(the one turn way) play Vanish to fully clear the board and then play Patches
(the two turn way) wait a turn, attack to kill off your minions, and then play a pirate
Attacking with the 1/1 Patches and the six 5/5 Patcheses is 31 damage. (If you add a second Shadowstep it's 43 damage. If you add that second Shadowstep but remove Brann, it's still 25.)
6 cards is a lot, but I think it might be possible to make this deck work fairly competitively. Exodia Mage requires 6 cards, Aviana/Kun Druid requires a similar number, and Rogue tends to be better at drawing than Mage or Druid.
You'd need to draw pretty much your entire deck a fair bit of the time. With the 6-card (one Shadowstep) combination, there's a 20% chance at least one of the cards will be the last card in the deck, a 37% it'll be one of the last two, and a 50% chance it'll be one of the last three. Mulliganing to keep combination pieces doesn't make a major impact on the probabilities. So, realistically, you need to draw the entire deck to get this combination to work. (You could use another pirate to fetch the Patches, but that clogs up your already over-full hand and doesn't improve the probabilities by much either.)
So, I was trying to figure out what sort of rogue list this combination could fit in. I looked at competitive Malygos Rogue listings and Miracle Rogue listings, and then I looked at the combination itself...Brann, Gang Ups, Shadowsteps. All of these cards fit naturally in a Mill Rogue. And when you play Mill Rogue, it's not uncommon to have a lot more cards sitting in your hand than you can use. Patches and Keleseth could sit in your hand.
Keleseth's not so hot if you don't draw it in the early game. This deck idea could be a way to overcome that weakness. If you draw it and a Gang Up early*, you could play the Keleseth and just enjoy the extra tempo to help you survive the midgame, playing as a normal mill rogue with a tempo boost. If you don't draw it until later, you could hold off and use it in the OTK combination.
*(You'd only need to run one copy of Gang Up. You could fake the second with Valeera the Hollow.)
Thing is...I've never managed to win much with Mill Rogue. And, I don't actually own a Patches right now. What do you think? Can you find a way to make this combination work?
Playing Patches, Brann & Keleseth takes 3 of the 7 spots of your side of the table making it possible to summon only four 5/5 Patches which reduces your combo damage to 21.
Another thing - you Gang Up Patches but how do you imagine pulling them again from your deck having the original on the board? You will be forced to use one shadowstep on Patches.
Your idea is nice but requires some more rethinking.
This combo would never work in Mill Rogue. Mill Rogue in itself is a sort of combo, and as such it values consistancy of getting the mill win over any secondary combo. Besides this, the combo is ruined as soon as you play a Gang Up, which you will always do as soon as possible as a Mill Rogue to ensure your deck continues it's draw engine. Note as well that this combo means you must remove Evicerate for Keleseth.
I would totally try this if I drew Keleseth and Patches... but that's too much dust just to try on this.
My mill deck is really a Battlecry deck amping up Blubber Barons, where I go for Mill against control decks, and Gang Up my Lance Carrier or Farseer otherwise. But while it's fun to break Exodia with mill, it just doesn't weigh in heavy enough against the Druid/Warrior/Priest going on in meta.
I was laying awake in bed and had an AWESOME idea for a one-turn-kill deck.
It uses 6 cards and costs 10 mana:
If you can get all 6 of those plus Vanish and Emperor Thaurissan, it still costs 10.
The sequence is:
Attacking with the 1/1 Patches and the six 5/5 Patcheses is 31 damage. (If you add a second Shadowstep it's 43 damage. If you add that second Shadowstep but remove Brann, it's still 25.)
6 cards is a lot, but I think it might be possible to make this deck work fairly competitively. Exodia Mage requires 6 cards, Aviana/Kun Druid requires a similar number, and Rogue tends to be better at drawing than Mage or Druid.
You'd need to draw pretty much your entire deck a fair bit of the time. With the 6-card (one Shadowstep) combination, there's a 20% chance at least one of the cards will be the last card in the deck, a 37% it'll be one of the last two, and a 50% chance it'll be one of the last three. Mulliganing to keep combination pieces doesn't make a major impact on the probabilities. So, realistically, you need to draw the entire deck to get this combination to work. (You could use another pirate to fetch the Patches, but that clogs up your already over-full hand and doesn't improve the probabilities by much either.)
So, I was trying to figure out what sort of rogue list this combination could fit in. I looked at competitive Malygos Rogue listings and Miracle Rogue listings, and then I looked at the combination itself...Brann, Gang Ups, Shadowsteps. All of these cards fit naturally in a Mill Rogue. And when you play Mill Rogue, it's not uncommon to have a lot more cards sitting in your hand than you can use. Patches and Keleseth could sit in your hand.
Keleseth's not so hot if you don't draw it in the early game. This deck idea could be a way to overcome that weakness. If you draw it and a Gang Up early*, you could play the Keleseth and just enjoy the extra tempo to help you survive the midgame, playing as a normal mill rogue with a tempo boost. If you don't draw it until later, you could hold off and use it in the OTK combination.
*(You'd only need to run one copy of Gang Up. You could fake the second with Valeera the Hollow.)
Thing is...I've never managed to win much with Mill Rogue. And, I don't actually own a Patches right now. What do you think? Can you find a way to make this combination work?
You missed one, really important factor.
Playing Patches, Brann & Keleseth takes 3 of the 7 spots of your side of the table making it possible to summon only four 5/5 Patches which reduces your combo damage to 21.
Another thing - you Gang Up Patches but how do you imagine pulling them again from your deck having the original on the board? You will be forced to use one shadowstep on Patches.
Your idea is nice but requires some more rethinking.
Put your signature here.
Or not...
This combo would never work in Mill Rogue. Mill Rogue in itself is a sort of combo, and as such it values consistancy of getting the mill win over any secondary combo. Besides this, the combo is ruined as soon as you play a Gang Up, which you will always do as soon as possible as a Mill Rogue to ensure your deck continues it's draw engine. Note as well that this combo means you must remove Evicerate for Keleseth.
I think Sap is likely to be a larger loss than Eviscerate.
Do you think it might work with a Miracle Rogue base instead?
I would totally try this if I drew Keleseth and Patches... but that's too much dust just to try on this.
My mill deck is really a Battlecry deck amping up Blubber Barons, where I go for Mill against control decks, and Gang Up my Lance Carrier or Farseer otherwise. But while it's fun to break Exodia with mill, it just doesn't weigh in heavy enough against the Druid/Warrior/Priest going on in meta.
Disguised Toast pretty much already did this :P
Aha! I knew it was an awesome idea. :)
I ended up crafting Patches for this combo. See my deck below.