My opinion is a bit harsh and many people will disagree: I don't really care. Herald Volazj is fun but not very strong. My opinion is that it's not likely to be played: some people will give it a try, some will become Volazj addicts, but a majority will figure out that the card is too unstable to really be competitive. Embrace the Shadow is pure trash, even in combo priest it's often a burden. We don't like burdens. Forbidden Shaping is the best card Priest got, it's playable but not that good. Twilight Darkmender is a C'Thun card. The card is fine but I don't think C'Thun Priest to really be something interesting compared to other C'Thun decks imaginable. C'thun decks are meant to be midrange decks with vanilla minions and a finisher and this is not what Priest is good at… Only Dragon Priest is an exception since we have 2 excellent early game minions. Shifting Shade: decent card. Shadow Word: Horror: horrible. Darkshire Alchemist: Darkscale Healer [EDIT: the card is actually a less flexible Earthen Ring Farseer, since it can target, so the card is fine and by far better than Darkscale Healer] Power Word: Tentacles: Seriously? Maybe in Inner fire Priest, but the card is still too heavy. Hooded Acolyte: See above about C'Thun and Priest. The body itself is ok but ok does not make a card playable at a competitive level.
——— May 26 Edit: There has been a month since I opened this thread. So far, this is what I can say: - I was right about C'thun Priest. The deck isn't good enough to compete with other C'thun decks. Worse than that, C'thun decks aren't actually very strong (yet?).
- Darkshire Alchemist and Shifting Shade are indeed good cards. Sadly not good/interesting enough to make think: "Hey, why not building a new Priest deck?"
- I've never seen the Legendary nor Tentacles in constructed. I've seen Horror once but it's often inferior to Shadow Madness so the card has no reason to be played except in Reno Priest.
- Embrace the Shadow is actually playable. You can run 1 copy in your deck… Priest being so reliant on Auchenai's power, they sadly made the card almost interesting.
Darkshire Alchemist is incredible. Probably one of the best cards revealed in the set. For one, since you're a priest and unlikely to have many minions on board, having the healing concentrated is way better than the Darkscale Healer comparison you gave. On top of that its insane with Auchenai Soulpriest. The majority of games that you manage to pull off turn 4 Auchenai Soulpriest turn 5 Darkshire Alchemist, you're going to win.
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
And is the biggest counter for shaman, which seem to be the star of the set.
I dunno what are you asking for. They gave priest tons of survibality, a win condition and tempo. The only thing that they didnt gave us is another crazy board clear like lightbomb
Oops, my mistake on Darkshire Alchemist, I thought it could only heal your hero like healbot… Anyway it's a Priest Earthen Ring Farseer so there's nothing amazing about that.
I do think c'thun priest could potentially be good, but I agree with this analysis otherwise. A pretty disappointing set for priest players in general I'd say. I'm honestly not even sure I'd classify shifting shade as decent. Maybe n'zoth priest or some kind of grinder priest could be viable? I dunno, hard to find a place to fit these cards. Oh well, yogg-saron priest should at least provide no end of laughs.
Embrace the shadow in particular was unusually disappointing. I really enjoy building shadow priest decks, and I just don't understand how this is supposed to be useful outside of extremely inconsistent combo decks. Ok, CoH can nuke without spending an auchenai, but 4 damage to the board off 2 cards, both of which are quite bad on their own? Auchenai at least is always useful.
Priests already had enough cards to be a top tier 1 deck so it don't make any sense to give them cards that would make them even more stronger than they already are.
Priests already had enough cards to be a top tier 1 deck so it don't make any sense to give them cards that would make them even more stronger than they already are.
Priest is losing a lot, more than most classes. My real issue is the Priest Legendary just doesn't line up at all with what Priest wants to do.
Oops, my mistake on Darkshire Alchemist, I thought it could only heal your hero like healbot… Anyway it's a Priest Earthen Ring Farseer so there's nothing amazing about that.
Oh, I do think I disagree on forbidden shaping though. I think it has excellent potential, and probably an auto-include in most priest archetypes. I really need to see it in action to tell though.
They are only loosing lightbomb and velens chosen. Compare to hunter, mages, warlocks, warriors or paladins
And Deathlord, Zombie Chow, Light of the Naaru and Shrinkmeister. With no new cards to fill in those gaps. Oh and priest was only toward the bottom of tier 2 before this expansion as well.
With the removal of lightbomb, power word tentacle looks completely unplayable. 5 mana for +8 stats compared to 4 mana for +8 stats kings that pally has. I understand you can argue that it is a priest and health is more important. But the card is strictly worse than kings. I don't understand? At least give it +1 spell damage or something.
I don't play priest so I really don't know a thing but I thought Embrace the Shadows would actually be quite good of a card. just keep some healing cards/minion battlecries in your hand then use it to remove enemy minions or hit lethal early
My opinion is a bit harsh and many people will disagree: I don't really care.
Herald Volazj is fun but not very strong. My opinion is that it's not likely to be played: some people will give it a try, some will become Volazj addicts, but a majority will figure out that the card is too unstable to really be competitive.
Embrace the Shadow is pure trash, even in combo priest it's often a burden. We don't like burdens.
Forbidden Shaping is the best card Priest got, it's playable but not that good.
Twilight Darkmender is a C'Thun card. The card is fine but I don't think C'Thun Priest to really be something interesting compared to other C'Thun decks imaginable. C'thun decks are meant to be midrange decks with vanilla minions and a finisher and this is not what Priest is good at… Only Dragon Priest is an exception since we have 2 excellent early game minions.
Shifting Shade: decent card.
Shadow Word: Horror: horrible.
Darkshire Alchemist: Darkscale Healer [EDIT: the card is actually a less flexible Earthen Ring Farseer, since it can target, so the card is fine and by far better than Darkscale Healer]
Power Word: Tentacles: Seriously? Maybe in Inner fire Priest, but the card is still too heavy.
Hooded Acolyte: See above about C'Thun and Priest. The body itself is ok but ok does not make a card playable at a competitive level.
———
May 26 Edit:
There has been a month since I opened this thread.
So far, this is what I can say:
- I was right about C'thun Priest. The deck isn't good enough to compete with other C'thun decks. Worse than that, C'thun decks aren't actually very strong (yet?).
- Darkshire Alchemist and Shifting Shade are indeed good cards. Sadly not good/interesting enough to make think: "Hey, why not building a new Priest deck?"
- I've never seen the Legendary nor Tentacles in constructed. I've seen Horror once but it's often inferior to Shadow Madness so the card has no reason to be played except in Reno Priest.
- Embrace the Shadow is actually playable. You can run 1 copy in your deck… Priest being so reliant on Auchenai's power, they sadly made the card almost interesting.
We can see here the results of the Americas Spring Preliminaries. Spoiler: control priest achieves a 27% winrate.
This is not a debate on Rogue cards but rogue got 5 playable cards imho (out of 9 it's pretty huge): Xaril, Poisoned Mind,Shadowcaster, Undercity Huckster, Journey Below, Bladed Cultist. Obviously Oil Rogue is dead.
Priest is actually the best C'Thun deck probably. It has the best buffer, a huge benefit fom it and solve the problem of 2 drops.
You can no longer play pure control because of the lack of lightbomb, that makes recovering the table almost impossible.
It is true that the rest of the set is pretty meh but it is a very promising cthun contender
Darkshire Alchemist is incredible. Probably one of the best cards revealed in the set. For one, since you're a priest and unlikely to have many minions on board, having the healing concentrated is way better than the Darkscale Healer comparison you gave. On top of that its insane with Auchenai Soulpriest. The majority of games that you manage to pull off turn 4 Auchenai Soulpriest turn 5 Darkshire Alchemist, you're going to win.
Also C'Thun yadda yadda, blah blah.
Hmmm...I hadn't realised this actually...that sux...but we did get 2 awesome Randuin cards at least :)
Hooded Acolyte and Twilight Darkmender are only good in a C'Thun deck which might not be very good for Priest.
Darkshire Alchemist and Shifting Shade are the best cards they've gotten this expansion and they're not really THAT amazing.
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
And is the biggest counter for shaman, which seem to be the star of the set.
I dunno what are you asking for. They gave priest tons of survibality, a win condition and tempo. The only thing that they didnt gave us is another crazy board clear like lightbomb
Oops, my mistake on Darkshire Alchemist, I thought it could only heal your hero like healbot… Anyway it's a Priest Earthen Ring Farseer so there's nothing amazing about that.
I do think c'thun priest could potentially be good, but I agree with this analysis otherwise. A pretty disappointing set for priest players in general I'd say. I'm honestly not even sure I'd classify shifting shade as decent. Maybe n'zoth priest or some kind of grinder priest could be viable? I dunno, hard to find a place to fit these cards. Oh well, yogg-saron priest should at least provide no end of laughs.
Embrace the shadow in particular was unusually disappointing. I really enjoy building shadow priest decks, and I just don't understand how this is supposed to be useful outside of extremely inconsistent combo decks. Ok, CoH can nuke without spending an auchenai, but 4 damage to the board off 2 cards, both of which are quite bad on their own? Auchenai at least is always useful.
Priests already had enough cards to be a top tier 1 deck so it don't make any sense to give them cards that would make them even more stronger than they already are.
Oh, I do think I disagree on forbidden shaping though. I think it has excellent potential, and probably an auto-include in most priest archetypes. I really need to see it in action to tell though.
They are only loosing lightbomb and velens chosen. Compare to hunter, mages, warlocks, warriors or paladins
Not a class card, but we've got Darkspeaker for Inner Fire deck.
"Infinite" doen't mean "big" - it can be small and have no end.
There are a few nuetral cards that priest will get the most benefit from, For example, Crazed Worshipper and Twilight Elder.
Not sure if hyped yet.
Why would priest play the Tentacle.
With the removal of lightbomb, power word tentacle looks completely unplayable. 5 mana for +8 stats compared to 4 mana for +8 stats kings that pally has. I understand you can argue that it is a priest and health is more important. But the card is strictly worse than kings. I don't understand? At least give it +1 spell damage or something.
I don't play priest so I really don't know a thing but I thought Embrace the Shadows would actually be quite good of a card. just keep some healing cards/minion battlecries in your hand then use it to remove enemy minions or hit lethal early
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