Obviously incredible in Evolve Shaman. It's just a question of whether Evolve Shaman is all that viable. It's only like a T3 deck these days.
Given the large amount of understatted battlecry minions in Kobolds and Catacombs so far, I feel it won't improve, even with this card. Good, yes, but the evolve results overall have on average decreased (looking at you, Lynessa Sunsorrow). I think evolve shaman as a deck will remain at the same power level as it is now, unless there's a drastically different meta that makes it more or less effective.
What if the oponent has no hand and no board... and you have cho, another minion, 10 mana and evolve the other minion 10 times, giving your oponent 10 of this card... does that mean your opponent automatically loses?
I think this can actually be compared to mana ramping in druid. If you have a 4 cost minion on turn 5 then you can play this and get yourself a 9 drop. A lot of time we like to think of the dream scenario for a card, but I think this is a very feasible thing to do especially since a Saronite Chain Gang will have at least one stick, or you could even run Jinyu Waterspeaker and get an 8 drop, or Barnes and who knows what schenanigans you may be able to pull off
What if the oponent has no hand and no board... and you have cho, another minion, 10 mana and evolve the other minion 10 times, giving your oponent 10 of this card... does that mean your opponent automatically loses?
Yep, but if opponent have so bad in the game he lose already, never will happen a scenario like this, controls and combos have several draw engines for don't run out steam and aggro concede when you have plenty of life and they exaust the resources.
Obviously incredible in Evolve Shaman. It's just a question of whether Evolve Shaman is all that viable. It's only like a T3 deck these days.
Given the large amount of understatted battlecry minions in Kobolds and Catacombs so far, I feel it won't improve, even with this card. Good, yes, but the evolve results overall have on average decreased (looking at you, Lynessa Sunsorrow). I think evolve shaman as a deck will remain at the same power level as it is now, unless there's a drastically different meta that makes it more or less effective.
I think one of the downsides of evolve shaman is the randomness and the inconsistency of evolving. This card gives you more consistency because if you miss an evolve you can just re-roll and not lose any card advantage in the process
Can't wait for the clips where someone evolve a 1-drop into Sorcerer's Apprentice or Radiant Elemental and then turn all his other minions into 8+ drops
I can see this working very well in a miracle style evo deck centered around giants and yogg.
Only prob is that 1 tech card thay destroys all 1-mana spells... that card kinda kills this easily and is pretty common in control decks to beat druid and priest.
Can't wait for the clips where someone evolve a 1-drop into Sorcerer's Apprentice or Radiant Elemental and then turn all his other minions into 8+ drops
Will this seriously work? You'd get a zero cost evolve that you can run infinite times as long as you have another minion on the board?
Obviously incredible in Evolve Shaman. It's just a question of whether Evolve Shaman is all that viable. It's only like a T3 deck these days.
Given the large amount of understatted battlecry minions in Kobolds and Catacombs so far, I feel it won't improve, even with this card. Good, yes, but the evolve results overall have on average decreased (looking at you, Lynessa Sunsorrow). I think evolve shaman as a deck will remain at the same power level as it is now, unless there's a drastically different meta that makes it more or less effective.
I think one of the downsides of evolve shaman is the randomness and the inconsistency of evolving. This card gives you more consistency because if you miss an evolve you can just re-roll and not lose any card advantage in the process
True, you can get another roll on the evolve table, at a higher cost, but each roll is no more consistent in and of itself. The extra rolls would've added consistency, but the pool of possible outcomes is, on average, worse than before K&C (so far). So the question becomes, is the advantage of being able to re-roll into a higher evolve several times significantly better than the lower quality for each individual evolve.
And again, I'm not saying it's a bad card, just not such a massive evolve buff as it might seem to be at first glance.
What if the oponent has no hand and no board... and you have cho, another minion, 10 mana and evolve the other minion 10 times, giving your oponent 10 of this card... does that mean your opponent automatically loses?
True iff the openent's hero power is not a minion generator
That's the fucking dumbest card ever printed. Wtf are they thinking? It has exactly 0 counter play and no bad outcome. This makes Innervate look like shit. Hey, see that 4 drop I played on turn 4? Well, let's make it a 9 drop on turn 5. The fuck.
Playing a minion from hand has no counterplay...wtf?? And playing a spell from your hand has no counterplay... seriously?? Drawing a card at the beginning of your turn has no counterplay...that's fucked up!! Making a deck has no counterplay...I'm so done with this game!! Opening the hearthstone app has no counterplay...see where I'm getting at? Don't just spam words that don't make sense.
Can't wait for the clips where someone evolve a 1-drop into Sorcerer's Apprentice or Radiant Elemental and then turn all his other minions into 8+ drops
Will this seriously work? You'd get a zero cost evolve that you can run infinite times as long as you have another minion on the board?
2 things that I am reaaaally sick of in HS:
1. Mage random spell generators
2. Shaman evolve mechanic
What if the oponent has no hand and no board... and you have cho, another minion, 10 mana and evolve the other minion 10 times, giving your oponent 10 of this card... does that mean your opponent automatically loses?
Oh my god, pure card draw for Shaman? And it also evolves something as a side effect. Meta-defining!
Mimsy Were The Borogoves
I think this can actually be compared to mana ramping in druid. If you have a 4 cost minion on turn 5 then you can play this and get yourself a 9 drop. A lot of time we like to think of the dream scenario for a card, but I think this is a very feasible thing to do especially since a Saronite Chain Gang will have at least one stick, or you could even run Jinyu Waterspeaker and get an 8 drop, or Barnes and who knows what schenanigans you may be able to pull off
For an unstable version of evolve, it seems very precise and controllable.
Imagine getting Radiant Elemental or Sorcerer's Apprentice from Evolve or something. That's infinite value.
Can't wait for the clips where someone evolve a 1-drop into Sorcerer's Apprentice or Radiant Elemental and then turn all his other minions into 8+ drops
This card is amazing in a control evolve shaman. 2/4 card draw, 3/3 assassin, just having that extra evolve for single targets.
I can see this working very well in a miracle style evo deck centered around giants and yogg.
Only prob is that 1 tech card thay destroys all 1-mana spells... that card kinda kills this easily and is pretty common in control decks to beat druid and priest.
This card is meta-defining for one reason: Evolve Shaman won't die with the rotations.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.