That's a little dramatic. It may be too easy to remove to put in your deck, but it is still a must kill minion that guarantees you 2/2 in stats and can only be killed with AOE. When you cast faceless summoner the 1 damage AOE has been used already most of the time, if the class you play against even has it.
This card is way, way better to summon with Faceless summoner than the other 2/2's, for 3 and in a lot of cases the 3/3's as well.
This card is potentially really powerful against some decks, actually. Aggro/Deathrattle/Midrange/Whatever-they-call-it-to-help-them-sleep-at-night Hunter and Zoolock actually have no good way of dealing with this without teching against it. Hunter has to purely rely on their "Deal 1 damage to a random enemy" deathrattles landing on it, which is generally a 50/50, or worse for them. As for Zoolock, they'd have to tech like Spreading Madness because Demonwrath is cycling out. Hellfire would work but is generally pretty clunky. No matter what these decks would do though means that they're instantly playing certain cards they'd rather not be, and that really has an impact on the meta.
Not to mention, we have no idea what the 1/1 Stewards are, and that could drastically change things, whether they have Taunt, Stealth, or something else entirely. Additionally, I see some potential Barnes synergy, if only a little.
In my opinion, this card will be an easy option for control decks to tech against decks that rush them down, albeit it won't always go well every time, and it shouldn't. But if there's a possibility that aggro-based decks will have to tech around control decks, that's a very, very good sign. Don't always knock Blizzard's card design, Twitch chat Hearthpwn.
I don't think this is as bad as being made out - it just has to be played in a specific situation in order to see value... IE: you have to buff it whilst it's in Stealth so it survives the common 1 damage AoE attacks. Right now that's probably not worth it - but in heavy control decks the 1/1 every turn could end up being insanely strong.
Still meh - but I see a deck a couple of expansions down the line where this guy will come back.
That's a little dramatic. It may be too easy to remove, but it is still a must kill minion that guarantees you 2/2 in stats and can only be killed with AOE. When you cast faceless summoner the 1 damage AOE has been used already most of the time, if the class you play against even has it.
This card is way, way better to summon with Faceless summoner than the other 2/2's, for 3 and in a lot of cases the 3/3's as well.
I honestly don't even think this card is a must kill. You could just let the 1/1 s tickle you or let him trade while you hit him in the face. The card isn't very threatening at all to be honest. I think if it generated the 1/1s at a faster rate it would be a must kill but it just looks like a joke tbh.
seems everybody is intent on looking at this as a 1 card deck by itself. with proper synergies (in this case, read: health buff/divine shield), any perma-stealth card that carries out its primary function without attacking has potential to be good. i'm not saying it IS good. but it has potential to be good.
Also, consider that you arn't ALWAYS playing against a class that can do 1 AOE damage. I feel you have to play it in a deck that can buff it, but that doesn't mean this is is always the card you need to buff. The problem I have with buff decks is that half of the deck is useless when you don't have a minion on board. This is good in buff decks, not because you want to buff it (you only want to buff its health) but because this provides you minions to buff.
Don't get me wrong, I am disappointed. League of explorers' legendaries were both good, highly unique, and insanely fun. None of the legendaries so far get me as excited as reno and elise did.
A lot of people mentioning this card may have potential when couple with buffs. The thing is, you don't even have to kill this card.it's just so slow that if someone played it I probably wouldn't even waste cards to try and take it out. It consumes so much mana for such poor stats that I would just instantly gain the Tempo when this card is played. A person will just have the option to ignore the 1/1s it generates and ignore the card all together.. It's just not a scary card at all and I don't see its potential no matter how much health you give it.
That's a little dramatic. It may be too easy to remove, but it is still a must kill minion that guarantees you 2/2 in stats and can only be killed with AOE. When you cast faceless summoner the 1 damage AOE has been used already most of the time, if the class you play against even has it.
This card is way, way better to summon with Faceless summoner than the other 2/2's, for 3 and in a lot of cases the 3/3's as well.
So you're saying that you'd rather play a guaranteed 2/2 on turn 3 that dies to everything is relevant than any other 3 drop? Because I can assure you that in a world where a 3/4 for 2 mana is a thing a guaranteed 2/2 on turn 3 is laughable. There's no reason for this card to exist, except for grltesque combos with Barnes or Heral Volazsj. I'm sorry if I'm a bit aggressive, but I'm mad at the fact that the staff doesn't understand their own game and have printed another Maexxna-tier legendary. In BRM we had Thaurissan. In LoE we had Reno. In ONiK we have Moroes. Well done Blizzard.
Maybe they do understand their own game, and wanted this card to be exactly as good/ bad as it is? It's not in their best interest to only print insanely good cards. What I'm sad about is that the effect on the bad card wasn't crazier.
Also your misreading of that post is epic. I'm not talking about turn 3, I'm responding to someone who was talking about Faceless Summoner dropping this, and I argued that the result is average, not bad, out of a faceless.
So if you don't queue into Rogue, Warrior, Druid, Mage, Priest, or any other deck that has a way of wiping out 1 health stealth minions, this card is playable at best.
A lot of people mentioning this card may have potential when couple with buffs. The thing is, you don't even have to kill this card.it's just so slow that if someone played it I probably wouldn't even waste cards to try and take it out. It consumes so much mana for such poor stats that I would just instantly gain the Tempo when this card is played. A person will just have the option to ignore the 1/1s it generates and ignore the card all together.. It's just not a scary card at all and I don't see its potential no matter how much health you give it.
lets assume a 1 mana buff works as intended, and the card becomes for all intents and purposes "invincible". you could treat it as a turn 3 dreadsteed with a potential rollover effect, at the cost of 2 cards. seems pretty f'ing scary to me.
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what are stats of Steward?
what are stats of Steward?
yes my children, YES my Unicorn Priest is coming together real well!!
You tell me 4 sets will be in standart rotation?
This card is potentially really powerful against some decks, actually. Aggro/Deathrattle/Midrange/Whatever-they-call-it-to-help-them-sleep-at-night Hunter and Zoolock actually have no good way of dealing with this without teching against it. Hunter has to purely rely on their "Deal 1 damage to a random enemy" deathrattles landing on it, which is generally a 50/50, or worse for them. As for Zoolock, they'd have to tech like Spreading Madness because Demonwrath is cycling out. Hellfire would work but is generally pretty clunky. No matter what these decks would do though means that they're instantly playing certain cards they'd rather not be, and that really has an impact on the meta.
Not to mention, we have no idea what the 1/1 Stewards are, and that could drastically change things, whether they have Taunt, Stealth, or something else entirely. Additionally, I see some potential Barnes synergy, if only a little.
In my opinion, this card will be an easy option for control decks to tech against decks that rush them down, albeit it won't always go well every time, and it shouldn't. But if there's a possibility that aggro-based decks will have to tech around control decks, that's a very, very good sign. Don't always knock Blizzard's card design,
Twitch chatHearthpwn.I don't think this is as bad as being made out - it just has to be played in a specific situation in order to see value... IE: you have to buff it whilst it's in Stealth so it survives the common 1 damage AoE attacks. Right now that's probably not worth it - but in heavy control decks the 1/1 every turn could end up being insanely strong.
Still meh - but I see a deck a couple of expansions down the line where this guy will come back.
Should have two HP.
Love the tribes.
Should have two HP.
Love the tribes.
I can't bealive that Stevard is just 1/1 creature with no effect. INHO Ben is just trolling us :)
Take a look at my card creations here in vojza's mini expansion topic.
seems everybody is intent on looking at this as a 1 card deck by itself. with proper synergies (in this case, read: health buff/divine shield), any perma-stealth card that carries out its primary function without attacking has potential to be good. i'm not saying it IS good. but it has potential to be good.
Also, consider that you arn't ALWAYS playing against a class that can do 1 AOE damage. I feel you have to play it in a deck that can buff it, but that doesn't mean this is is always the card you need to buff. The problem I have with buff decks is that half of the deck is useless when you don't have a minion on board. This is good in buff decks, not because you want to buff it (you only want to buff its health) but because this provides you minions to buff.
Don't get me wrong, I am disappointed. League of explorers' legendaries were both good, highly unique, and insanely fun. None of the legendaries so far get me as excited as reno and elise did.
A lot of people mentioning this card may have potential when couple with buffs. The thing is, you don't even have to kill this card.it's just so slow that if someone played it I probably wouldn't even waste cards to try and take it out. It consumes so much mana for such poor stats that I would just instantly gain the Tempo when this card is played. A person will just have the option to ignore the 1/1s it generates and ignore the card all together.. It's just not a scary card at all and I don't see its potential no matter how much health you give it.
So if you don't queue into Rogue, Warrior, Druid, Mage, Priest, or any other deck that has a way of wiping out 1 health stealth minions, this card is playable at best.