This is kind of madness for any TCG, for one class/colour to dominate in every format. It's unheard of lol. MTG has FIVE colours/classes, and tons of formats, there is not one colour that owns them all, not even close. In contrast, Hearthstone has NINE (almost double) classes, and ONE class leads the highest win % statistically, globally, in all it's formats.
That is mind boggling for a company to even allow in their development! What Team5 has allowed in Hearthstone is unthinkable to other companies/TCGs; Pokémon and Magic: The Gathering would never allow one thing to dominate in all areas of it's games. It's borderline crazy.
Another issue with how Team5 handle this game; they have a "nerf patch" where they will destroy a card or remove it from a format indefinitely. What they don't do, is a "buff patch" or in the same patch, make older or newer cards more powerful to possibly mitigate the current power of the cards needing a "nerf".
Wizards of the Coast will out right BAN cards from any format if they come out in a new expansion and start to dominate the scene; if one card in particular is creating insane combos, or unfair match ups to the majority of top tier decks, it's not even nerfed, it's completely unplayable and removed from the game. This is a responsible thing to do, look at a product you created, say to yourself "this is way more powerful then we expected", and do something about it.
Hearthstone will allow these busted cards/synergies to go on an entire year without changing anything (Hi Secret Paladin). And then a year later, nerf it into Oblivion or remove it from Standard completely (looking at you Patches the Pirate).
Call it a rant or whatever, these statistics speak for themselves, they are numbers based on gameplay world wide. I'm sure through other sources/media the numbers are similar down the line.
At the end of the day, Team5/Blizzard are not taking care of Hearthstone and it feels like not much thought and creativity go into the individual classes to create new-class-identified decks. For instance these stats on Paladin, which decks are mostly made up of neutralminions and a couple busted paladin cards like Call to Arms and Mysterious Challenger.
FWIW; I have over 1000 Paladin wins, I got golden paladin within 2 months of average game play when I first started playing hearthstone in season 22. I've played MTG for 12+ years on and off, have won tons of Friday Night magic events and a few Gamedays. Also Pokémon TCG I played for several years as well and won several tournaments, obviously I love me some TCG.
I want to see this game shine in balance and be fun and inviting for new and old players alike, there is amazing potential in a TCG with 9 classes that are based on amazingly-rich lore in Warcraft, my favorite universe ever made up. For a game to shine, it's creator's/developers need to treat it like their baby, keep a close eye on it and guide it in a healthy way. Don't give it a few toys and look away while the child goes into chaos... fun metaphor, thanks for reading, happy gaming.
You kinda got me thinking. Paladin is really too strong. But i think there is still enough place to play another classes. I mean look at class chart popularity. Its pretty much equal, right?
If you take a good look at the winrate percentages, you will see that it’s far from a one horse race. In Standard Paladins get roflstomped by control warlock/cubelocks for example. So yeah, you’re kinda overreacting.
Paladin is powerful and omnipresent sure, but especially in the past couple days people are altering their decks to counter paladin HARD so I think we'll see their winrate fall closer to earth soon. I've seen some control warlocks with card choices that made it very clear the only thing they were thinking when making the deck was "fuck paladins".
I agree that it keeps feeling like there were not enough people working on Hearthstone compared to the amount of players. The designers always seem to be very slow.
But I also must say that I do enjoy the current meta better than quite a few we had in the last couple of years.
The statistics pretty much point out that the Paladins' winrate mostly comes from one imbalanced card which is Call to Arms. Shaman's low winrate comes from people having fun with an instable combo deck.
So if there are oppressing card at the moment it is just Call to Arms and to an extend also Dark Pact.
The most stunning statistic is that even and odd paladin are both s-tier. Two decks that by definition include 30 mutually exclusive cards. Call to Arms is clearly overpowered, but that doesn't explain odd pally. I don't know what the solution is, though maybe the idea of actually buffing cards for once makes sense.
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Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
The most stunning statistic is that even and odd paladin are both s-tier. Two decks that by definition include 30 mutually exclusive cards. Call to Arms is clearly overpowered, but that doesn't explain odd pally. I don't know what the solution is, though maybe the idea of actually buffing cards for once makes sense.
Yep, thats the thing. Odd and Even Pally share literally NO cards between them, but they're both individually powerful.
Today i played 25 games, from which 8 were odd paly, 11 even pally, 4 cubelock and 3 spitefull priest.And half of them spamming emotes all game.I wonder where this game will go..??
Blizzard won’t buff cards as you’re suggesting because I’m assuming it would lead to a “woman who swallows a spider to catch the fly” scenario where they can’t ever recover from. Nerfing cards into oblivion seems better and I’d have to agree. If it makes the card unplayable it’s pretty much as effective as a ban anyways
I gave up most hope after 4 years of the same , I also don't understand why Miracle Rogue has been in the game for 4 years , please create some new archtypes that actually work. The same goes for many classes , why does paladin always have to be the dude / aggro class, we haven't had a really solid control deck on the level of some other classes in the past after 4 freaking years. Why is Zoo lock still a thing after 4 years. That said Druid , Warrior and Warlock are some of the most diverse classes this game has seen if you look at all the playable decks we have had , I just wish that other classes got the same treatment. It boring to play the same type of deck for 4 years. If you want to make a freeze shaman than actually give us the cards to do so , instead they are half assing it.
The gap between paladin and the second highest winrate is huge compared to between second and third highest in both constructed formats (27 times bigger in standard, 3.5 times bigger in wild). Currently 17.7% of the standrd meta is paladin according to hsreplay, honestly I wouldn't be surprised if that number was botanically higher within 2 weeks, maybe even making it near the 25-30% mark. In standard the only popular and successful decks that aren't paladin are spiteful decks (6 mana 16/16, pretty tough to beat) and cubelock, both of which were around before Witchwood.
Meanwhile Blizzard sit on their hands and hope the problem will fix itself. I hope they're right and something comes along because this is just not a healthy state for the game to be in.
I built a shaman control deck which is competitive against paladin - not an automatic win or anything, but competitive. I rarely ever see them. I just queue into cubelocks or spiteful druids which usually win despite me having theoretical tools to manage their strategy.
I built a shaman control deck which is competitive against paladin - not an automatic win or anything, but competitive. I rarely ever see them. I just queue into cubelocks or spiteful druids which usually win despite me having theoretical tools to manage their strategy.
What rank?
Rank 10 to 8. I usually go on a streak, hit 8, then lose all the way back to 9 or 10. Rogue is actually a suprisingly tough game for me, except maybe tempo. Mages tend to be fairly even, except for the crow one which is an easy matchup.
I gave up most hope after 4 years of the same , I also don't understand why Miracle Rogue has been in the game for 4 years , please create some new archtypes that actually work. The same goes for many classes , why does paladin always have to be the dude / aggro class, we haven't had a really solid control deck on the level of some other classes in the past after 4 freaking years. Why is Zoo lock still a thing after 4 years. That said Druid , Warrior and Warlock are some of the most diverse classes this game has seen if you look at all the playable decks we have had , I just wish that other classes got the same treatment. It boring to play the same type of deck for 4 years. If you want to make a freeze shaman than actually give us the cards to do so , instead they are half assing it.
That seems to be the problem mostly, half-assing things. They are trying to create new archetypes, like minion mage, spell hunter, combo/freeze shaman, deathrattle/quest priest, any quest really. But usually the end result is severely underpowered and people end up playing the same old shit archetypes with slightly different card pools.
Cry about divine favor is from early GvG times,it was never nerfed,dont think it will be ever nerfed.
I don't think im "crying" ^^
But well, arguing you shouldn't change something - cause it has always been like that - is way to smart. You just nailed it. Thanks for your wisdom, Card-Jesus.
49.8% is played WR of divine favour...so how this card is a problem ?
I agree a this card is dumb from time to time,when you draw 7-8 cards,but once paladin is behind board,you lose,no more no less, be it classes like mage,hunter,you can from time to time burn down enemy without board,paladins dont have reliable draw,no burst.
Also is freakin useless in any tempo/aggro match up,is only good against slower decks.
Is not always "draw 5+ cards for 3 mana"
It means players wasted all of his sources and used divine favor to draw more card, played winrate and draw winrate explains what happened in the game they don't show influence of the card in the game.
Such as Level up winrate. It is high because people use it on the board that they control
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According to HSReplay.net;
Paladin as a Class has the highest win% in all three formats.
As the statistics from HSReplay stand right now for top class win rates in all formats:
Standard:
- Paladin, 54.1%
- Druid, 51.4%
- Warlock, 51.3%
Wild:
- Paladin, 55.1%
- Warlock, 52.3%
- Shaman, 51.5%
Arena:
- Paladin, 54.4%
- Rogue, 54.0%
- Mage, 50.4%
This is kind of madness for any TCG, for one class/colour to dominate in every format. It's unheard of lol. MTG has FIVE colours/classes, and tons of formats, there is not one colour that owns them all, not even close. In contrast, Hearthstone has NINE (almost double) classes, and ONE class leads the highest win % statistically, globally, in all it's formats.
That is mind boggling for a company to even allow in their development!
What Team5 has allowed in Hearthstone is unthinkable to other companies/TCGs; Pokémon and Magic: The Gathering would never allow one thing to dominate in all areas of it's games. It's borderline crazy.
Another issue with how Team5 handle this game; they have a "nerf patch" where they will destroy a card or remove it from a format indefinitely. What they don't do, is a "buff patch" or in the same patch, make older or newer cards more powerful to possibly mitigate the current power of the cards needing a "nerf".
Wizards of the Coast will out right BAN cards from any format if they come out in a new expansion and start to dominate the scene; if one card in particular is creating insane combos, or unfair match ups to the majority of top tier decks, it's not even nerfed, it's completely unplayable and removed from the game. This is a responsible thing to do, look at a product you created, say to yourself "this is way more powerful then we expected", and do something about it.
Hearthstone will allow these busted cards/synergies to go on an entire year without changing anything (Hi Secret Paladin). And then a year later, nerf it into Oblivion or remove it from Standard completely (looking at you Patches the Pirate).
Call it a rant or whatever, these statistics speak for themselves, they are numbers based on gameplay world wide. I'm sure through other sources/media the numbers are similar down the line.
At the end of the day, Team5/Blizzard are not taking care of Hearthstone and it feels like not much thought and creativity go into the individual classes to create new-class-identified decks. For instance these stats on Paladin, which decks are mostly made up of neutral minions and a couple busted paladin cards like Call to Arms and Mysterious Challenger.
FWIW; I have over 1000 Paladin wins, I got golden paladin within 2 months of average game play when I first started playing hearthstone in season 22. I've played MTG for 12+ years on and off, have won tons of Friday Night magic events and a few Gamedays. Also Pokémon TCG I played for several years as well and won several tournaments, obviously I love me some TCG.
I want to see this game shine in balance and be fun and inviting for new and old players alike, there is amazing potential in a TCG with 9 classes that are based on amazingly-rich lore in Warcraft, my favorite universe ever made up. For a game to shine, it's creator's/developers need to treat it like their baby, keep a close eye on it and guide it in a healthy way. Don't give it a few toys and look away while the child goes into chaos... fun metaphor, thanks for reading, happy gaming.
"Do you smell something...burning?
You kinda got me thinking. Paladin is really too strong. But i think there is still enough place to play another classes. I mean look at class chart popularity. Its pretty much equal, right?
If you take a good look at the winrate percentages, you will see that it’s far from a one horse race. In Standard Paladins get roflstomped by control warlock/cubelocks for example. So yeah, you’re kinda overreacting.
Release the Kraken!
After all, you're God's Holy Warrior or you're not...
Paladin is powerful and omnipresent sure, but especially in the past couple days people are altering their decks to counter paladin HARD so I think we'll see their winrate fall closer to earth soon. I've seen some control warlocks with card choices that made it very clear the only thing they were thinking when making the deck was "fuck paladins".
I agree that it keeps feeling like there were not enough people working on Hearthstone compared to the amount of players.
The designers always seem to be very slow.
But I also must say that I do enjoy the current meta better than quite a few we had in the last couple of years.
The statistics pretty much point out that the Paladins' winrate mostly comes from one imbalanced card which is Call to Arms.
Shaman's low winrate comes from people having fun with an instable combo deck.
So if there are oppressing card at the moment it is just Call to Arms and to an extend also Dark Pact.
What worries me more is that when I look at hsreplay, it says there are only three classes with win rates above 50%.
The most stunning statistic is that even and odd paladin are both s-tier. Two decks that by definition include 30 mutually exclusive cards. Call to Arms is clearly overpowered, but that doesn't explain odd pally. I don't know what the solution is, though maybe the idea of actually buffing cards for once makes sense.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
Today i played 25 games, from which 8 were odd paly, 11 even pally, 4 cubelock and 3 spitefull priest.And half of them spamming emotes all game.I wonder where this game will go..??
Blizzard won’t buff cards as you’re suggesting because I’m assuming it would lead to a “woman who swallows a spider to catch the fly” scenario where they can’t ever recover from. Nerfing cards into oblivion seems better and I’d have to agree. If it makes the card unplayable it’s pretty much as effective as a ban anyways
I gave up most hope after 4 years of the same , I also don't understand why Miracle Rogue has been in the game for 4 years , please create some new archtypes that actually work. The same goes for many classes , why does paladin always have to be the dude / aggro class, we haven't had a really solid control deck on the level of some other classes in the past after 4 freaking years. Why is Zoo lock still a thing after 4 years. That said Druid , Warrior and Warlock are some of the most diverse classes this game has seen if you look at all the playable decks we have had , I just wish that other classes got the same treatment. It boring to play the same type of deck for 4 years. If you want to make a freeze shaman than actually give us the cards to do so , instead they are half assing it.
The gap between paladin and the second highest winrate is huge compared to between second and third highest in both constructed formats (27 times bigger in standard, 3.5 times bigger in wild). Currently 17.7% of the standrd meta is paladin according to hsreplay, honestly I wouldn't be surprised if that number was botanically higher within 2 weeks, maybe even making it near the 25-30% mark. In standard the only popular and successful decks that aren't paladin are spiteful decks (6 mana 16/16, pretty tough to beat) and cubelock, both of which were around before Witchwood.
Meanwhile Blizzard sit on their hands and hope the problem will fix itself. I hope they're right and something comes along because this is just not a healthy state for the game to be in.
%54 iis avarage winrate for all paladin decks in the meta!
Avarage winrate for all odd paladin deck is %57.59
Avarage winrate for all even paladin deck is %58.59
Avarage winrate for all murloc paladin deck is %58.55
If you remove bad decks Paladin have more than %60 winrate
There is a big power gap between classes and huge power gap between decks.
I built a shaman control deck which is competitive against paladin - not an automatic win or anything, but competitive. I rarely ever see them. I just queue into cubelocks or spiteful druids which usually win despite me having theoretical tools to manage their strategy.
pally might be good this expansion they been crap a long time secret pally used to be so under powered lol
they should just nerf Reinforce to 0-1 taunt