Just pulled off a win streak from rank 15 to 9 with this concoction. Really fun, and your opponents will have no idea what to expect or what to play around. Check the deck write-up for full strategy and card choice rationale.
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Building Quirky Decks Every Week, Loving Life at Rank 15!
i would probably take our kindly grandmother, waaaayyy too many priests who always have PoM. crushing walls is bad, but if you want a 7-drop i guess thats your only option. its a shame hunter doesnt have any 6 (besides to my side) or 8 mana spells since those are generally the best minions
I play a similar, faster deck without Crushing Walls. My worst games are when I draw CotW early, but at least if I make it to turn 9 I have a potential game-ending play. I feel like drawing Crushing Walls early would be a total game-killer, and that's not often a useful play on Turn 7 (at least without a total tempo loss).
Worst part about this deck is that for some crazy reason, 9-drops are strictly worse than 8-drops (I crunched the numbers and the stats are almost a whole point worse on average). I considered even adding a Deathwing to the deck for all those times I've pulled useless Dragonhatcher.
Just pulled off a win streak from rank 15 to 9 with this concoction. Really fun, and your opponents will have no idea what to expect or what to play around. Check the deck write-up for full strategy and card choice rationale.
Building Quirky Decks Every Week, Loving Life at Rank 15!
i would probably take our kindly grandmother, waaaayyy too many priests who always have PoM. crushing walls is bad, but if you want a 7-drop i guess thats your only option. its a shame hunter doesnt have any 6 (besides to my side) or 8 mana spells since those are generally the best minions
8 and 10 mana cost minions u mean?
I play a similar, faster deck without Crushing Walls. My worst games are when I draw CotW early, but at least if I make it to turn 9 I have a potential game-ending play. I feel like drawing Crushing Walls early would be a total game-killer, and that's not often a useful play on Turn 7 (at least without a total tempo loss).
Worst part about this deck is that for some crazy reason, 9-drops are strictly worse than 8-drops (I crunched the numbers and the stats are almost a whole point worse on average). I considered even adding a Deathwing to the deck for all those times I've pulled useless Dragonhatcher.
Here's my version, also at rank 9:
Maybe its possible to add 1 or 2 explosive shots instead of kindly grandmother? its good vs other corridor creeper and bonemare decks.
Heeljin played this deck a couple of weeks ago (at least a similar deck) and made a video about it:
http://www.hearthpwn.com/forums/class-discussion/hunter/210385-who-plays-around-that-card-clap-hunter