Flare is so much astronomically better than this card that it makes my brain hurt that they are two spells that exist in the same class.
That said, we are not getting the full picture. Maybe there are ways this could synergize in a new Beast deck that we aren't seeing. All that said it would be odd, since everything we've seen up until this card I believe have focused on the new Mechs. Not a lot of Beasts, Murlocs, or Pirates to my recollection thus far.
very nice card and its pretty encouraging to see hearthstone try to make the higher cost beasts viable cause so many people just dont use the higher cost minions in favor of the stupid rush down low level ones. i could see this replace flare if it ever gets nerfed, like if instead of always drawing cards, you only draw a card if you actually unstealth a minion or destroy a secret? i think we all can agree that kind of a nerf wouldn't be the end of the world for hunter.
Im sure they are going to introduce a scry (reveal x cards, put them back in any order) mechanic. Originally i thought it would be for mage, but now i believe it will be neutral.
Cards in the set that dont make sense without it:
*Gnomish experimenter
*This card
*Flame leviathan (mage class legendary, its unplayable without a consistent scry mechanic)
good news is that the hunter love with new card is goign away... now they know how to do not give the class too much tools.. before needing to nerf them!!!
Yeah… how about no. I'm sure I'll get Krushed by this card sometime, but overall it just does nothing. The comparison to Far Sight is one that goes without saying, and we all know how shitty that card is.
If you draw a 2 or 3 cost beast its not so bad because then you can cycle it with starving buzzard. It seems to be the anti nerf card for starving buzzard. obviously you would have to run this in a mid-late game hunter deck...
I can see this being played in a beast tribe style deck but not without the introduction of some fresh new beast cards. Another thing you have to think of is that even if this card is unplayable with the set it's getting released with it could potentially become very useful in a later expansion.......if they do introduce a scry mechanic in this expansion though this card will definitely see some play.....
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When life gives you lemons, trade'em for limes and get some Coronas!
Druids run Wild Growth because it does something in the earlier turns, not because they want to cycle in late game.
By the way, Far Sight is, at its WORST, a two-mana cycle: Even if you just draw earth shock, that earth shock becomes 0 mana and your loss of 3 mana by using Far Sight is offset by the 1-mana gain, totaling a 2 mana loss.
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Brazil site, reveal a new card for hunter
Translate : 'Draw a card, if it's a Beast it costs (4) less.
Yes it's official
Sigh another Far Sight. Except it doesn't work if it draws a spell, and you better not load up with cheap beasts.
More like, 'Draw a card, if it's a Beast it costs (4) less.
Just for those curious the site is:
http://www.tecmundo.com.br/jogos/66181-revelamos-nova-carta-hearthstone-perfeita-cacadores-ferozes.htm
And it is legit indeed, Start the discussion...
Flare is so much astronomically better than this card that it makes my brain hurt that they are two spells that exist in the same class.
That said, we are not getting the full picture. Maybe there are ways this could synergize in a new Beast deck that we aren't seeing. All that said it would be odd, since everything we've seen up until this card I believe have focused on the new Mechs. Not a lot of Beasts, Murlocs, or Pirates to my recollection thus far.
and a fire elemental for 3 and an azure drake for 2 and an alakir for 5!!! but yep far sight as you see is in all the shaman competitive decks!
very nice card and its pretty encouraging to see hearthstone try to make the higher cost beasts viable cause so many people just dont use the higher cost minions in favor of the stupid rush down low level ones. i could see this replace flare if it ever gets nerfed, like if instead of always drawing cards, you only draw a card if you actually unstealth a minion or destroy a secret? i think we all can agree that kind of a nerf wouldn't be the end of the world for hunter.
0.0
Time to get Krushed
This card sucks.
Im sure they are going to introduce a scry (reveal x cards, put them back in any order) mechanic. Originally i thought it would be for mage, but now i believe it will be neutral.
Cards in the set that dont make sense without it:
*Gnomish experimenter
*This card
*Flame leviathan (mage class legendary, its unplayable without a consistent scry mechanic)
good news is that the hunter love with new card is goign away... now they know how to do not give the class too much tools.. before needing to nerf them!!!
Is best put a cost 2 beast in your deck
Things you want to draw off of this card:
Starving Buzzard
Tundra Rhino
Savannah Highmane
King Krush
Stampeding Kudo
Maexxna Kinda
The Beast kinda...
Things you don't want to draw off this card:
EVERYTHING ELSE
This card is far betther than Far Sight because it is cheaper, and can also serve as a simple recycle card.
Draw a Card. If it's a Beast, it will cost (4) less
Yeah… how about no. I'm sure I'll get Krushed by this card sometime, but overall it just does nothing. The comparison to Far Sight is one that goes without saying, and we all know how shitty that card is.
If you draw a 2 or 3 cost beast its not so bad because then you can cycle it with starving buzzard. It seems to be the anti nerf card for starving buzzard. obviously you would have to run this in a mid-late game hunter deck...
Far Sight for Hunters
I can see this being played in a beast tribe style deck but not without the introduction of some fresh new beast cards. Another thing you have to think of is that even if this card is unplayable with the set it's getting released with it could potentially become very useful in a later expansion.......if they do introduce a scry mechanic in this expansion though this card will definitely see some play.....
When life gives you lemons, trade'em for limes and get some Coronas!
Druids run Wild Growth because it does something in the earlier turns, not because they want to cycle in late game.
By the way, Far Sight is, at its WORST, a two-mana cycle: Even if you just draw earth shock, that earth shock becomes 0 mana and your loss of 3 mana by using Far Sight is offset by the 1-mana gain, totaling a 2 mana loss.