steed every turn just to hit 1 target. (the damage is 1 per hit)
NB: no.3 is wrong. sorry, forgot deathrattle part, unlike the summoning part in grim patron. but still can be mass dispel by priest
The real problem i see, -IF THE COMBO WORKS- is that after board is full of crapsteeds (since your main combo is steed + baron), what would you play? because you will never have more space to play more minions, since they re-spawn at the moment, so all the minions in your hand will become useless.
You kill baron? then 1 minion space will be available. Nothing more, till that new non-steed minion dies, and so on.
Yeah, I asked the same question. It occurred to me later that having seven undying 1/1s (seven because of the second copy of dreadsteed in the deck) isn't quite the most terrible thing. You can kill the main body on Dr. Boom, and have too many bodies for the bombs to be any good. Other than that, maybe Warlocks need a thing like "silence a friendly minion" in case you actually want to play another minion.
1. I never said "fill" the board. Ideally you will want 4-5 steeds with a maximum of 6 because Mal'Ganis is a key part of this deck. 2. Yes it does take a number of turns to make this deck work, but this deck also runs plenty of early game minions to handle the threats your opponent plays. 3. Did you read Dreadsteed? AoE doesnt matter, they summon more every time they die... So they can only "truly" die if they get silenced first, and even if they do get silenced, thats one less silence for Mal'Ganis. 4. A Sludge Belcher would only trade evenly up until you drop Mal'Ganis or until you buff the steeds. This deck does run more than just those horses you know... 5. Not if you have Mal'Ganis on the board. Thats 3 damage each. And the whole "Too mcuh clicking" holds no weight when Patron Warrior is a thing.
So, you need 2/3 turns and 2//4 cards(one of them being a legendary, and 4 and more mana to combo dreadstead and rivendare/coil, the dreadsteed is not going to do anything alone so you need poweroverwhelming too to get 2 or more 1/1s which at many stages of the game are not threatening at all, just because you need so much cards to have something that maybe will deal 3 damage per turn if you have 3 of them... considering the mana costs anything else is hundred times better for board control and killing your opponent, the only way to use dreadsteed is to combo, get many and use mal'ganis which is very very very unlikely, in most games you won't get more of 3 at the same time. Note too that playing that shit for 4 mana is a terrible tempo play.
You know, I get more with haunted creeper and imp-losion with just 1 card. 1 turn and less mana.
Also zoo plays like a tempo deck, you control the board while applying pressure on your opponent, you can't do neither of this 2 things. You don't even have an abusive sergeant.
And for fucks sake, add argus.
Remove Bane of Doom × 1 , it has been hugely nerfed as it can now summon Dreadsteed × 2 . Remove Mistress of Pain × 2, you don't even have abusive sergeant, remove Sea Giant × 1 or keep it if you plan to add haunted creeper, remove Demonfire × 2 you will think that it is good to combo with Dreadsteed but if you buff the dreadsteed it will be silence, the dreadsteed by itself will never be silenced because nobody cares about it but if they silence it after you use demonfire you are just making dreadsteed even worse.
this deck is no different from any other combo deck. The whole point that Dreadsteed WONT be removed and can last multiple turns without the combo because of its deathrattle. This deck also runs plenty of other cards that work fine without the combo and can be used to stabilize the board while waiting to draw into it. Mistress of Pain cobo's well with cards such as Mal'Ganis and Demonfire for removal and healing. I did remove a sea giant as well, so this leads me to believe that you are looking at the first decklist which isnt the current one.
The real problem i see, -IF THE COMBO WORKS- is that after board is full of crapsteeds (since your main combo is steed + baron), what would you play? because you will never have more space to play more minions, since they re-spawn at the moment, so all the minions in your hand will become useless.
You kill baron? then 1 minion space will be available. Nothing more, till that new non-steed minion dies, and so on.
Yeah, I asked the same question. It occurred to me later that having seven undying 1/1s (seven because of the second copy of dreadsteed in the deck) isn't quite the most terrible thing. You can kill the main body on Dr. Boom, and have too many bodies for the bombs to be any good. Other than that, maybe Warlocks need a thing like "silence a friendly minion" in case you actually want to play another minion.
The point isnt to fill the board, just to get 4-5 that can benefit from Mal'Ganis, at that point you kill of Baron (with PO or something) and let your ponies do what they do best, board control like crazy, because each one ends up being a 1 damage *buffable* spell for 0 mana each turn after its played.
1. I never said "fill" the board. Ideally you will want 4-5 steeds with a maximum of 6 because Mal'Ganis is a key part of this deck. 2. Yes it does take a number of turns to make this deck work, but this deck also runs plenty of early game minions to handle the threats your opponent plays. 3. Did you read Dreadsteed? AoE doesnt matter, they summon more every time they die... So they can only "truly" die if they get silenced first, and even if they do get silenced, thats one less silence for Mal'Ganis. 4. A Sludge Belcher would only trade evenly up until you drop Mal'Ganis or until you buff the steeds. This deck does run more than just those horses you know... 5. Not if you have Mal'Ganis on the board. Thats 3 damage each. And the whole "Too mcuh clicking" holds no weight when Patron Warrior is a thing.
1. if you use baron. it will fill your board quite quickly.
3 and 5. malganis will die... big game hunter is staple in most decks now. and patron is always 3 damage, unless a nerf bat is coming to it.
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i have to agree with flood, no thought has been put in making this deck. and as for constructive criticism:
1st. 2 sea giants without any imp-losion? they will not be on field
2nd. baron rivendare only for voidcallers? baron will die before voidcaller is in your hand or on field or vice versa... or if you want to wait until you get the combo (baron + 2 voicallers + all other demons in hand)... u will die before the cards available in your hand
3rd. demonwrath? mortal coil? what for? hellfire, imp-losion and darkbomb are better to clear the board / remove enemy's minion while waiting for death to come... (just being sarcastic here. sorry)
4th. dreadsteed is a flop... i highly doubt it will be in any deck at all... unless you are playing grim patron warrior (sorry for being sarcastic again)
5th. is this a demon deck? maybe. is this a zoo deck? i don't think so
agree with this one too... abit late for my reply... lol
NB: hmmm... the deck has been changed...
Also this XD
Yes, that's a HELL BETTER version of your original deck, and more in-line with what an actual warlock zoo is (even with its little differences.
I would still change:
-2 Mistresses / +2 Defender of Argus. Mistress of Pain doesn't have significant interaction with the deck. They also aren't commonly played, except in noob decks.
After TGT arrives, tell us more about your experience.
i have removed it... although i do think the mana curve is horrible... i am not a mana curve expert... XD
MoP has better synergy with this deck due to this being a Demonzoo deck. Although if you were looking for just a zoolock for post tgt then removing MoP and dreadsteeds for that matter could potentially give a better outcome, but then you could also remove malganis and demonfire and just have a standard zoolock that hasnt changed xD
There once was a man from Nantucket...
First: I have since changed the deck to better reflect the constructive criticism I have recieved.
1. This giants had synergy with Dreadsteed + Baron combo which would allow for a board full of unkillable 1/1 demons.
2. Read number 1. because there was more to baron than just Voidcallers.
3. Demonwrath would not deal damage to most of you board, enabling you to effectively AoE the enemy without hurting your board state, and with Dreadsteeds you wouldn't need any single target removal because they can get the job done just as well without losing board state.
4. Dreadsteed has huge potential and it will be looked at as a poor card only until someone uses it effectively in a deck, then it will become the new "Patron" deck. (P.S. they cycle well with Mortal Coil, and have great synergy with Power Overwhelming and Void Terror.
5. This is a zoo deck that does not fit the current meta and will be unable to be proven or disproven until the cards are actually released, but as I stated above, I have since changes the deck to better fit the current meta.
There once was a man from Nantucket...
"Universally known" only applies to cards that have been thoroughly tested and proved to be unusable, looking at a card that has huge potential in a niche deck and calling it crap before anybody can test it at all it just naive.
1. The only card that really needs to benefit from Baron Rivendare is Dreadsteed. This gives you a potentially INFINITE boardstate that the opponent cant remove except by silencing each individual Dreadsteed.
2. MoP can be buffed by multiple cards in this deck, Demonfire, Power overwhelming, Mal'ganis, Mukla's Champion... They all add to her trading value and also the healing value, which can put you at an advantage vs other agro decks.
3. I agree that 2 is too much, and after changing the deck to reflect the current meta (because this version of the deck wasnt created to reflect such a meta because the meta will definitely shift after the release) have removed 1.
4. This is also to benefit against other agro decks and also help with Mukla's Champion because up until you play Justicar Trueheart you will be losing a lot of life to your Hero Power.
5. They both have synergy together and Mukla's Champion has potential in a deck that floods the board, especially with unkillable trade machines such as Dreadsteed.
6. There is mostly demons in this deck, this help clear the opponent board without damaging your own.
7. Demonfire is a card that I believe is under-valued. It is my opinion that it can work wonders in a deck like this, and I respect your opinion as to the opposite.
8. Mortal Coil can be used against your own Dreadsteeds for a 1 mana card cycle. Gets you closer to the cards you absolutely need, or can be used against a 1 hp enemy minion as usual for removal+card draw.
There once was a man from Nantucket...
Well I must be very naive then because that card is an utter joke.
This thread is not a troll. I am legitimately asking for peoples opinions.
1. My name is how it is because I wanted something I thought was funny as a nickname. "Flood" isnt exactly the worlds most creative name either.
2. This deck utilizes synergies that have yet to be validated as to whether or not they will work. It IS in fact a THEORYCRAFT deck. Not a top tier one.
3. The thread title is also to be funny, they are flaming ponies and I center my deck around them, bite me.
4. And my avatar is something I found humorous. I dont judge you based on a stupid picture you added to your account that means absolutely nothing when I think of you as a person. The fact that you called my deck shit and didnt offer any constructive tips as to how to better it just makes me view you as a prick, and before today I had highly valued many of your comments on other peoples decks because you always had something to say that was benefical to the creator of the deck. Maybe your having a bad day, maybe you just arent as nice a guy as I originally thought, but either way, theres no need to be a prick when someone asks for help.
There once was a man from Nantucket...
Cool.
There once was a man from Nantucket...
The real problem i see, -IF THE COMBO WORKS- is that after board is full of crapsteeds (since your main combo is steed + baron), what would you play? because you will never have more space to play more minions, since they re-spawn at the moment, so all the minions in your hand will become useless.
You kill baron? then 1 minion space will be available. Nothing more, till that new non-steed minion dies, and so on.
The win condition *was* getting 5-6 Dreadsteeds on the board due to Dreadsteed+baron Rivendare combo and the buffing them with Mal'Ganis and trading till your opponent cant possibly come back. But since I changed the deck it has a much more "flood and go face" feeling to it. But if you absolutely wanted DoA then I would drop the Giant and Bane of doom because they arent necessary for the deck.
There once was a man from Nantucket...
ah ok i got your logic now. it is more a f2p deck or even play to lose. however, imho there are some fatal flaws that are not helping this deck to win against other competitive deck.
1. infinite dreadteed = no more space to put other kind of minions
2. it takes several turn to build this field of infinite minions (around turn 6-7)... and by that time the enemy will have aoe attack
3. this infinite minions (full field) will get destroyed by aoe attack... any aoe attack including druid's swipe (which is really bad when used against patron), priest holy nova, warlock hellfire/shadowflame just to name a view.
4. a sludge beltcher will stop this mass of steed (7 damage). while the enemy's other minions are punishing you.
5. it is too tiring to click every single steed every turn just to hit 1 target. (the damage is 1 per hit)
NB: no.3 is wrong. sorry, forgot deathrattle part, unlike the summoning part in grim patron. but still can be mass dispel by priest
Yeah, I asked the same question. It occurred to me later that having seven undying 1/1s (seven because of the second copy of dreadsteed in the deck) isn't quite the most terrible thing. You can kill the main body on Dr. Boom, and have too many bodies for the bombs to be any good. Other than that, maybe Warlocks need a thing like "silence a friendly minion" in case you actually want to play another minion.
1. I never said "fill" the board. Ideally you will want 4-5 steeds with a maximum of 6 because Mal'Ganis is a key part of this deck.
2. Yes it does take a number of turns to make this deck work, but this deck also runs plenty of early game minions to handle the threats your opponent plays.
3. Did you read Dreadsteed? AoE doesnt matter, they summon more every time they die... So they can only "truly" die if they get silenced first, and even if they do get silenced, thats one less silence for Mal'Ganis.
4. A Sludge Belcher would only trade evenly up until you drop Mal'Ganis or until you buff the steeds. This deck does run more than just those horses you know...
5. Not if you have Mal'Ganis on the board. Thats 3 damage each. And the whole "Too mcuh clicking" holds no weight when Patron Warrior is a thing.
There once was a man from Nantucket...
calm down dude... i edited it after some further thought. didn't get the time to read your comment before i edited that.
this deck is no different from any other combo deck. The whole point that Dreadsteed WONT be removed and can last multiple turns without the combo because of its deathrattle. This deck also runs plenty of other cards that work fine without the combo and can be used to stabilize the board while waiting to draw into it. Mistress of Pain cobo's well with cards such as Mal'Ganis and Demonfire for removal and healing. I did remove a sea giant as well, so this leads me to believe that you are looking at the first decklist which isnt the current one.
There once was a man from Nantucket...
The point isnt to fill the board, just to get 4-5 that can benefit from Mal'Ganis, at that point you kill of Baron (with PO or something) and let your ponies do what they do best, board control like crazy, because each one ends up being a 1 damage *buffable* spell for 0 mana each turn after its played.
There once was a man from Nantucket...
1. if you use baron. it will fill your board quite quickly.
3 and 5. malganis will die... big game hunter is staple in most decks now. and patron is always 3 damage, unless a nerf bat is coming to it.