I really think in general, the mentality "The class isn't really top flight right now, so OP OP cards are fine to balance it" is the problem that got us here in the first place. Look at Shaman: I was saying Tuskarr Totemic was busted before even League of Explorers came out, but the whole thing then was "Yeah but Shaman is terribad so it's okay." Then they released Tunnel Trogg in LOE and as someone who played a lot of tempo mage pre-TGT I was like "This is a better card generally than Mana Wyrm and that card is strong AF"; still the general consensus was "Yeah but SHM is awful so it's okay." Then they drop cards like Flamewreathed Faceless and Thing from Below and now it's unruly mob time about how OP OP Shaman is, but it's not JUST those two cards- it's they added two more crazy value, aggressively facing cards on TOP of a bunch of already OP OP cards.
You can't look at a class and say "Yeah but it's weak so give it absurd cards to make it better" - that doesn't fix anything it just puts out one fire and then starts another. And Call of the Wild from a purely value point of view is probably the single most broken card ever made in Hearthstone. I did a whole review of it on this site somewhere else and it's because it combines *several* components that independently aer strong but together this card was nuts. The price increase definitely hurts the card and hurts the current state of hunters, but that doesn't mean it wasn't warranted. They increased the price of Pyroblast up to 10 and I really think this is still the far better spell. It helps seal the deal when you're ahead, it shatters parity, and it even helps stabilize you when you're behind (you can trade a 5/2 charge into a lot of big threats and still have a 5/4 taunt and 2/4 anthem dude in play off just it and it helps any small minions you might have in play also trade up like 2x Hyennas into an X/6) .
Like I really believe Hunters have received a lot of love, it's just mixed love. But seriously, get cards like Kindly GrandmotherInfested WolfCloaked Huntress and complain that one of the best cards introduced got a +1 mana nerf? C'mon... o.0
Yes great cards...and hunter is tier 2, soon to be tier 4 after the nerf. Also lol if you think any class would be happy about having a card of its nerfed. Look at the execute thread for example.
Yes great cards...and hunter is tier 2, soon to be tier 4 after the nerf. Also lol if you think any class would be happy about having a card of its nerfed. Look at the execute thread for example.
Just because Reynoodle says it's tier 2 and pros are better with Maly druid doesn't mean a card shouldn't be nerfed. If you actually looked at the statistics instead of what one person said you would see that hunter is the 2nd most played class in hearthstone right now after shaman. On top of that aggro shaman doesn't run Tuskarr Totemic, only midrange shaman does but both secret hunter and midrange hunter run 2 Call of the Wilds. So we can draw from this that if 2 of the top 3 most played decks run a double of one card then it must be one of the most played class cards in the game. This nerf wasn't about the top .01% of legend players, it's about the game as a whole and as far as the entire hearthstone community is concerned hunter is tier 1 or it wouldn't be the 2nd most played class.
Yeah hunter is one of the cheapest decks to build, which is why it is so played. Also in lower ranks people generally play the fastest decks, even if the win rate is lower with streaks it is less games to advance. Then once at rank 5 or so, will switch to their strongest and preferred deck.
We can't all play N'zoth paladins, and Yogg druid. New players have few choices. Pros agree it is mid range hunter is tier 2, and most think hunter will be completely unviable after the Cotw, even the pros that were for the nerf.
Hunter is very easy to counter . You just have to bring an aggressive deck and rush them down .
Their only hope was getting to turn 8 to stabilize the board .
Now that hope is gone and Hunter will be powerless against ZOO, aggro Shaman, Tempo mage etc .
Plus the Priest/Warrior/Paladin match up becomes more even with them having an extra turn to Stabilize . This is bad for the game because hunter identity as a class is beating greedy control decks .
All that being said Hunter will be at best a tier 2 deck and at worst a tier 3 deck .
Even though Call of the Wild was indeed an OP card it was needed for the balance of the game . Nerfing cards is easy but how about we actually buff some awful hunter cards to make the class independent from OP cards to make it viable ?!
I really think in general, the mentality "The class isn't really top flight right now, so OP OP cards are fine to balance it" is the problem that got us here in the first place. Look at Shaman: I was saying Tuskarr Totemic was busted before even League of Explorers came out, but the whole thing then was "Yeah but Shaman is terribad so it's okay." Then they released Tunnel Trogg in LOE and as someone who played a lot of tempo mage pre-TGT I was like "This is a better card generally than Mana Wyrm and that card is strong AF"; still the general consensus was "Yeah but SHM is awful so it's okay." Then they drop cards like Flamewreathed Faceless and Thing from Below and now it's unruly mob time about how OP OP Shaman is, but it's not JUST those two cards- it's they added two more crazy value, aggressively facing cards on TOP of a bunch of already OP OP cards.
cos it's blizzard, they balance things by unbalance things til it's un-unbalance AF...
Really? Those are the two damage cards Paladin has? Not also, I dunno, any fin can happen which can cause 30 damage after they play a couple of mediocre in slot cards?
Hunter's barely good, so with this nerf, midrange hunter should become weaker then face hunter.. tier 3 at best after nerf. Doing almost nothing on turn 8 will leave you so behind that call of the wild will be irrelevant.
Yes great cards...and hunter is tier 2, soon to be tier 4 after the nerf. Also lol if you think any class would be happy about having a card of its nerfed. Look at the execute thread for example.
I don't understand this "Any class would be happy" - I didn't realize Rexxar was a real person with feelings.
I'm not a Hunter player or a Rogue player or whatever- I'm a Hearthstone player (and to that point I have 8/9 golden heroes with the 9th being Shaman which I'm now over 400 wins with and it's with a deck that has zero Shaman minions in it.... and the only money I've spent on this game is the 3 Adventures- thanks Arena) - I'm happy when sensible changes are made even if it hurts one class.
I've had decks that I've made that I loved to play get housed by changes in the past, even if they were changes made to soften/dismantle decks that I wasn't playing; just collateral damage, so I re-build a deck and make adjustments. Or I try a different class. I just fail to see the "I'm a [insert class here] player and this change housed me so house someone else to or make us whole again" mentality. Just adjust and be happy.
Yes great cards...and hunter is tier 2, soon to be tier 4 after the nerf. Also lol if you think any class would be happy about having a card of its nerfed. Look at the execute thread for example.
I don't understand this "Any class would be happy" - I didn't realize Rexxar was a real person with feelings.
I'm not a Hunter player or a Rogue player or whatever- I'm a Hearthstone player (and to that point I have 8/9 golden heroes with the 9th being Shaman which I'm now over 400 wins with and it's with a deck that has zero Shaman minions in it.... and the only money I've spent on this game is the 3 Adventures- thanks Arena) - I'm happy when sensible changes are made even if it hurts one class.
I've had decks that I've made that I loved to play get housed by changes in the past, even if they were changes made to soften/dismantle decks that I wasn't playing; just collateral damage, so I re-build a deck and make adjustments. Or I try a different class. I just fail to see the "I'm a [insert class here] player and this change housed me so house someone else to or make us whole again" mentality. Just adjust and be happy.
agree completely. Even when I was 100% f2p player I had like 5 decks, building each one a bit each season to get higher ranks, this is not call of duty where you compromise to a class, or wow where you can't change of character without spending a lot of time doing so, if you limit your sight in a card game you get wrecked over time, be it by season rotation, card banning (nerfing here) or simply by moving the meta in a direction the class can't play it.
The best way to learn how to beat the enemies decks is not watching twitch/youtube, nor reading a guide or a blog, is playing those decks and understand what the player thinks when playing them.
Hunter is a fine deck, specially midrange hunter, there is a probability of lowering CotW to 1 copy and focus in deathrattle hunter now, but time will tell.
Rollback Post to RevisionRollBack
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
why midrange need to run call of the wild ? I think myb its time to try King krush or something new. But hunter will be more agressive 100 % which is sad this nerf is most unhealth nerf in history of game its not like uth nerf or starving buzzard nerf that destroys aggro . If blizzard want people stop playing agressive hunter they need prety good cards in next expansion
Hunter's barely good, so with this nerf, midrange hunter should become weaker then face hunter.. tier 3 at best after nerf. Doing almost nothing on turn 8 will leave you so behind that call of the wild will be irrelevant.
Then add cards that do something on turn 8. Those comments are seriously hilarious. If you can't play the class without the most OP card in the game, there's something wrong with your ability to play the game and build decent decks, nothing wrong with hunter.
Yes absolutely hilarious, even though pros say the class is dead with this nerf til the next expansion. You obviously know nothing about the class or the meta, but low rank players generally are like that.
Hunter's barely good, so with this nerf, midrange hunter should become weaker then face hunter.. tier 3 at best after nerf. Doing almost nothing on turn 8 will leave you so behind that call of the wild will be irrelevant.
Then add cards that do something on turn 8. Those comments are seriously hilarious. If you can't play the class without the most OP card in the game, there's something wrong with your ability to play the game and build decent decks, nothing wrong with hunter.
Yes absolutely hilarious, even though pros say the class is dead with this nerf til the next expansion. You obviously know nothing about the class or the meta, but low rank players generally are like that.
And pro's like you know everything there is to know about the game and your professional opinion is the only one that should matter because you're top 10 legend every season. According to Blizzard's number 75% of all players are rank 15 and below and from rank 15-11 hunter is the most played class. So it is one of the easiest classes to play, one of the most played classes and it has one of the strongest cards which takes very little skill to play. This nerf isn't about you or the other pros it's about the other 15 million players who play casually on their phones or tablets. Hunter is an easy class to play and CoTW is still strong, even if hunter doesn't do as well in legend it'll still be played by millions of people.
Hunter's barely good, so with this nerf, midrange hunter should become weaker then face hunter.. tier 3 at best after nerf. Doing almost nothing on turn 8 will leave you so behind that call of the wild will be irrelevant.
Then add cards that do something on turn 8. Those comments are seriously hilarious. If you can't play the class without the most OP card in the game, there's something wrong with your ability to play the game and build decent decks, nothing wrong with hunter.
Yes absolutely hilarious, even though pros say the class is dead with this nerf til the next expansion. You obviously know nothing about the class or the meta, but low rank players generally are like that.
Exactly class might die until next expansion, only reliable deck for hunter was midrange hunter and most of the midrange hunters was finishing game with cotw now midrange will loose one turn to finish the game since hunter is a naturally aggro class one turn means too much.
It is one of the most played classes cause of how cheap it it. Compare dust cost of midrange or hybrid hunter to Control warrior. New people can either play hunter or zoo, maybe aggro shaman. So those numbers mean nothing.
As for balance, as in any competitive game, cards and classes should be balanced around the highest level of play. Cause at these levels the full potential of classes/cards are being used, everyone is running optimized decks as well. So yeah it should be legend performance and tournament results are all that matter in this regard.
Hunter's barely good, so with this nerf, midrange hunter should become weaker then face hunter.. tier 3 at best after nerf. Doing almost nothing on turn 8 will leave you so behind that call of the wild will be irrelevant.
Then add cards that do something on turn 8. Those comments are seriously hilarious. If you can't play the class without the most OP card in the game, there's something wrong with your ability to play the game and build decent decks, nothing wrong with hunter.
I didn't say it's not worth playing the class, I said it's not worth having a plan that goes past turn 6 with that class after this nerf as it's simply more underwhelming for what the class can do.
You can put a bunch of late game cards in there, any class can. However hunter lacks card draw, and has a hero power that doesn't effect the board as well as being offensive rather than defensive. Again this isn't control warrior, this isn't mage. Regardless of what class, King Krush is terrible. Onyxia is also rarely played, even in Shaman or Druid who can easily combo savage roar or bloodlust with it. However go ahead and try those things, I am all about deckbuilding and don't netdeck. I've tried all the cards. Curator and Ragnaros are maybe possible in Hunter and are good cards in general, but the other 2 not really.
Let's assume you put in Curator and Ragnaros right, drop 2 early drops (weakening that part of the game). So you have 1 curator and 1 ragnaros. Chances you have that in hand to play when your turn comes up? Not that great, again the class has zero card draw. If you don't draw those 2 cards, what do you do for those turns? Nothing. Do 2 damage to the face, if you are in trouble, well too bad...no armor up, no pinging, nothing that effects the board or protects your health.
I don't think people understand what a big deal the nerf from 8 to 9 is. I've asked this before, but very few 9 drops are played. Even Ysera, which is super powerful, is considered too slow. This is even for classes that have the support to play very slow.
Hunter's barely good, so with this nerf, midrange hunter should become weaker then face hunter.. tier 3 at best after nerf. Doing almost nothing on turn 8 will leave you so behind that call of the wild will be irrelevant.
Then add cards that do something on turn 8. Those comments are seriously hilarious. If you can't play the class without the most OP card in the game, there's something wrong with your ability to play the game and build decent decks, nothing wrong with hunter.
I didn't say it's not worth playing the class, I said it's not worth having a plan that goes past turn 6 with that class after this nerf as it's simply more underwhelming for what the class can do.
The curator, Ragnaros, Onyxia, King krush. There are tons of options, don't wait for your favorite streamer to netdeck his list, go experiment.
If you're that kind of guy who says "this card sucks period" because he read/heard it somewhere, then there's nothing I can do for you. As far as i'm concerned, I'll still play midrange hunter on ladder, and I'll still have stuff to do past turn 6.
Out of all those nerfs hunter like lost the most. I don't see the nerfs that shaman is taking as impactful as the nerf hunter is taking and shaman was already way better then hunter. I'm pretty sure that after this nerf zoo/rogue will be better then hunter as well and that hunter will likely be somewhere around paladin's power level, even a bit worse. The only 8 mana card(why are you suggesting adding 9 mana cards if call will be 9 mana!?) from your suggestion is rag, and he's not very good in the current meta, I think you just fall even more behind if you play that against most classes(terrible against: shaman, token druid, zoo).
I really think in general, the mentality "The class isn't really top flight right now, so OP OP cards are fine to balance it" is the problem that got us here in the first place. Look at Shaman: I was saying Tuskarr Totemic was busted before even League of Explorers came out, but the whole thing then was "Yeah but Shaman is terribad so it's okay." Then they released Tunnel Trogg in LOE and as someone who played a lot of tempo mage pre-TGT I was like "This is a better card generally than Mana Wyrm and that card is strong AF"; still the general consensus was "Yeah but SHM is awful so it's okay." Then they drop cards like Flamewreathed Faceless and Thing from Below and now it's unruly mob time about how OP OP Shaman is, but it's not JUST those two cards- it's they added two more crazy value, aggressively facing cards on TOP of a bunch of already OP OP cards.
You can't look at a class and say "Yeah but it's weak so give it absurd cards to make it better" - that doesn't fix anything it just puts out one fire and then starts another. And Call of the Wild from a purely value point of view is probably the single most broken card ever made in Hearthstone. I did a whole review of it on this site somewhere else and it's because it combines *several* components that independently aer strong but together this card was nuts. The price increase definitely hurts the card and hurts the current state of hunters, but that doesn't mean it wasn't warranted. They increased the price of Pyroblast up to 10 and I really think this is still the far better spell. It helps seal the deal when you're ahead, it shatters parity, and it even helps stabilize you when you're behind (you can trade a 5/2 charge into a lot of big threats and still have a 5/4 taunt and 2/4 anthem dude in play off just it and it helps any small minions you might have in play also trade up like 2x Hyennas into an X/6) .
Like I really believe Hunters have received a lot of love, it's just mixed love. But seriously, get cards like Kindly Grandmother Infested Wolf Cloaked Huntress and complain that one of the best cards introduced got a +1 mana nerf? C'mon... o.0
Balancing busted cards version 1.0.
Yes great cards...and hunter is tier 2, soon to be tier 4 after the nerf. Also lol if you think any class would be happy about having a card of its nerfed. Look at the execute thread for example.
Yeah hunter is one of the cheapest decks to build, which is why it is so played. Also in lower ranks people generally play the fastest decks, even if the win rate is lower with streaks it is less games to advance. Then once at rank 5 or so, will switch to their strongest and preferred deck.
We can't all play N'zoth paladins, and Yogg druid. New players have few choices. Pros agree it is mid range hunter is tier 2, and most think hunter will be completely unviable after the Cotw, even the pros that were for the nerf.
Hunter is very easy to counter . You just have to bring an aggressive deck and rush them down .
Their only hope was getting to turn 8 to stabilize the board .
Now that hope is gone and Hunter will be powerless against ZOO, aggro Shaman, Tempo mage etc .
Plus the Priest/Warrior/Paladin match up becomes more even with them having an extra turn to Stabilize . This is bad for the game because hunter identity as a class is beating greedy control decks .
All that being said Hunter will be at best a tier 2 deck and at worst a tier 3 deck .
Even though Call of the Wild was indeed an OP card it was needed for the balance of the game . Nerfing cards is easy but how about we actually buff some awful hunter cards to make the class independent from OP cards to make it viable ?!
Should have been 11 mana lol.
Why u hav to be mad? is only card gaem.
cos it's blizzard, they balance things by unbalance things til it's un-unbalance AF...
Really? Those are the two damage cards Paladin has? Not also, I dunno, any fin can happen which can cause 30 damage after they play a couple of mediocre in slot cards?
Hunter's barely good, so with this nerf, midrange hunter should become weaker then face hunter.. tier 3 at best after nerf. Doing almost nothing on turn 8 will leave you so behind that call of the wild will be irrelevant.
I'm not a Hunter player or a Rogue player or whatever- I'm a Hearthstone player (and to that point I have 8/9 golden heroes with the 9th being Shaman which I'm now over 400 wins with and it's with a deck that has zero Shaman minions in it.... and the only money I've spent on this game is the 3 Adventures- thanks Arena) - I'm happy when sensible changes are made even if it hurts one class.
I've had decks that I've made that I loved to play get housed by changes in the past, even if they were changes made to soften/dismantle decks that I wasn't playing; just collateral damage, so I re-build a deck and make adjustments. Or I try a different class. I just fail to see the "I'm a [insert class here] player and this change housed me so house someone else to or make us whole again" mentality. Just adjust and be happy.
Balancing busted cards version 1.0.
The best way to learn how to beat the enemies decks is not watching twitch/youtube, nor reading a guide or a blog, is playing those decks and understand what the player thinks when playing them.
Hunter is a fine deck, specially midrange hunter, there is a probability of lowering CotW to 1 copy and focus in deathrattle hunter now, but time will tell.
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
why midrange need to run call of the wild ? I think myb its time to try King krush or something new. But hunter will be more agressive 100 % which is sad this nerf is most unhealth nerf in history of game its not like uth nerf or starving buzzard nerf that destroys aggro . If blizzard want people stop playing agressive hunter they need prety good cards in next expansion
sry for bad english
It is one of the most played classes cause of how cheap it it. Compare dust cost of midrange or hybrid hunter to Control warrior. New people can either play hunter or zoo, maybe aggro shaman. So those numbers mean nothing.
As for balance, as in any competitive game, cards and classes should be balanced around the highest level of play. Cause at these levels the full potential of classes/cards are being used, everyone is running optimized decks as well. So yeah it should be legend performance and tournament results are all that matter in this regard.
You can put a bunch of late game cards in there, any class can. However hunter lacks card draw, and has a hero power that doesn't effect the board as well as being offensive rather than defensive. Again this isn't control warrior, this isn't mage. Regardless of what class, King Krush is terrible. Onyxia is also rarely played, even in Shaman or Druid who can easily combo savage roar or bloodlust with it. However go ahead and try those things, I am all about deckbuilding and don't netdeck. I've tried all the cards. Curator and Ragnaros are maybe possible in Hunter and are good cards in general, but the other 2 not really.
Let's assume you put in Curator and Ragnaros right, drop 2 early drops (weakening that part of the game). So you have 1 curator and 1 ragnaros. Chances you have that in hand to play when your turn comes up? Not that great, again the class has zero card draw. If you don't draw those 2 cards, what do you do for those turns? Nothing. Do 2 damage to the face, if you are in trouble, well too bad...no armor up, no pinging, nothing that effects the board or protects your health.
I don't think people understand what a big deal the nerf from 8 to 9 is. I've asked this before, but very few 9 drops are played. Even Ysera, which is super powerful, is considered too slow. This is even for classes that have the support to play very slow.
You need to add another choice in the vote...
I don't love it or hate it. I think it's fine.
I can deal with that change to Call of the Wild more than what they did to other cards like Molten Giant, Warsong Commander, Ironbeak Owl, Blade Flurry...etc.