It's normal for people to hate decks and classes that are very strong and dominate the meta. That was the case with Jade Druid, Midrange Shaman, Undertaker Hunter, Patron Warrior, Secret Paladin, Pirate Warrior and now Razakus and Big Priest. I bet that there are so many players out there who used to play Pirate Warrior when MSoG came out who are now complaining about Priest Decks. I play Highlander Priest myself (feel free to hate, it won't bother me) and I really enjoy this deck, not only because Priest is my main class, but also because it's finally a REALLY good Tier 1 deck for priest, which we haven't really seen before. Therefore i don't really mind playing against Highlander Priest myself, even when I'm playing other decks like Midrange Hunter or Silence Priest. I can understand that some players are not happy about the power level of some decks right now, but imo this is because most of the players want to see theri favourite class or deck in the Tier 1 spot. But of course this isn't possible, so players start hating the decks against which they lose quite often. I personally also don't like the new Tempo Rogue deck or Murloc Paladin or Jade Druid, but i don't tell other every 5 seconds how much i hate them. Of course I sometimes complain about them or call them annoying or boring (especially after losing against them), but i accept how the meta works at the moment and I continue playing as usual.
So please just accept that Priest has some of the best decks right now and is in a pretty good spot. Eventually some cards will even get nerfed if the meta stays like this and maybe new decks will show up and supersede Priest from Tier 1.
As pointed out many times before....all of priests gameplan is to mess up the opponents gameplan, which is un-interactive and frustrating.
Besides, they are undoubtly the worst spam-emoters, worse than PW. "wow" after every played card is almost guaranteed
Messing up the opponents game plan is un-interactive.... k. Seems to me like you just explained what an interactive deck is as best you could than said it wasn't.
When you say something is 'un-interactive' that means it plays what it's going to play and it doesn't matter what the other side is doing. Good examples of this are the old Face Hunter decks pre-nerf that people literally set up bot's to play (and went to legend rank with) or pre-nerf miracle rogues that could just draw out the deck fairly early and send a one turn crap ton of damage at someone's face.
Interaction would be if your play interacts with your opponents play. Simply disabling you opponents play over and over again til you get RNG-lucky isn't. Hence, its hard to answer to this post, cause the examples lack context and the comma key on your keyboard seems to be broken....
So killing their creatures and trying to heal through their damage and survive their onslaught is not interactive?
Give me an example how it's different than any other control deck? It's the same game control warrior has played since launch.
Personally, I hate Priest, and I always hated the class, since the game launched. The reason is very different from most players. I don't hate them because they are a powerful class right now and people love hating on the top classes. I hate Priest because I hate the Stealing/Copy mechanic in this game. From Mind Vision all the way up to Mind Control, are cards I despise. It is a mechanic that punishes you for playing a deck of good and powerful cards, which considering I'm a Control and Combo player for the most part, is an extremely powerful mechanic against me.
I know that this kind of cards are really weak against Aggro and such, because their card quality on average is really low, so the impact of these stealing/copy cards is also very low. However, when your Priest opponent is Thought Stealing multiple Ragnaros and Sylvanas, and you have to deal with them all, just because you dared to play a deck with good cards, then you are fucked.
Also, something that has made my experience against the class disgusting, is that as a Freeze Mage player as main deck, I don't know it was possible, but Priest always managed to copy Ice Blocks, no matter how low the odds to get them, they would always copy them. That is why at first I started keeping Ice Blocks in the matchup, and finally after a lot of stupid games lost to that kind of RNG, along with many games lost by them stealing or copying my best cards, I just decided to not play against them.
At the moment, I do not play against Priests, I just concede whenever one gets matched with me. I also extremely rarely play Priest. I basically grinded the 500 wins for Golden and now I only ever play when I want to get some fun combo or such.
Hope that helps. I don't really have any issues with Priest being powerful, I actually find it good, since the class has never been the best in the game and now it is it's turn.
This is exactly how I feel. Whenever I say that I hate priest people always assume I'm talking about RazaAnduin which I'm not even that bothered. It's about the core of the class and how titling it is. When I started playing the game, I would just concede against priest, the games are just so unfun because of the steal mechanics. Control Priest isn't considered a strong deck but it and Big Priest are the most degenerate decks in the game imo. I rather face aggro than them
The steal mechanic is inherently triggering. They've even admitted to designing around it in the past, making steal cards, or just generally other Priest cards less powerful because it's not fun to play against. Yet they keep pushing it instead of abandoning it from the class design.
An abundance of removal with little proactive play leads to the feeling that someone is winning without actually doing anything. When you get back to the first point, that they eventually win with your cards, it's unbearable. That was pre-Standard Priest in a nutshell.
Very high level of RNG. The steal cards are littered with it. Then you have cards played like Barnes, Obsidian Statue, Kazakus, that are heavily random. Even when it was terrible a year ago, someone could high roll a couple of Resurrect effects and snowball the game.
All of that has been synonymous in the class for years. I don't think people realize that a disproportionate number of people have always hated it and that's not a result of "this is the best deck so people are going to hate it". Heck, if ladder had a class ban, some of us would have checked off Priest and not Shaman a year ago just to avoid the 1% chance of having to play against it.
Now, what puts the current deck over the top (in addition to the above): singleton decks are awful to play against. You feel completely reliant on opponent's draws and feel a diminished impact on your own plays mattering. Yet the designers "rewarded" playing them with extremely strong cards.
As pointed out many times before....all of priests gameplan is to mess up the opponents gameplan, which is un-interactive and frustrating.
That's how you win at Hearthstone, idk if you realize that or not. That isn't exclusive to Priest.
It is not "how you win a game in hs" - there is many other ways to do it actively and not only be the passive counter monster. Secondly, priest is (with very little exceptions) the only class that has the necessary tools. OP heal, steal and clear.
I figured as much. It seems you don't realize that when you're playing aggressively, you're often simply playing against your opponent's win condition. Theirs is to stabilize and turn card advantage into board advantage, and by playing aggressively, you're denying them the necessary time to do so.
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I find priest dull to play against. That's what makes it frustrating to lose to... you don't have fun playing against them, you don't gain anything in game by losing, and you actually just gave up a little bit of your life in the process. Fortunately, I beat priest most of the time. Though I still don't enjoy it!
As pointed out many times before....all of priests gameplan is to mess up the opponents gameplan, which is un-interactive and frustrating.
That's how you win at Hearthstone, idk if you realize that or not. That isn't exclusive to Priest.
It is not "how you win a game in hs" - there is many other ways to do it actively and not only be the passive counter monster. Secondly, priest is (with very little exceptions) the only class that has the necessary tools. OP heal, steal and clear.
I figured as much. It seems you don't realize that when you're playing aggressively, you're often simply playing against your opponent's win condition. Theirs is to stabilize and turn card advantage into board advantage, and by playing aggressively, you're denying them the necessary time to do so.
The thing is.. highlander priest NEVER plays for board advantage. They just stall until they can spam cards with free hero power nukes.
What's your point? That's how a combo deck works.
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People hate priest because it is the new overpowered deck, having received year after year of subtle buffs, until it is now the new Whispers of the Old Gods Shaman. Not to mention the fact that many of those buffs come in the form of legendary cards most people can't afford to play. Additionally, priest's current mechanics are frustrating to play against as they can easily heal themselves for large amounts, stomping on most aggro decks, get a quick win with a turn four Barnes,
Expect priest to get nerfed in an unsatisfactory way for all in about a half a year from now.
People hate priest because it is the new overpowered deck, having received year after year of subtle buffs, until it is now the new Whispers of the Old Gods Shaman. Not to mention the fact that many of those buffs come in the form of legendary cards most people can't afford to play. Additionally, priest's current mechanics are frustrating to play against as they can easily heal themselves for large amounts, stomping on most aggro decks, get a quick win with a turn four Barnes,
Expect priest to get nerfed in an unsatisfactory way for all in about a half a year from now.
Within half a year is the cycle rotation of MSG, Karazhan, and OldGods, Priest will be losing Dragonfire Potion, Barnes, Raza the Chained, Potion of Madness, and many more.... so don't expect to see any nerf on Priest unless Priest suddenly becomes 70-80% of the ladder and their winrate is above 55% like pre-nerf jade Druid..
Without big healing and free hero power, once Priest loses all the advantage, it will be in the dump class all over like 2016 and then people will laugh at the class again....
Everyone's favorite class needs their time to shine and people need to leave it alone... When your class is at peak, you can enjoy your moment, but you have to understand its bad days will be coming as well.
Lastly, if you hate the mechanic for it being powerful, then play the mechanic against others... This is what Hearthstone teaches you, it's the only way to learn and forget the salt how such powerful mechanic was being used on you.
I think "hate" is a strong word. However, it isn't pleasant playing against a machinegun priest that never runs out of cards and deals 2-30 damage per turn just using his hero power.
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Theirs is to stabilize and turn card advantage into board advantage
Doesn't apply. Razakus priest also really isn't a combo deck. They occasionally get the dream combo of velen mindblast smite, but it's not really built around that combo any more than Renolock was built around leeroy PO FM shenanigans. Most of the time it's just play whatever and machine gun down threats on the board, followed by the opponent's face. It's too versatile and I think the refresh mechanic should have some restriction built into it, like only triggering off spells.
Yes, it is. If it's not a combo deck then what is it? My point was that all decks win by playing against their opponent's win condition. This is not exclusive to Priest, exclusive to control, or exclusive to combo.
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Priest is just cheap and makes neckbeards feel smart for randomly stealing Tirion from my deck. For the same reason I hate playing against blue in MTG I hate Priest in Hearthstone. I would not mind it as much if they did not have seemingly unlimited removal, unlimited damage, and a consistent way to push the game into the late stages. The weakness should be stalling long enough but they always do.
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It's normal for people to hate decks and classes that are very strong and dominate the meta.
That was the case with Jade Druid, Midrange Shaman, Undertaker Hunter, Patron Warrior, Secret Paladin, Pirate Warrior and now Razakus and Big Priest.
I bet that there are so many players out there who used to play Pirate Warrior when MSoG came out who are now complaining about Priest Decks.
I play Highlander Priest myself (feel free to hate, it won't bother me) and I really enjoy this deck, not only because Priest is my main class, but also because it's finally a REALLY good Tier 1 deck for priest, which we haven't really seen before.
Therefore i don't really mind playing against Highlander Priest myself, even when I'm playing other decks like Midrange Hunter or Silence Priest.
I can understand that some players are not happy about the power level of some decks right now, but imo this is because most of the players want to see theri favourite class or deck in the Tier 1 spot. But of course this isn't possible, so players start hating the decks against which they lose quite often.
I personally also don't like the new Tempo Rogue deck or Murloc Paladin or Jade Druid, but i don't tell other every 5 seconds how much i hate them. Of course I sometimes complain about them or call them annoying or boring (especially after losing against them), but i accept how the meta works at the moment and I continue playing as usual.
So please just accept that Priest has some of the best decks right now and is in a pretty good spot. Eventually some cards will even get nerfed if the meta stays like this and maybe new decks will show up and supersede Priest from Tier 1.
People will always be hating on a class... It's the simplest way to explain why you lost.
because its too many answers, not enough interaction 4 the other player.
There is a problem with lack of counter play. Not much you can do about the infinite value anduin brings. Priest crowds out all other control decks.
Give me an example how it's different than any other control deck? It's the same game control warrior has played since launch.
Several reasons:
All of that has been synonymous in the class for years. I don't think people realize that a disproportionate number of people have always hated it and that's not a result of "this is the best deck so people are going to hate it". Heck, if ladder had a class ban, some of us would have checked off Priest and not Shaman a year ago just to avoid the 1% chance of having to play against it.
Now, what puts the current deck over the top (in addition to the above): singleton decks are awful to play against. You feel completely reliant on opponent's draws and feel a diminished impact on your own plays mattering. Yet the designers "rewarded" playing them with extremely strong cards.
CCGing since '98.
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I find priest dull to play against. That's what makes it frustrating to lose to... you don't have fun playing against them, you don't gain anything in game by losing, and you actually just gave up a little bit of your life in the process. Fortunately, I beat priest most of the time. Though I still don't enjoy it!
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People like to conplain, dunno about wold since I don't play it, but in standard there are enough good decks that do well against razakus priest.
the thing I gear is that next expansion with 9-10 new priest cards the deck will totally break cause of a large card pool.
People hate priest because it is the new overpowered deck, having received year after year of subtle buffs, until it is now the new Whispers of the Old Gods Shaman. Not to mention the fact that many of those buffs come in the form of legendary cards most people can't afford to play. Additionally, priest's current mechanics are frustrating to play against as they can easily heal themselves for large amounts, stomping on most aggro decks, get a quick win with a turn four Barnes,
Expect priest to get nerfed in an unsatisfactory way for all in about a half a year from now.
itt salty af
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Lastly, if you hate the mechanic for it being powerful, then play the mechanic against others... This is what Hearthstone teaches you, it's the only way to learn and forget the salt how such powerful mechanic was being used on you.
I think "hate" is a strong word. However, it isn't pleasant playing against a machinegun priest that never runs out of cards and deals 2-30 damage per turn just using his hero power.
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
What a nice salt thread for babies. You did a great job OP.
I have nothing against priest / priest players. Peace.
Where shall I start...
I don't hate Priest --> not everyone hates Priest --> /thread
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Priest is just cheap and makes neckbeards feel smart for randomly stealing Tirion from my deck. For the same reason I hate playing against blue in MTG I hate Priest in Hearthstone. I would not mind it as much if they did not have seemingly unlimited removal, unlimited damage, and a consistent way to push the game into the late stages. The weakness should be stalling long enough but they always do.