This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
Whizbang's Workshop Set Cards List & Guide
Turn 5 seems to be filled with multiple of 10+ SNIP SNAPS as Summoning Portal and Mechwarper in Wild help SNIP SNAP to cost 0. Any suggestion besides Devolve to remove them?
If you haven't already died on the turn they run the combo, then any kind of silence is your friend here, I would say. And then some simple removal.
The only ways I can think of disrupting their combo on the turn it is happening is with something like Freezing Trap, or Ice Block etc.
Also, Snipe secret would wreck the opponent's Summoning Portal. That works too.
I often suffer from the turn as they managed to build 5 to 6 snip snaps with 10+ attack. I think that I have to change my Odd Rogue to Even Shaman.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
Turn 5 seems to be filled with multiple of 10+ SNIP SNAPS as Summoning Portal and Mechwarper in Wild help SNIP SNAP to cost 0. Any suggestion besides Devolve to remove them?
If you haven't already died on the turn they run the combo, then any kind of silence is your friend here, I would say. And then some simple removal.
The only ways I can think of disrupting their combo on the turn it is happening is with something like Freezing Trap, or Ice Block etc.
Also, Snipe secret would wreck the opponent's Summoning Portal. That works too.
I often suffer from the turn as they managed to build 5 to 6 snip snaps with 10+ attack. I think that I have to change my Odd Rogue to Even Shaman.