Hi everyone! I've made quite a few custom expansions and cards and such, so I figured I would make a 'hub' thread for all of them, and I'll also post new custom cards I make here. :)
Custom Class Expansions:
Each class expansion contains close to 100 cards. Cards aren't purchased in packs. Instead, they are added to the Classic Pack repertoire, with the option to just outright buy the whole set as a "Card Book" that would be worth $10-20.
45 cards each, with the same idea as the custom class expansions. Meant to go hand in hand with those cards (or at least some of them... coming up with ~450 cards total over all the classes means some synergies are going to be a bit insane).
Subterfuge is a reverse Tracking. Not sure if it should discard two and your opponent draws one, but it seems pretty hard to balance. Self-Sundering is in anticipation of the legendary weapons, particularly Twig of the World Tree and how you could steal it off of a Druid with Hallucination (or can you? Are legendary weapons going to be the same deal as quests and you can't discover them?). Could be paired with Preparation at a moments notice, and having Rogue's hero power it's pretty much always going to allow you to draw 2 cards. Should cost 3 maybe?
Ooh! And another card that comes in to support Self-Sundering: Insane Blacksmith.
Once again, Twig of the World Tree anyone? With this cost it makes it difficult to just outright ramp to 10 from equipping the twig, but it does ensure the ramp if you can't use it 5 times fast enough.
My (pretty vanilla) take on a Warrior legendary weapon, and a neutral rare for the expansion. Tomb Baron can potentially get a 2 and 1-Cost minion if it gets pinged (think of it a bit like Acolyte of Pain).
Cursed!. Your opponent has to do damage to themselves, the Cursed card doesn't count. For example, a Mage could ping their own face to play the card, a Warrior could attack a minion with a weapon, a Priest could cast Holy Smite on themself, a Warlock could tap, a Paladin could attack, a Druid could attack, a Rogue or Shaman could attack/damage themselves with spells. This makes warlock more viable to put their opponent on a similar life total in the early game.
A quick prediction a couple of hours before the card reveal;
Costs 13 for evolve effects
Seems reasonable to say Recruit, given we had Frost Giant with TGT. Alternative text: "Costs (1) less for each minion you've summoned from your deck this game."
13 seems reasonable, especially in Paladin with the ability to recruit 1-cost minions multiple times. Alternate cost would be 10, to dilute the high-power evolve pool at 10 mana, but also to put it on par with Sea Giant
Hi everyone! I've made quite a few custom expansions and cards and such, so I figured I would make a 'hub' thread for all of them, and I'll also post new custom cards I make here. :)
Custom Class Expansions:
Each class expansion contains close to 100 cards. Cards aren't purchased in packs. Instead, they are added to the Classic Pack repertoire, with the option to just outright buy the whole set as a "Card Book" that would be worth $10-20.
The 9 expansions:
Neutral Expansions:
45 cards each, with the same idea as the custom class expansions. Meant to go hand in hand with those cards (or at least some of them... coming up with ~450 cards total over all the classes means some synergies are going to be a bit insane).
Neutral Expansion 1
Neutral Expansion 2
Not sure how many of those I'm going to make, but coming up with a strong thematic connection (especially for only neutral cards...) is tough.
Custom Adventures
I've only made one custom adventure so far, and it isn't even finished! Yikes. I better do something with it eventually... it's been 2 years.
Trials in Auchindoun (TiA)
Custom Classes
I've made a custom class or two in my time— here they are:
Dragonsworn
Dragon synergy, expensive hero power and hero power cost-resets; dragon-matters cards
Exemplar
Inspire, Hero Power synergy, buffing minions on board
Other Card threads + Quirky Stuff
Now the rest of this thread will be me posting cards I've just recently made on a whim ^_^
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
A couple of Rogue cards:
Subterfuge is a reverse Tracking. Not sure if it should discard two and your opponent draws one, but it seems pretty hard to balance. Self-Sundering is in anticipation of the legendary weapons, particularly Twig of the World Tree and how you could steal it off of a Druid with Hallucination (or can you? Are legendary weapons going to be the same deal as quests and you can't discover them?). Could be paired with Preparation at a moments notice, and having Rogue's hero power it's pretty much always going to allow you to draw 2 cards. Should cost 3 maybe?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Ooh! And another card that comes in to support Self-Sundering: Insane Blacksmith.
Once again, Twig of the World Tree anyone? With this cost it makes it difficult to just outright ramp to 10 from equipping the twig, but it does ensure the ramp if you can't use it 5 times fast enough.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
My (pretty vanilla) take on a Warrior legendary weapon, and a neutral rare for the expansion. Tomb Baron can potentially get a 2 and 1-Cost minion if it gets pinged (think of it a bit like Acolyte of Pain).
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Cursed!. Your opponent has to do damage to themselves, the Cursed card doesn't count. For example, a Mage could ping their own face to play the card, a Warrior could attack a minion with a weapon, a Priest could cast Holy Smite on themself, a Warlock could tap, a Paladin could attack, a Druid could attack, a Rogue or Shaman could attack/damage themselves with spells. This makes warlock more viable to put their opponent on a similar life total in the early game.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Thought I would have some fun since the Voidlord reveal.
A heap of stats: 62 in total (14 from base, 24 from the Voidlords he spawns, and 24 from the three Voidwalkers they spawn).
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
A quick prediction a couple of hours before the card reveal;
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •