and then a crapload of 6+ drops, notably including Chillmaw for that little bit of extra board clear. Mulligan for a dragon in your opening hand since it doesn't matter anyway, and watch the Paladins and Druids fuss as they can't play around your guaranteed lineup of custom-built counterplays. :D
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I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Dragon Priest worked well for me just to get the pack, though I'm sure I'll have more fun with the theme later when I actually feel like spending more time playing. Don't have Astral Communion though (my epic pull rate in TGT has been epically bad), but might be tempted to craft it just for the lols
Rollback Post to RevisionRollBack
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
Each turn, you're guaranteed to draw a card with cc=the turn number (if one exists in your deck). So basically, by having exactly 1 card of each cc in your deck, you can perfectly plan out how you curve out.
Rollback Post to RevisionRollBack
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Each turn, you're guaranteed to draw a card with cc=the turn number (if one exists in your deck). So basically, by having exactly 1 card of each cc in your deck, you can perfectly plan out how you curve out.
so I posted it here. This week brawl is fun, because wining is fun. :D
Trick is in guaranteed always same unfair turns 2-3-4-5-6-7-8 (look mana curve) ---- and here every opponent explode.
Running also a secret Paladin list with also100% win rate. My basic idea was to have no other 6 - drop than MC :-) Most concede turn 7. I like the Blood Knight in this list following the squire and the bot.
Druid class
1 mana - Shield Bearer
2 mana - Annoy-o-Tron
3 mana - Death Knight
4 mana - Astral Communion
rest of your cards should be big mana minions.
Guaranteed not drawing secrets is also pretty strong.
Unless it's redemption for your turn 2 minibot. OP.
The trick is what the rest of the deck looks like. I've gone 13-2 with this deck so far. And Secret Paladin? That's original.
I've had a snotload of fun over the last two hours wiping Druid and Paladin after Druid and Paladin by playing Counter-You Shaman:
t1: Zombie Chow
t2: Unstable Ghoul
t3: Hex
t4: Piloted Shredder
t5: Abominationx2, Fel Reaver
and then a crapload of 6+ drops, notably including Chillmaw for that little bit of extra board clear. Mulligan for a dragon in your opening hand since it doesn't matter anyway, and watch the Paladins and Druids fuss as they can't play around your guaranteed lineup of custom-built counterplays. :D
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Another Brawl fuked up with aggro decks.... Blizz doesn't get it when they let people make their own decks
Great art can never be created without great suffering.
I won 100% of my games with this deck
Trick is in guaranteed always same unfair turns 2-3-4-5-6-7-8 (look mana curve) ---- and here every opponent explode.
Dragon Priest worked well for me just to get the pack, though I'm sure I'll have more fun with the theme later when I actually feel like spending more time playing. Don't have Astral Communion though (my epic pull rate in TGT has been epically bad), but might be tempted to craft it just for the lols
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
Umm anyone can explain how this week tavern brawl works?
"FACE play C'Thun?"
"Me still go FACE"
--Thrall, The New King--
Doomhammer+2 Rockbiter Weapon = EZ Game
Each turn, you're guaranteed to draw a card with cc=the turn number (if one exists in your deck). So basically, by having exactly 1 card of each cc in your deck, you can perfectly plan out how you curve out.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Thank you!
"FACE play C'Thun?"
"Me still go FACE"
--Thrall, The New King--
Doomhammer+2 Rockbiter Weapon = EZ Game
Running also a secret Paladin list with also100% win rate. My basic idea was to have no other 6 - drop than MC :-) Most concede turn 7. I like the Blood Knight in this list following the squire and the bot.
I went 5-1 with dragon priest last night. Added a Kel'Thuzad for my 8 drop. He was the MVP.
8-0 with Dragonpriest,I think it's the best approach to this tavern brawl. I tried out Astral Communion and I like this opening:
Turn 1: Zombie Chow
Turn 2: Annoyotron
Turn 3: Alarm-o-bot
If you are using a dragonpriest deck then why would you use zombie chow and annoyotron instead of Twilight Whelp and Wyrmrest Agent?