How is that a bug?? Working as intended. To put this simply for your own benefit; It's is like when a rogue has kingsbane with healing - it can attack a minion that puts the hero at negative health but then applies the heal which keeps it alive cause the healing negated the damage taken that if weren't there would have lost that rogue the game. Takes into account all of the variables for the play not just the initial hit.
Working as intended and not a bug in any way. Pretty basic stuff here.
How is that a bug?? Working as intended. To put this simply for your own benefit; It's is like when a rogue has kingsbane with healing - it can attack a minion that puts the hero at negative health but then applies the heal which keeps it alive cause the healing negated the damage taken that if weren't there would have lost that rogue the game. Takes into account all of the variables for the play not just the initial hit.
Working as intended and not a bug in any way. Pretty basic stuff here.
Watch the replay. Certainly a bug.
The Tiny Knight is the only minion at 1 health during the defile. In fact, it was the only minion under 3 health. the wave of Defile "kills" the Knight. At the same time, the Howlfiend discards a card and the Knight gains 1 health. Even though it survives, Defile considers it a kill and it triggers another wave of Defile. This cycle repeats indefinitely, with the Knight alternating between 0 and 1 health, until either the Howlfiend dies or there are no cards left to discard.
So the bug can be simplified as such: Why does a Tiny Knight of Evil at 1 health trigger additional Defile waves when it does not in fact die?
How is that a bug?? Working as intended. To put this simply for your own benefit; It's is like when a rogue has kingsbane with healing - it can attack a minion that puts the hero at negative health but then applies the heal which keeps it alive cause the healing negated the damage taken that if weren't there would have lost that rogue the game. Takes into account all of the variables for the play not just the initial hit.
Working as intended and not a bug in any way. Pretty basic stuff here.
I encountered a weird interaction that was counter intuitive to me based on how kingsbane with lifesteal has worked in the past from what I observed. I was playing rogue and I had 2 Deranged Dr.'s on the board and I was close to death. My opponent played a spell that did damage to me and the Dr's killing them both. My hero went to negative health from the spell then the animation showing the Dr's death rattle showed (They give 8 health upon death) but I didn't gain any health and lost the game.
The Tiny Knight is the only minion at 1 health during the defile. In fact, it was the only minion under 3 health. the wave of Defile "kills" the Knight. At the same time, the Howlfiend discards a card and the Knight gains 1 health. Even though it survives, Defile considers it a kill and it triggers another wave of Defile. This cycle repeats indefinitely, with the Knight alternating between 0 and 1 health, until either the Howlfiend dies or there are no cards left to discard.
So the bug can be simplified as such: Why does a Tiny Knight of Evil at 1 health trigger additional Defile waves when it does not in fact die?
OMG,
BlizzardActivision ... poor small indie company. Get well:Tiny Knight of Evil + Howlfiend + Defile = bugged interaction. It considers Tiny Knight of Evil dead, but it is not dead. I won the game, otherwise I would have lost, but still CONSISTENCY.
https://hsreplay.net/replay/A42nmvLhUB8Mb3XPCNFpph (turn 4)
The goal of all life is death.
Are you daft?
Prove I am wrong
The goal of all life is death.
That is a really bizarre bug! Thanks for sharing that.
Anger is the punishment we give ourselves for someone else's mistake.
How is that a bug?? Working as intended. To put this simply for your own benefit; It's is like when a rogue has kingsbane with healing - it can attack a minion that puts the hero at negative health but then applies the heal which keeps it alive cause the healing negated the damage taken that if weren't there would have lost that rogue the game. Takes into account all of the variables for the play not just the initial hit.
Working as intended and not a bug in any way. Pretty basic stuff here.
Watch the replay. Certainly a bug.
The Tiny Knight is the only minion at 1 health during the defile. In fact, it was the only minion under 3 health. the wave of Defile "kills" the Knight. At the same time, the Howlfiend discards a card and the Knight gains 1 health. Even though it survives, Defile considers it a kill and it triggers another wave of Defile. This cycle repeats indefinitely, with the Knight alternating between 0 and 1 health, until either the Howlfiend dies or there are no cards left to discard.
So the bug can be simplified as such: Why does a Tiny Knight of Evil at 1 health trigger additional Defile waves when it does not in fact die?
Anger is the punishment we give ourselves for someone else's mistake.
Hi,
that's really some weird bug !
dafont 192.168.l.l filehippo
I encountered a weird interaction that was counter intuitive to me based on how kingsbane with lifesteal has worked in the past from what I observed. I was playing rogue and I had 2 Deranged Dr.'s on the board and I was close to death. My opponent played a spell that did damage to me and the Dr's killing them both. My hero went to negative health from the spell then the animation showing the Dr's death rattle showed (They give 8 health upon death) but I didn't gain any health and lost the game.
Christ, you are daft.
https://hearthstone.gamepedia.com/Advanced_rulebook