This card would be introduced in the next set, when Entomb and Excavated Evil rotate out of standard. It serves as hard removal and has potential as aoe removal when combined with other silence cards such as ofcourse Silence and Mass Dispel...
Clarification: When you cast the spell, you choose 8 targets, for example, let's say your opponent's board was a mana tide totem, a tunnel trogg, and an earth elemental. You could deal 3 damage to the trogg, 3 to the mana tide, and 2 to the earth elemental, or deal 8 to the earth elemental.
Unfortunately I couldn't find any similar artwork that had a more similar color scheme to the typical Priest cards. At 4 mana it may look cheap, but it usually requires some setup from the person playing it to make it good. Can combo well with most giants.
A small but versatile buff. Other than providing you with a Taunt and help clear board of small minions, it can trigger various damage related effect like Acolyte, Patron etc. Not to mention general warrior Taunt synergy and Black Knight
Funnily enough effect came before flavor in this one. I was trying to think of a consistent board clearing minion for Rouge when I realized that I had the same stats and keyword of a card that already existed. The name was easy from there out.
A little AoE love for a class that could use more of it. Something of a Swipe / Foe Reaper hybrid. Could serve as a replacement for Druid of the Flame and Mounted Raptor during the next rotation. Beast Druid would definitely need a new three drop. A four-drop variant to replace Savage Combatant could also be considered (3/5 and 2 damage, or perhaps one damage to all enemies, making it an tauntable swipe?)
The opposite of DOOM! - A cheap board wipe that makes your opponent draw cards.
Against Aggro, you reset the board at the cost of giving your opponent card advantage, which, could be good or bad depending on your own hand and what he draws. Against Control, this card can be played as a Mill card, seeing it will probably force your opponent to draw 3-4 cards if you play it smart, giving you a fatigue advantage.
This card would be introduced in the next set, when Entomb and Excavated Evil rotate out of standard. It serves as hard removal and has potential as aoe removal when combined with other silence cards such as ofcourse Silence and Mass Dispel...
Can also be affected with spell damage
Summon: "I predict you, and you, and you will all die! But not you."
Attack: "Death comes...next week! Yeah...next week!"
Death: "Huh! I got it right!"
http://imgur.com/a/lLBBW
Clarification: When you cast the spell, you choose 8 targets, for example, let's say your opponent's board was a mana tide totem, a tunnel trogg, and an earth elemental. You could deal 3 damage to the trogg, 3 to the mana tide, and 2 to the earth elemental, or deal 8 to the earth elemental.
Who am I?
None of your business!
Unfortunately I couldn't find any similar artwork that had a more similar color scheme to the typical Priest cards. At 4 mana it may look cheap, but it usually requires some setup from the person playing it to make it good. Can combo well with most giants.
REMOVED
A small but versatile buff. Other than providing you with a Taunt and help clear board of small minions, it can trigger various damage related effect like Acolyte, Patron etc. Not to mention general warrior Taunt synergy and Black Knight
couldn't decide what class to put this on so ended up using druid
Funnily enough effect came before flavor in this one. I was trying to think of a consistent board clearing minion for Rouge when I realized that I had the same stats and keyword of a card that already existed. The name was easy from there out.
Giving druid a new tool for attacking/clearing more than 1 minion at a time.
Synergy with: Claw Feral Rage Savage Roar Bite Savage Combatant and Inspire cards.
A little AoE love for a class that could use more of it. Something of a Swipe / Foe Reaper hybrid. Could serve as a replacement for Druid of the Flame and Mounted Raptor during the next rotation. Beast Druid would definitely need a new three drop. A four-drop variant to replace Savage Combatant could also be considered (3/5 and 2 damage, or perhaps one damage to all enemies, making it an tauntable swipe?)
The opposite of DOOM! - A cheap board wipe that makes your opponent draw cards.
Against Aggro, you reset the board at the cost of giving your opponent card advantage, which, could be good or bad depending on your own hand and what he draws. Against Control, this card can be played as a Mill card, seeing it will probably force your opponent to draw 3-4 cards if you play it smart, giving you a fatigue advantage.
That's all for this week. Take the next 24 hours to review the submissions and up-vote your favorites! =)