This is one of my only original decks that I have created and I have been really successful with it. As a result I'd love to share it with the rest of the community!
If this season was longer there was no doubt in my mind that I could take it all the way to legendary. However due to school and personal life I haven't had enough time to grind out the ladder. I will be editing this post over time to include why I chose each and every card in the deck as well as to answer frequently asked questions from the community. Do not be afraid to ask! Post a comment asking for more information as I will be adding stuff to this post based on the information needs of the community!
Reasons for card choices and possible replacements:
2xEquality This card, along with Consecration and Wild Pyromancer, are the bread and better to any Mid-Game/Control Paladin deck. It will get you out of any sticky situation! Important to use this combo for maximum impact on the game. This card is necessary for the success of this deck, there are noreplacements.
2xHoly Light This card as well as other healing cards in this deck help you in two scenarios mostly. If you're top decking and you're behind in health, or if you're facing a rush deck. These cards make this deck still viable against the currently hunter/warlock rush meta. This card can also be used against rush deck by using Wild Pyromancer then using this card to heal which can kill minions that have 1 health while at the same time healing you. Both of which are good when playing against rush decks. I see no other direct replacement for this card. However if you're finding that you arn't getting much use out of it you could swap it for another 2 or 3 drop.
2xFaerie Dragon This card is the best 2 drop minion in the game, with Sunfury Protector being a close second. When placing this card in the deck it was due to a lack of early game I feel that this deck provided making it really hard against rush decks or even mid-game decks. When choosing the card I was really thinking on either this card or Harvest Golem. I chose this card because I lacked 2 drops(besides Sunfury) and I already had four 3 drops in this deck. The main advantage to this card is that it can not be targeted making it very useful against rogues who use Backstab or hunters who use Arcane Shot and many other spells. It provides tempo for this deck.Harvest Golemis a possible replacement for this card.
2xSunfury Protector This card is used to provide taunt to minions primarily however it is also commonly used when I have no other 2 drops on turn 2 and this card is my hand. It maintains tempo. This card could be replaced withAcolyte of Pain
2xWild Pyromancer This card goes hand and hand with Equality. Strong board clear.This card is necessary for the success of this deck, there are noreplacements.
2xAldor Peacekeeper This card is a Handlock's worse nightmare. The ability to make any minions attack reduced to 1 is very strong. There is no more explaining needed other than that! This card is necessary for the success of this deck, there are noreplacements.
1xBig Game Hunter This card in combination with Faceless Manipulator Can be like a mind control if you will. If they drop a Rag you can easily Faceless that card then big game hunter it. This card is also strong as removal on its own. This card is necessary for the success of this deck, there are noreplacements.
2xEarthen Ring Farseer This card serves a similar purpose that the holy lights serve in this deck. It stops rush decks dead in their tracks and also puts a minion on the field. What more could a Pally ask for? This card is necessary for the success of this deck, there are noreplacements.
Due to University I have not been able to fully update this post and explain why I use each card and what the possible replacements are. So I apologize for that.
I am sad to see that you've only had a 47% win rate. I don't keep statistics on this deck however it seems to perform much better than that. One quick tip I'll put in this post is to not be scarred to drop a sunfury protecter on turn 2 if you don't have a faerie dragon in your hand. In the mulligan phase I often remove all cards in order to get 1 of these 4 cards. Keeping in my hand things like consecration is also common against warlock decks. Perhaps with more practice and/or more advice on this deck your performance could go up. I will take this deck to legendary next season and collect actual results.
If you have any specific questions don't be afraid to ask me as I would love to help to see everyone on this forum be successful.
I run a very similar deck and I personally feel this deck is too reliant on heal and inaction/stall; for example, I feel that 2x Holy Light and the 2nd Guardian of Kings is a bit much and leaves the early game board completely unanswered until turn 4 or 6 at the earliest (Equality combo removal). The deck could benefit from, in my opinion, some earlier drops (Knife Juggler, Argent Protector, peacekeeper + Stampeding Kodo or Doomsayer but these recommendations may be more from a play style perspective).
I run a very similar deck and I personally feel this deck is too reliant on heal and inaction/stall; for example, I feel that 2x Holy Light and the 2nd Guardian of Kings is a bit much and leaves the early game board completely unanswered until turn 4 or 6 at the earliest (Equality combo removal). The deck could benefit from, in my opinion, some earlier drops (Knife Juggler, Argent Protector, peacekeeper + Stampeding Kodo or Doomsayer but these recommendations may be more from a play style perspective).
I understand, and respect your criticism. However Equality and Pyromancer removal can occur at turn 4. If you're facing a warlock rush deck for example, This deck provides many options for you. Turn 1 - Drop nothing - Turn 2 - faerie dragon/sunfury protector/heropower Turn-3 use a Holy light. - Turn 4 wipe board. By the 4th turn of having no resistance may times you'll be at like 23 health with them having like 3-5 minions on the board and 1 card left in there hand. Once you wipe the board at this point and the have the card advantage the game is pretty much in the bag. One thing I will agree with you on is that It still would be nicer to have more 2 drop options. However the Holy lights have been beneficial and have definitely won me games. Could you link your deck? I would ke to see how you play the paladin!
This is one of my only original decks that I have created and I have been really successful with it. As a result I'd love to share it with the rest of the community!
If this season was longer there was no doubt in my mind that I could take it all the way to legendary. However due to school and personal life I haven't had enough time to grind out the ladder. I will be editing this post over time to include why I chose each and every card in the deck as well as to answer frequently asked questions from the community. Do not be afraid to ask! Post a comment asking for more information as I will be adding stuff to this post based on the information needs of the community!
Reasons for card choices and possible replacements:
Proof of Rank 5 Down below!
Justice Demands Retribution!
@Schroom
Due to University I have not been able to fully update this post and explain why I use each card and what the possible replacements are. So I apologize for that.
I am sad to see that you've only had a 47% win rate. I don't keep statistics on this deck however it seems to perform much better than that. One quick tip I'll put in this post is to not be scarred to drop a sunfury protecter on turn 2 if you don't have a faerie dragon in your hand. In the mulligan phase I often remove all cards in order to get 1 of these 4 cards. Keeping in my hand things like consecration is also common against warlock decks. Perhaps with more practice and/or more advice on this deck your performance could go up. I will take this deck to legendary next season and collect actual results.
If you have any specific questions don't be afraid to ask me as I would love to help to see everyone on this forum be successful.
Thank you,
Nicodust
I run a very similar deck and I personally feel this deck is too reliant on heal and inaction/stall; for example, I feel that 2x Holy Light and the 2nd Guardian of Kings is a bit much and leaves the early game board completely unanswered until turn 4 or 6 at the earliest (Equality combo removal). The deck could benefit from, in my opinion, some earlier drops (Knife Juggler, Argent Protector, peacekeeper + Stampeding Kodo or Doomsayer but these recommendations may be more from a play style perspective).
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
I understand, and respect your criticism. However Equality and Pyromancer removal can occur at turn 4. If you're facing a warlock rush deck for example, This deck provides many options for you. Turn 1 - Drop nothing - Turn 2 - faerie dragon/sunfury protector/heropower Turn-3 use a Holy light. - Turn 4 wipe board. By the 4th turn of having no resistance may times you'll be at like 23 health with them having like 3-5 minions on the board and 1 card left in there hand. Once you wipe the board at this point and the have the card advantage the game is pretty much in the bag. One thing I will agree with you on is that It still would be nicer to have more 2 drop options. However the Holy lights have been beneficial and have definitely won me games. Could you link your deck? I would ke to see how you play the paladin!
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
What rank has this deck gotten you 2