I wanted to talk about a deck that I'm currently using at rank 2 (climbed from 5). In RoS expansion, people tried to make fatigue shaman work. It turned out that the best version of control shaman was based around The Storm Bringer so pretty much token-based, anti-aggro/-midrange deck.
I always loved control decks as having control over the course of the game, using late-game minions which are usually much more interesting than early drops and being prepared for every card in my opponent's deck is what I enjoy. Before uldum I played a lot of fatigue shaman. Not that it was very strong but I do enjoy shaman cards and overall strategy of the deck. What I remember lacking was having more efficient board clears and an additional heavy late-game card with good deck synergy. That's why I'm gonna introduce You to cards You don't often see on the ladder and cards that allow fatigue shaman to climb successfully.
Starting from Plague of Murlocs. I have to say first I was like, too situational, maybe one of, but why not run hex. Not good against aggro and so on. You definitely want 2 of those and just forget about [card]hex/card]. +Not much aggro on the ladder. +Can turn your board of totems and lackyes into more dangerous minions - actually very useful. +Is multi morph card which fights the meta beautifully - mage with turns that spam like 30/30 stats in one turn, quest paladin, token druid, quest druid, mech hunter, every priest deck. +Has good synergy with Lightning Storm which in combination with will oftentimes clear whatever board for just 6 mana.
Earthquake. Not much to say about this card. You just look at this card and you know it's good. +7 mana deal 7 damage to everything, very efficient. +Can get rid of death rattle, divine shield and reborn minions. +Good synergy with King Phaoris
King Phaoris. Late game card that I talked about. +Lets you win games faster, instead of fatiguing your opponent. +Stabilizes the game for you. +Insane synergy with shudderwock, hagatha and overall spells which you have many.
So if you're bored with murloc or quest shaman already (and please don't try to make quest fatigue shaman, it's not a deck meant for fatigue battles, I tried and it just doesn't work unless you prefer having the greediest deck on the ladder), and looking for heavy thinking games then don't hesitate trying the deck for yourself because if it works for me up until rank 2 then I am more than sure it can easily get a spot on the meta list.
I wanted to talk about a deck that I'm currently using at rank 2 (climbed from 5). In RoS expansion, people tried to make fatigue shaman work. It turned out that the best version of control shaman was based around The Storm Bringer so pretty much token-based, anti-aggro/-midrange deck.
I always loved control decks as having control over the course of the game, using late-game minions which are usually much more interesting than early drops and being prepared for every card in my opponent's deck is what I enjoy. Before uldum I played a lot of fatigue shaman. Not that it was very strong but I do enjoy shaman cards and overall strategy of the deck. What I remember lacking was having more efficient board clears and an additional heavy late-game card with good deck synergy. That's why I'm gonna introduce You to cards You don't often see on the ladder and cards that allow fatigue shaman to climb successfully.
Starting from Plague of Murlocs. I have to say first I was like, too situational, maybe one of, but why not run hex. Not good against aggro and so on. You definitely want 2 of those and just forget about [card]hex/card].
+Not much aggro on the ladder.
+Can turn your board of totems and lackyes into more dangerous minions - actually very useful.
+Is multi morph card which fights the meta beautifully - mage with turns that spam like 30/30 stats in one turn, quest paladin, token druid, quest druid, mech hunter, every priest deck.
+Has good synergy with Lightning Storm which in combination with will oftentimes clear whatever board for just 6 mana.
Earthquake. Not much to say about this card. You just look at this card and you know it's good.
+7 mana deal 7 damage to everything, very efficient.
+Can get rid of death rattle, divine shield and reborn minions.
+Good synergy with King Phaoris
King Phaoris. Late game card that I talked about.
+Lets you win games faster, instead of fatiguing your opponent.
+Stabilizes the game for you.
+Insane synergy with shudderwock, hagatha and overall spells which you have many.
So if you're bored with murloc or quest shaman already (and please don't try to make quest fatigue shaman, it's not a deck meant for fatigue battles, I tried and it just doesn't work unless you prefer having the greediest deck on the ladder), and looking for heavy thinking games then don't hesitate trying the deck for yourself because if it works for me up until rank 2 then I am more than sure it can easily get a spot on the meta list.