it turns your mana crystals into the 2/2 once you spend your mana casting this turn one you would go back down to one crystal.
Until they die, in which case you would gain the mana crystals from innervate. Card is still weak but that innervate play is something at least - basically turns innervate into a double WIld Growth.
It's pretty clear that you cannot use this card to "convert" Innervates into permanent crystals. If you play this on turn 1 with two innervates and a coin, you will get exactly 1 2/2 and be 1 mana crystal behind your opponent. I think this might be targeting ramp druids on the back end. Heavy ramp druids sometimes have more mana than they need, and this is a way for them to fill the board in the late game.
How is it pretty clear when the card isn't worded in a way to suggest that at all? I'm very confident innervate will end up being permanent crystals.
Hadn't thought about the innervate shenanigans with this card. That's a cool interaction. If there are a couple more temporary mana ramp cards, I could see this card played more than a 1 of. However, with mainly innervate now, I think you'll see at most a 1 of.
it turns your mana crystals into the 2/2 once you spend your mana casting this turn one you would go back down to one crystal.
Until they die, in which case you would gain the mana crystals from innervate. Card is still weak but that innervate play is something at least - basically turns innervate into a double WIld Growth.
no, because you don't get mana crystals from innervate, there is no synergy here.
it turns your mana crystals into the 2/2 once you spend your mana casting this turn one you would go back down to one crystal.
Until they die, in which case you would gain the mana crystals from innervate. Card is still weak but that innervate play is something at least - basically turns innervate into a double WIld Growth.
no, because you don't get mana crystals from innervate, there is no synergy here.
it turns your mana crystals into the 2/2 once you spend your mana casting this turn one you would go back down to one crystal.
Until they die, in which case you would gain the mana crystals from innervate. Card is still weak but that innervate play is something at least - basically turns innervate into a double WIld Growth.
no, because you don't get mana crystals from innervate, there is no synergy here.
You absolutely do get mana crystals from innervate. Innervate's description literally states that it gives you 2 mana crystals. What on earth do you think innervate does?
it turns your mana crystals into the 2/2 once you spend your mana casting this turn one you would go back down to one crystal.
Until they die, in which case you would gain the mana crystals from innervate. Card is still weak but that innervate play is something at least - basically turns innervate into a double WIld Growth.
no, because you don't get mana crystals from innervate, there is no synergy here.
You absolutely do get mana crystals from innervate. Innervate's description literally states that it gives you 2 mana crystals. What on earth do you think innervate does?
Yes, but if you spend them, they go away, don't they? So I guess that a turn 1 double innervate get's you actually only 1 mana treant. But we'll see...
I think this card might be good enough to see play for the following reason, turn 7 hero power or cheap spell and this, turn 8 innervate savage roar. this card in that manner is very powerful, it is still risky because devolve or I guess mass dispel, but they need a board clear with that to not have problems still, and in a midrangey or aggressive druid that might be hard to still have against it.
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Just fill your deck with one drops, that is creative deck design, right?
Your mana crystals don't go away - mana crystals don't cease to exist when spent, they're simply 'empty'. Turn 1 double innervate means you have 5 mana crystals for that turn. Since the card doesn't specify that they can't be temporary mana crystals and for all intents and gameplay purposes you do have 5 mana crystals, I don't see any reason at all that it wouldn't work.
it turns your mana crystals into the 2/2 once you spend your mana casting this turn one you would go back down to one crystal.
Until they die, in which case you would gain the mana crystals from innervate. Card is still weak but that innervate play is something at least - basically turns innervate into a double WIld Growth.
no, because you don't get mana crystals from innervate, there is no synergy here.
You absolutely do get mana crystals from innervate. Innervate's description literally states that it gives you 2 mana crystals. What on earth do you think innervate does?
it doesn't matter once you play this card you spent the mana and its not in your tray to turn into trees.
Your mana crystals don't go away - mana crystals don't cease to exist when spent, they're simply 'empty'. Turn 1 double innervate means you have 5 mana crystals for that turn. Since the card doesn't specify that they can't be temporary mana crystals and for all intents and gameplay purposes you do have 5 mana crystals, I don't see any reason at all that it wouldn't work.
Check here on 1:29. Innervate gives two mana crystals which evaporate when they are used. Still not 100% certainty how this will work with Living Mana , but I guess you wont get additional mana treants for innervate.
Your mana crystals don't go away - mana crystals don't cease to exist when spent, they're simply 'empty'. Turn 1 double innervate means you have 5 mana crystals for that turn. Since the card doesn't specify that they can't be temporary mana crystals and for all intents and gameplay purposes you do have 5 mana crystals, I don't see any reason at all that it wouldn't work.
Check here on 1:29. Innervate gives two mana crystals which evaporate when they are used. Still not 100% certainty how this will work with Living Mana , but I guess you wont get additional mana treants for innervate.
Yeah that's a little different than how I've been remembering it. I'm hoping it still works since those crystals don't disappear until the card is played but I'm less certain than I was a minute ago. Card would go from interesting to utterly terribly trash if not though.
You will get mana from innervate, wtf is wrong with people here saying otherwise.
If you play this on turn 2 with coin and innervate, you will get 5 of these guys. And next turn if they all die, you will have 6 regular and permanent mana.
Their deathrattle effect is literally and effect of wild growth.
I don't see any reason at all that it wouldn't work.
Well ultimately there is a very obvious reason it wouldn't work. It's because Blizzard tests interactions like these before putting out a card.
The ability to get 5 2/2s and ramp 4 mana on turn 1 would be so insanely powerful that they would never let it happen. That's basically an instant win just for getting a lucky mulligan.
You will get mana from innervate, wtf is wrong with people here saying otherwise.
If you play this on turn 2 with coin and innervate, you will get 5 of these guys. And next turn if they all die, you will have 6 regular and permanent mana.
Their deathrattle effect is literally and effect of wild growth.
You get mana from innervate. And you spend it for the spell, leaving you with two single empty mana Crystals on turn 2. And then with two Mana Treant .
Your mana crystals don't go away - mana crystals don't cease to exist when spent, they're simply 'empty'. Turn 1 double innervate means you have 5 mana crystals for that turn. Since the card doesn't specify that they can't be temporary mana crystals and for all intents and gameplay purposes you do have 5 mana crystals, I don't see any reason at all that it wouldn't work.
Check here on 1:29. Innervate gives two mana crystals which evaporate when they are used. Still not 100% certainty how this will work with Living Mana , but I guess you wont get additional mana treants for innervate.
Yep, good catch--had never noticed before that they evaporate as soon as they're used. Evidently the engine does indeed include a distinction between temporary and permanent crystals.
So, realistically, playable T3 at earliest with coin and ramp for 5 2/2's. Still think this sees play as a way to repurpose Druid's signature ramp ability as damage. Not sure if it's stronger as a build-around or as a nasty surprise in a deck with a variety of win conditions.
You will get mana from innervate, wtf is wrong with people here saying otherwise.
If you play this on turn 2 with coin and innervate, you will get 5 of these guys. And next turn if they all die, you will have 6 regular and permanent mana.
Their deathrattle effect is literally and effect of wild growth.
Have you forgotten that the Innervate mana crystals disappear when you use them? And that this is a card that costs mana?
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Hadn't thought about the innervate shenanigans with this card. That's a cool interaction. If there are a couple more temporary mana ramp cards, I could see this card played more than a 1 of. However, with mainly innervate now, I think you'll see at most a 1 of.
playing wild
~nomad
I think this card might be good enough to see play for the following reason, turn 7 hero power or cheap spell and this, turn 8 innervate savage roar. this card in that manner is very powerful, it is still risky because devolve or I guess mass dispel, but they need a board clear with that to not have problems still, and in a midrangey or aggressive druid that might be hard to still have against it.
Just fill your deck with one drops, that is creative deck design, right?
Your mana crystals don't go away - mana crystals don't cease to exist when spent, they're simply 'empty'. Turn 1 double innervate means you have 5 mana crystals for that turn. Since the card doesn't specify that they can't be temporary mana crystals and for all intents and gameplay purposes you do have 5 mana crystals, I don't see any reason at all that it wouldn't work.
playing wild
~nomad
*snip*
i don't get it, but definitely there is some Pilfered Power near...
and Devolve value... lul.
and i think this is very good in weird N'Zoth Druid lists.
Legend x1: 27th season - N'Zoth Rogue only.
You will get mana from innervate, wtf is wrong with people here saying otherwise.
If you play this on turn 2 with coin and innervate, you will get 5 of these guys. And next turn if they all die, you will have 6 regular and permanent mana.
Their deathrattle effect is literally and effect of wild growth.
This card is going to be better than you think it will.