I recently tried out the Pally bubble deck of my own, the entire thing falls apart heavily just by taking out the Knife Jugglers, but I do want to keep trying to make a deck based around this idea. The original issue was I tunnelvisioned too much on basing the deck around opening and controlling with Knife Juggler. This ends games insanely quick, to be fair, but when any kind of clear hits the board, I very rarely like the results.
The question is, how would I keep a deck's usefulness up as well as Knife Juggler? I'm thinking maybe an Equality deck based around low health control or something of that sort. Then I can pack in Imp Masters (somewhat counter-intuitive with Equality, but who knows), Harvest Golems, Light's Justice and other decent trades against 1 health minions. Any ideas?
Here is a very, very nascent build of a Knife Juggler 1-health deck.
Turn everything to 1 health, smack with 1 health weapons or Elven Archer, Panda, Elven Archer, with Knife Juggler out is 5 pings, Blessing of Kings as a bomb and you can copy the effect with Faceless for something like this:
Argent Commander 4/3 already on field Blessing of Kings 9/8 Faceless Void -> Argent Commander 9/8 For a total of 18 damage. Faceless on Sunwalker and even another Knife Juggler can be fun, but that's only 3 possible choices thus far. I want a Ysera and Cairne for this deck, but I'm so much dust off... I think. We'll see. I also want to make space for Argent Squire, it's quite annoying.
I'm still new to this, so I'm probably missing a lot.
If that deck looks weak (which it probably does) the concept would be utilizing the pandas to shuffle low cost minions in and out to get the most out of the juggler. The issue is protecting the juggler here. Maybe you guys could find something with a similar concept but better balanced.
I thought about what class might fit best for this situation, I chose the rogue because of the combo system as well as some decent card clears and creative evasion capabilities.
There may be some better cards to throw in here rather than the footmenx2 you could have one and throw in a higher level card for mid game. Cho can be replaced by any number of cards, but a Dragonling Mechanic or a Razorfen Hunter might fit well.
Keep in mind my inexperience though, I'm sure there are much better builds you guys can come up with.
Jeffy, this is the basic idea behind most Knife Juggler-centric decks, they're very swarm heavy and use the Juggler as an expendable minion in the larger scope of the deck, but if left alone, makes the game spin out of control. Warlocks are good at this, Shamans are good at this, Paladins are as well. Rogues, while able to protect a Knife Juggler, do so at the expense of too many cards, with too little reward. Imagine you have a Questing Adventurer or Mana Addict stealthed instead. All that damage is worth it, and that's one of the concepts to a strong Rogue deck.
p.s. I eventually completed the deck, it's called "Ping & Swarm", a Warlock swarm deck: No where near consistent, but cheap and a helluva lot of fun to play.
I slightly disagree with your original deck as it contains 4 weapons which IMO is a little overkill. I would replace the second truesilver champion with one of tose legendaries you mentioned or some kind of silence as I think that if the got (very situational) the Paladin Legendary - can't remeber of the top of my head, then he would cause a lot of hassle for that deck. Also, adding some taunt minions might be handy as this deck has no defense against an aggro CHARGE deck.
I am open to any feedback to this comment.
I would also like to point out that I do not own Hearthstone as of the present but I have watched many livestreamers and know most of the dynamics of the game.
Paladin Legendary is Tirion Fordring. It's probably the best class legendary in the game in terms of consistency and versatility, a 6/6 taunt with Divine Shield is pretty ridiculous without even mentioning the 5/3 weapon he grants you.
The weapon Sword of Justice is more of a spell that augments minions to be summoned, very rarely is it to be attacked with, but you have cards such as Equality that allow you do much more than you'd expect with a one damage weapon. Taunts tend to be a bit overrated if you're killing everything, which should be the plan in a deck with that much early aggro and Paladin removal.
Light's Justice is an overall excellent starting weapon, you take damage, but provides just enough damage to often kill minions and the card pays for itself in spades in decks with one health drops or vs Paladin. Of course, the sooner the better, but at 1 mana, it's not a real issue to tack onto at the end of a turn and start losing 3~4 health a turn to heal it back up with Guardian of Kings.
The deck as a whole, fell out of favor with me. The deck wasn't so fun to merit play, but it was definitely unstoppable if I had the right cards. There's not much to say positively about the deck besides it did perfectly what it was designed to do, and was pretty garbage against general counters.
I'm still learning but I see what you're talking about Aishi. Thanks for the input, I'm trying to grasp the meta right now when it comes to deck building. I figured running with a Rogue could lead to an interesting combo IF you get the right cards, but without a solid base to back up the Juggler the deck falls apart. I'll try to get a better grasp of deck building in general as soon as I can.
I can't help but think that any deck that revolves around Knife Juggler[card] HAS to have [card]Onyxia, it's 6 knives with one juggler and 10 with two, 10 knives (while I wasn't able to do it that many times) is absolutely devastating, to add up to the filled board and the 9/9.
I recently tried out the Pally bubble deck of my own, the entire thing falls apart heavily just by taking out the Knife Jugglers, but I do want to keep trying to make a deck based around this idea. The original issue was I tunnelvisioned too much on basing the deck around opening and controlling with Knife Juggler. This ends games insanely quick, to be fair, but when any kind of clear hits the board, I very rarely like the results.
The question is, how would I keep a deck's usefulness up as well as Knife Juggler? I'm thinking maybe an Equality deck based around low health control or something of that sort. Then I can pack in Imp Masters (somewhat counter-intuitive with Equality, but who knows), Harvest Golems, Light's Justice and other decent trades against 1 health minions. Any ideas?
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
yeah a rush deck, equality, imp master, harvest golem. man you gotta make that deck so i can try it haha
Here is a very, very nascent build of a Knife Juggler 1-health deck.
Turn everything to 1 health, smack with 1 health weapons or Elven Archer, Panda, Elven Archer, with Knife Juggler out is 5 pings, Blessing of Kings as a bomb and you can copy the effect with Faceless for something like this:
Argent Commander 4/3 already on field
Blessing of Kings 9/8
Faceless Void -> Argent Commander 9/8
For a total of 18 damage. Faceless on Sunwalker and even another Knife Juggler can be fun, but that's only 3 possible choices thus far. I want a Ysera and Cairne for this deck, but I'm so much dust off... I think. We'll see. I also want to make space for Argent Squire, it's quite annoying.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
I should have all the required cards including legendaries. I will try it tonight or tomorrow
Imp Master + Knife Juggler/Flesh eating Ghoul/Cult Master
GG.
(also hogger, illidan )
Juggler + onyxia haha
Juggler+Juggler+Summoning Portal ->
Youthful Brewmaster+Youthful Brewmaster
Fun, Video is somewhere on the forums.
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
Why no Mad Bomber? He's not a rushdown minion like Harvest Golem, but he can do the damage himself.
Mad Bomber right after Equality on a sizeable board takes balls, lol.
I've expanded the idea into a deck focusing pings and other fun things, it's nowhere near complete, but I'll get it up and posted soon.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
Takes balls, yeah, but I think it would be pretty fun, at least. Would love to see that :D
http://www.hearthpwn.com/forums/hearthstone-general/deck-sharing-and-feedback/1655-first-stab-sic-at-a-rogue-deck
I'm working on my first Rogue deck, Knife Juggler has some nice synergy with Defias Ringleader and Shadowstep :)
You could try running pandarens with low cost taunts in combination with knife juggler.
I'm still new to this, so I'm probably missing a lot.
If that deck looks weak (which it probably does) the concept would be utilizing the pandas to shuffle low cost minions in and out to get the most out of the juggler. The issue is protecting the juggler here. Maybe you guys could find something with a similar concept but better balanced.
I thought about what class might fit best for this situation, I chose the rogue because of the combo system as well as some decent card clears and creative evasion capabilities.
There may be some better cards to throw in here rather than the footmenx2 you could have one and throw in a higher level card for mid game. Cho can be replaced by any number of cards, but a Dragonling Mechanic or a Razorfen Hunter might fit well.
Keep in mind my inexperience though, I'm sure there are much better builds you guys can come up with.
Jeffy, this is the basic idea behind most Knife Juggler-centric decks, they're very swarm heavy and use the Juggler as an expendable minion in the larger scope of the deck, but if left alone, makes the game spin out of control. Warlocks are good at this, Shamans are good at this, Paladins are as well. Rogues, while able to protect a Knife Juggler, do so at the expense of too many cards, with too little reward. Imagine you have a Questing Adventurer or Mana Addict stealthed instead. All that damage is worth it, and that's one of the concepts to a strong Rogue deck.
[Pre GvG] Warlock Ping & Swarm
Unknown Deck
by Aishi_ - Nov 5, 2013
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Minion (23)
- 1x Felguard
- 2x Imp Master
- 2x Knife Juggler
- 1x Void Terror
- 2x Blood Imp
- 2x Harvest Golem
- 2x Summoning Portal
- 2x Flame Imp
- 2x Murloc Tidehunter
- 2x Raid Leader
- 1x Stormwind Champion
- 2x Voidwalker
- 2x Frostwolf Warlord
Ability (7)
- 1x Shadowflame
- 2x Demonfire
- 2x Power Overwhelming
- 2x Shadow Bolt
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p.s. I eventually completed the deck, it's called "Ping & Swarm", a Warlock swarm deck:
No where near consistent, but cheap and a helluva lot of fun to play.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
I slightly disagree with your original deck as it contains 4 weapons which IMO is a little overkill. I would replace the second truesilver champion with one of tose legendaries you mentioned or some kind of silence as I think that if the got (very situational) the Paladin Legendary - can't remeber of the top of my head, then he would cause a lot of hassle for that deck. Also, adding some taunt minions might be handy as this deck has no defense against an aggro CHARGE deck.
I am open to any feedback to this comment.
I would also like to point out that I do not own Hearthstone as of the present but I have watched many livestreamers and know most of the dynamics of the game.
Yabbamann
Paladin Legendary is Tirion Fordring. It's probably the best class legendary in the game in terms of consistency and versatility, a 6/6 taunt with Divine Shield is pretty ridiculous without even mentioning the 5/3 weapon he grants you.
The weapon Sword of Justice is more of a spell that augments minions to be summoned, very rarely is it to be attacked with, but you have cards such as Equality that allow you do much more than you'd expect with a one damage weapon. Taunts tend to be a bit overrated if you're killing everything, which should be the plan in a deck with that much early aggro and Paladin removal.
Light's Justice is an overall excellent starting weapon, you take damage, but provides just enough damage to often kill minions and the card pays for itself in spades in decks with one health drops or vs Paladin. Of course, the sooner the better, but at 1 mana, it's not a real issue to tack onto at the end of a turn and start losing 3~4 health a turn to heal it back up with Guardian of Kings.
The deck as a whole, fell out of favor with me. The deck wasn't so fun to merit play, but it was definitely unstoppable if I had the right cards. There's not much to say positively about the deck besides it did perfectly what it was designed to do, and was pretty garbage against general counters.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
I'm still learning but I see what you're talking about Aishi. Thanks for the input, I'm trying to grasp the meta right now when it comes to deck building. I figured running with a Rogue could lead to an interesting combo IF you get the right cards, but without a solid base to back up the Juggler the deck falls apart. I'll try to get a better grasp of deck building in general as soon as I can.
I can't help but think that any deck that revolves around Knife Juggler[card] HAS to have [card]Onyxia, it's 6 knives with one juggler and 10 with two, 10 knives (while I wasn't able to do it that many times) is absolutely devastating, to add up to the filled board and the 9/9.
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