Suppose I have a 1/1 on board and cast Power of the Wild. I get a 1/1 buffed to become a 2/2. I ram the 2/2 into a 1 attack creature and it becomes a 2/1 with a max hp of 2.
Now my opponent silences my 2/1. Question is, does it become a 1/1, or die?
I think there are two ways of looking at this, regarding how current hit points and maximum hit points are calculated. First is to take as basic values max hit points and damage sustained, and make it so that current hit points is just max hit points minus damage. Under this view, the 2/1 should die when it gets silenced, because it went from being a 2/2 with 1 damage to a 1/1 with 1 damage. Second is to that max hit points and current hit points as basic, and damage is not a relevant value. Then the 2/1 should become a 1/1 when silenced, since it went from having a max hit points of 2 and current hit points of 1 to having a max and current hit points of 1.
But I have a problem with the second view. If damage is not a basic value in a minion, then any max hit points buff should technically count as healing right? Because in order to buff a minion by 1/1, you need to both increase their max hp and their current hp by 1. I see an increase in current hp as healing. then whenever I cast Power of the Wild twice on a board full of minions, my priest opponent with 2 Northshire Cleric should draw 28 cards. The first view makes healing less confusing, because healing would just be the reducing of damage.
It won't die, it keeps the hp it had (except if it's normal max hp was below it's current injured level). So a 3/2 buffed to a 4/3 then earth shocked would take silence to become 3/2 and then 1 damage. If that minion was a 4/3 with 1 damage (injured 4/2) it would get silenced to a 3/2 (keeping it's hp) and then take 1 damage.
I agree that this is a bit unintuitive as you'd think silencing a buff would fully remove it's benefit.
Edit: for the inserpt about normal max hp being lower than current. a 1/1 buffed to a 1/3 and damaged to 1/2 will become a 1/1 when silenced
Edit Again: Also consider layers of attack/hp. Layers takes into account multiple ways of increasing a stat (like hp). The first layer is the static hp: a minion has 3/2. Then you adjust this layer with a Sunwell Cleric (give +1/+1). Then you adjust this layer again with equality (hard alter to X/1), Those are all on that first layer. The second layer comes from global buffs. Stormwind Champion gives all minions +1/+1 while he exists. So the first layer through all the changes go as follows: 3/2 becomes 4/3, +1/+1 makes it 5/4, equality makes it 5/2. If the champion dies it's 4/1. If the champion is alive and you earth shock it becomes it's normal stats (3/2) PLUS the champion buff (4/3) and takes a damage (4/2 injured)
Suppose I have a 1/1 on board and cast Power of the Wild. I get a 1/1 buffed to become a 2/2. I ram the 2/2 into a 1 attack creature and it becomes a 2/1 with a max hp of 2.
Now my opponent silences my 2/1. Question is, does it become a 1/1, or die?
I think there are two ways of looking at this, regarding how current hit points and maximum hit points are calculated. First is to take as basic values max hit points and damage sustained, and make it so that current hit points is just max hit points minus damage. Under this view, the 2/1 should die when it gets silenced, because it went from being a 2/2 with 1 damage to a 1/1 with 1 damage. Second is to that max hit points and current hit points as basic, and damage is not a relevant value. Then the 2/1 should become a 1/1 when silenced, since it went from having a max hit points of 2 and current hit points of 1 to having a max and current hit points of 1.
But I have a problem with the second view. If damage is not a basic value in a minion, then any max hit points buff should technically count as healing right? Because in order to buff a minion by 1/1, you need to both increase their max hp and their current hp by 1. I see an increase in current hp as healing. then whenever I cast Power of the Wild twice on a board full of minions, my priest opponent with 2 Northshire Cleric should draw 28 cards. The first view makes healing less confusing, because healing would just be the reducing of damage.
It won't die, it keeps the hp it had (except if it's normal max hp was below it's current injured level). So a 3/2 buffed to a 4/3 then earth shocked would take silence to become 3/2 and then 1 damage. If that minion was a 4/3 with 1 damage (injured 4/2) it would get silenced to a 3/2 (keeping it's hp) and then take 1 damage.
I agree that this is a bit unintuitive as you'd think silencing a buff would fully remove it's benefit.
Edit: for the inserpt about normal max hp being lower than current. a 1/1 buffed to a 1/3 and damaged to 1/2 will become a 1/1 when silenced
Edit Again: Also consider layers of attack/hp. Layers takes into account multiple ways of increasing a stat (like hp). The first layer is the static hp: a minion has 3/2. Then you adjust this layer with a Sunwell Cleric (give +1/+1). Then you adjust this layer again with equality (hard alter to X/1), Those are all on that first layer. The second layer comes from global buffs. Stormwind Champion gives all minions +1/+1 while he exists. So the first layer through all the changes go as follows: 3/2 becomes 4/3, +1/+1 makes it 5/4, equality makes it 5/2. If the champion dies it's 4/1. If the champion is alive and you earth shock it becomes it's normal stats (3/2) PLUS the champion buff (4/3) and takes a damage (4/2 injured)
how about i answer your question with another question... if I use Crazed Alchemist on an Injured Blademaster would he become a 3/4 or a 7/4?
let me change your mind...