First of all, fails Vanilla. Second thought does absolutely nothing against aggro, because no taunt and cant put pressure back like a shredder with only 2 Attack.
For now i have the feeling, Blizzard will fail again, like they did with Deathrattle couters in gvg, and like they failed with Dragons in BR.
There will be no Fate for those cards in the Meta when the Enemy will kill you by turn 6, or just hoards cards in Hand to burst You down from 30 hP while you tickle him with 2 Attack.
This Game needs answers to the uninteraktive playstyle which is meta atm. and Maiden of the Lake isnt this answer.
Having thought about this quite a bit, this card is amazeballs. With 6 health, for its cost it's the only inspire card I've seen so far that will almost always survive a turn. Reducing cost of your hero power by 1 opens up all sorts of powerful combos with Justicar, Garrison Commander etc. or even just allowing you to play a card 1 higher up on your curve along with hero power (ie. hero power + piloted shredder on turn 5 instead of hero power + muster or whatever the hell you were going to play).
If *any* inspire deck works (which I think they will... 132 cards means there SHOULD be a reliable combo in there), this card will be 100% indispensable.
I'm seeing this in an inspired echo combo deck
First of all, fails Vanilla. Second thought does absolutely nothing against aggro, because no taunt and cant put pressure back like a shredder with only 2 Attack.
For now i have the feeling, Blizzard will fail again, like they did with Deathrattle couters in gvg, and like they failed with Dragons in BR.
There will be no Fate for those cards in the Meta when the Enemy will kill you by turn 6, or just hoards cards in Hand to burst You down from 30 hP while you tickle him with 2 Attack.
This Game needs answers to the uninteraktive playstyle which is meta atm. and Maiden of the Lake isnt this answer.
is it true this effect does not stack?
It does not stack simply because it set the mana cost of hero-power to 1. So no, they don't stack, simply because it set it to 1.
I wonder how well this would work in a Priest deck hiding behind buffed up taunts. A 1 Mana heal isn't that bad.
It would have been nice if her ability stacks and having 2 on the board will reduce hero power cost to zero.
Then it would be totally playable.
Bad players whine.
Good players adapt.
very good card for control deck like warrior and preist
Having thought about this quite a bit, this card is amazeballs. With 6 health, for its cost it's the only inspire card I've seen so far that will almost always survive a turn. Reducing cost of your hero power by 1 opens up all sorts of powerful combos with Justicar, Garrison Commander etc. or even just allowing you to play a card 1 higher up on your curve along with hero power (ie. hero power + piloted shredder on turn 5 instead of hero power + muster or whatever the hell you were going to play).
If *any* inspire deck works (which I think they will... 132 cards means there SHOULD be a reliable combo in there), this card will be 100% indispensable.
Ibn Fahd.
So how does this work with Saboteur? I'm guessing it makes your hero power cost 6 instead of 7. Or does it actually make it cost 1 regardless?
The curse of the unwanted sig space.