Option 1 Whats the guy called for 5 mana that summons a 4-4 and a 2-2?, this is basically the same with 3-3 and 2-2 for 1 less mana, not terrible in the arena, but not amazing either.
Option 2 The ramp comes 2 turns later than wild growth, next turn youre already at turn 5 (6 with the ramp), you just wasted tempo by playing a 3-3 on turn 4.
Wild growth on turn 2 gives you 8 mana crystals total, thats amazing, especially because youre only skipping tempo of a 3-2 on avarage. 4 drops are usually very strong, they have the stats to contest an early board of 1-3 drops. Think about Yeti vs 3 drops.
This gives you 5 mana crystals total (turn 5->6, 7, 8, 9, 10) and youre skipping a 4 drop, which tends to be a very important turn. Think about Thaurissan vs Loatheb
Its not terrible on paper, but its also not good either.
The best use for him seems like a series of ramps, your opponent might be at 5 mana while youre throwing down ysera.
Why the heck would this draw a card at 10 mana, when you have the OPTION to summon a 2/2 instead? Wild Growth had the draw effect at 10 mana because it was basically a useless card if you played it at 10 mana, while this is NOT. Think before asking, please.
On topic: Awesome card, if you have 5 drop into 5/6 drop then you don't need the ramp and you can actually summon the slime instead. Problem with Wild Growth / Darnassus is it always ramps you up even if the ramp is basically useless. This is more flexible.
Yeah I thought you meant that. I was thinking the same doesn't apply with Grove Tender but just saw that it's an empty mana crystal vs a full one. Then Kakosch just confirmed it with Darnasus. You only get the draw spell from other spells.
This is a very solid and flexible card for ramp Druid: you can choose to ramp if you don't have to contest the board, otherwise 3/3 body + 2/2 Ooze is enough to trade against multiple targets (if facing aggro decks) or evenly with basically all the 4 mana drops (Chillwind Yeti and Master of Evolution included).