As much as I hate to say it, I haven't been able to make Paladin viable lately. I had some great decks and success in past seasons, but since GvG it is pretty much dead. Silver hand recruits and Quartermaster are just so expected that it is easy to play around and it isn't all that strong anyhow. It is definitely one of the weakest classes IMO currently. You can still do OK with Tirion and a number of GvG cards but it mostly comes down to your opponent not having the right answers or else it is game over.
I got to legend with hunter a few seasons ago. After that I started playing around with druid and this season with Paladin. I get stuck at around 5 and every time I drop ranks, I get the hunter out again to make up for the last ranks. The last days I dropped to rank 7 with the paladin and today I got back to rank 3 in a few hours. Paladin feels lacking in burst/dmg to finish the opponent off. I do miss some key cards. I only have1x peacekeeper, 1x muster and 1x quartermaster and I don't have Tirion. I added with 2x swords of justice and 2x Ooze.
Seeing how good Dr.Boom is, is it worth crafting Tirion before Boom? I am afraid it just gets silenced 9/10. In matches In play now I see my opponents just keeping 1 silence in hand for a possible Tirion which I don't have:P
Even if Tirion gets silenced he's still a good body to have around. Now with GvG out people have less Meta slots in their deck so not everyone is running Ironbeak Owl just like it used to be before GvG. Eventually, if you keep getting your Tirion Silenced or easily removed this might be the opportunity to give Bolvar a shot. I still don't like him but what if you can play him turn 12 or so? If all your other threats are getting dealt with, dropping Bolvar as as 12 or more minion might be the answer...
About crafting order you have to ask yourself this : Is Paladin going to be one of the classes you play very very often? If it is then go for Tirion right away as he is (with Grommash) the best Class Legendary in the game. If not, then craft Dr Boom. It's a neutral card so you will use it more often AND it's one of the top 5 currently neutral legendary in the game so you will not regret your Dust!
As much as I hate to say it, I haven't been able to make Paladin viable lately. I had some great decks and success in past seasons, but since GvG it is pretty much dead. Silver hand recruits and Quartermaster are just so expected that it is easy to play around and it isn't all that strong anyhow. It is definitely one of the weakest classes IMO currently. You can still do OK with Tirion and a number of GvG cards but it mostly comes down to your opponent not having the right answers or else it is game over.
That's why i only run one Quartermaster in the deck, 2 is way too much. Because to get value from it you need to have 3 Dudes on the board ready to attack and then drop Quartermaster to start getting value. Right now people clear your Dudes the same way you clear Beast when you play against Hunter.
One good thing about Paladin is that most people are not used to play against it so they generally end up making mistakes because of that. Unfortunately, that's not enough to help us be a big threat on the ladder right now. I still believe that it's a very good counter to Control Warrior but you need some consistent opening hands in every game to be sure you won't get swiped out in 5 turns. It's a shame we don't have a decent burst combo like Druid has FoN + Savage Roar, that would really help to steal games.
I'm not sure I'd call Trump's Quartered deck a control deck, unless you are talking about another one?
I appreciate the discussion, I'd like to hear more on this.
Imo it's a control / combo deck. You don't 20 to 0 your opponent in 1 turn with 1 minion out like a midrange druid or mage can do, you win by controlling the board and possibly getting a good Quartermaster. I think it's the new style for control decks.
As much as I hate to say it, I haven't been able to make Paladin viable lately. I had some great decks and success in past seasons, but since GvG it is pretty much dead. Silver hand recruits and Quartermaster are just so expected that it is easy to play around and it isn't all that strong anyhow. It is definitely one of the weakest classes IMO currently. You can still do OK with Tirion and a number of GvG cards but it mostly comes down to your opponent not having the right answers or else it is game over.
What? I've tried to play paladin every damn season (level 59 hero atm) and it was godawful. This season i'm rank 5 with no effort whatsoever, the class improved dramatically with minibot/muster/quartermaster.
You just need to play it smart. Of course it's a much harder class to play then most, but it does get good results. Hopefully next weekend i'll have time to try to push for legend!
Hey, Brodos. I actually saw that deck this morning and been playing around with it. I replaced Troggzor with Dr. Boom, though, and a Zombie Chow with Seal of Light. So far it's pretty okay, but like classic Control Pal, it seems to die to aggro. Do you have any vods of you playing with it?
Got a Warrior quest as Daily so i pick up my control warrior and move along... I face 2 paladin decks in a row, both Control paladin and they were quite prepared to face Warrior lol! They were running 2 humility / Kodo combos, BGH, Harrison Jones, Tirion, Ragnaros and Ysera with Holy Light, 2 Guardian of Kings and Lay on Hands for the healing section.
Needless to say i as out of threat long before i could think of and Ysera won the game for them both times!
So like i mentionned in a previous post, i believe that Control Paladin is the perfect counter to Control Warrior ;)
Now i don't know how they go when they play against Zoo or Face Hunter...
It's a tournament deck, those tend to be different from laddering decks; besides it's Darkwonyx who always makes weird decks (did you see his combo-Warlock?) xd
Oh, I know. I'd just be curious to see it. Scarlet Purifier did some work there.
If you want some good early game synergy with SOJ and Knife Juggler i would strongly recommend using a second Muster for Battle.
Even if you don't get extra value from Juggler or SOJ you will flood the board early game to make sure that there won't be any multiple ennemies on the board by the time you get to the mid range part which will help you decide if you want to go face or dispatch a single target.
If you want an alternative to Cairne cheaper than Dr Boom you can give a try with Piloted Sky Golem.
Aggro is overpowered, simple as that. Playing control puts you at an instant disadvantage in Hearthstone, however certain classes have been deemed worthy of cards that allow them to be competitive in control. Warrior for example, with it's unbelievable removal and unreal armour gain, and to a lesser extent Priest with it's tempo swinging minion stealing.
Paladin has none of these tools. You could argue that there is healing, but in it's current form it's not very viable or just too slow and has no synergy with board control like armour does for Warrior.
Paladin is expected to play control but given no specific tools to make it work other than simply having a high mana curve. Even it's card draw favours aggro (Divine Favour).
For many months, most classes have endured the torture of aggro Hunter and so they're not having much fun either, but as Paladins we are still particularly suffering and GvG, whilst it gives us some "nice" cards, did nothing much to change this.
Blizzard are very slow to accept that their game is currently deeply imbalance and unvaried and that they don't really know what they're doing with Paladin. This may change but probably not for some time, until then we must simply be happy with the small victories: winning the occasional game against mech mage because of a perfect draw etc. these must be our equivalent of the efficient ladder climbing that hunter experiences, and maybe wallet warrior/mech mage.
Specifically re Muster and QM, yes, it took about 3 days before everyone was wise to it and now the combo being pulled off is the exception rather than the rule. Giving us a combo that requiring 1/1s to survive a turn was pretty cruel even for Blizzard, almost like a slap in the face compared to Savage Roar + Force of Nature. It does something feel like the situation Paladin is in is deliberate, or that it has a design team that plays only arena or something. Muster is still a good card generally but the combo will not win you any more games than anything else has before.
I've been having some success with Brodos' Control Paladin posted in this thread. I really don't like the play style of midrange Paladin, and it feels like in some ways I'm trying to play the class counter intuitive to what Blizzard believes should be played. Going against the grain frequently just results in headaches. The one tournament ready Paladin deck has become stagnant, it's pretty much just Faramir's list. I'm waiting for someone to really take hold of late game Paladin and try some things, because in my own experiences, I'm just getting frustrated and coming up short.
I don't know what the next control Paladin will look like, but I want to see something new.
Ok, I renounce my words in my earlier post that I had figured it out. I dropped from legend 232 to the lowest rank there is at this moment. When compared to warrior or warlock you are really handicapped.
-No tempo.
-No card draw/cycle cards except lay on hands. But it often sits dead in your hand, unless you topdeck it. It's not like that priest can draw 10 more cards/game, shieldblock, acyolyte combo's which work so much better for other classes.
-No direct removal (I know equality concecrate can work wonders at sometimes, but more times than not it is not that effective and those cards sit dead in your hand.)
-No burst, quartermaster combo is not really that great as opponents anticpiate it or save boardclear.
-Healing is kind of meah... and all too expensive. Class creatures card are bad as well. Shielded minibot is nice, but no game-changer. Tirion always get stolen silenced or killend and Harrisoned. Every class has at least one creature that is really, really amazing that it is autoincluded in every deck. Animal Companion + Highmane, SI;7, Dark cultist, keeper + Ancient of Lore etc. In my paladin deck only 10-12 are class specific, the rest are neutrals. There must be a reason for that.
I am not worlds greatest player, but after having been stuck at rank 5 for two weeks and then going to legend with hunter in one weekend it does say something about the class. In the current meta with Warrior/Handlock/Implosion zoo/mech mage and hunter, Paladin is ust not good enough. That probably also explains why all streamers who are trying to climb ranks are playing handlock or warrior. Zetalot probably the exception, so gratz to him for doing so well with priest.
This exactly.
It would be nice to get some kind of removal other than the same old two spell combo. Even a charge spell or charge minion would be fantastic. Just a little solid burst would work wonders. A mounted knight with charge would be fantastic! Druids get Force of Nature and they are a hybrid class.
I know we get Avenging Wrath but that is usually so spread out. And like you said the quartermaster muster is okay but usually you have to wait until turn eight to get the best value because most of the time no one is going to let you have any tokens in play. And then they of course sit there until your next turn.
The Aldor Peacekeeper is pretty good and the Shielded Mini Bot is a great 2 drop. But the class just seems kind of meh compared to the others.
I play Pally. Fordring is so much fun. The class has always been my favorite especially since my WOW days. But it could use something.
Yeah I've been trying the new Divine Tempo deck and like all the other Paladin decks it is "very good" on paper but it's just not got the tools to handle hunters on the aggro end and it can't compete with the unreal removal and armour of warrior on the control end.
I know that goes for shamans and druids and rogues etc. etc. too. Hearthstone really is a game of 2 classes with 2 more as "special guests", but I feel that Paladin has been the most neglected of all since launch.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
As much as I hate to say it, I haven't been able to make Paladin viable lately. I had some great decks and success in past seasons, but since GvG it is pretty much dead. Silver hand recruits and Quartermaster are just so expected that it is easy to play around and it isn't all that strong anyhow. It is definitely one of the weakest classes IMO currently. You can still do OK with Tirion and a number of GvG cards but it mostly comes down to your opponent not having the right answers or else it is game over.
Even if Tirion gets silenced he's still a good body to have around. Now with GvG out people have less Meta slots in their deck so not everyone is running Ironbeak Owl just like it used to be before GvG. Eventually, if you keep getting your Tirion Silenced or easily removed this might be the opportunity to give Bolvar a shot. I still don't like him but what if you can play him turn 12 or so? If all your other threats are getting dealt with, dropping Bolvar as as 12 or more minion might be the answer...
About crafting order you have to ask yourself this : Is Paladin going to be one of the classes you play very very often? If it is then go for Tirion right away as he is (with Grommash) the best Class Legendary in the game. If not, then craft Dr Boom. It's a neutral card so you will use it more often AND it's one of the top 5 currently neutral legendary in the game so you will not regret your Dust!
That's why i only run one Quartermaster in the deck, 2 is way too much. Because to get value from it you need to have 3 Dudes on the board ready to attack and then drop Quartermaster to start getting value. Right now people clear your Dudes the same way you clear Beast when you play against Hunter.
One good thing about Paladin is that most people are not used to play against it so they generally end up making mistakes because of that. Unfortunately, that's not enough to help us be a big threat on the ladder right now. I still believe that it's a very good counter to Control Warrior but you need some consistent opening hands in every game to be sure you won't get swiped out in 5 turns. It's a shame we don't have a decent burst combo like Druid has FoN + Savage Roar, that would really help to steal games.
Oh i'm not saying it sucks, just that the class didn't received any major help from GvG and that it has more issues after GvG than before i think.
Every class is Legendary material, given that you play the right way, have a good enough number of matches and more good MU than bad :p
Imo it's a control / combo deck. You don't 20 to 0 your opponent in 1 turn with 1 minion out like a midrange druid or mage can do, you win by controlling the board and possibly getting a good Quartermaster. I think it's the new style for control decks.
My comments refer mostly to the wild format.
What? I've tried to play paladin every damn season (level 59 hero atm) and it was godawful. This season i'm rank 5 with no effort whatsoever, the class improved dramatically with minibot/muster/quartermaster.
You just need to play it smart. Of course it's a much harder class to play then most, but it does get good results. Hopefully next weekend i'll have time to try to push for legend!
My comments refer mostly to the wild format.
Hey, Brodos. I actually saw that deck this morning and been playing around with it. I replaced Troggzor with Dr. Boom, though, and a Zombie Chow with Seal of Light. So far it's pretty okay, but like classic Control Pal, it seems to die to aggro. Do you have any vods of you playing with it?
Thank you for the deck and the advice. I don't know what I'd cut for the Pyromancer, though. Everything in it just feels so right.
If you do get a vod, I'd be the first to watch it.
Excellent, let me know when! I think I'll leave your list as is, TBK is one of my favorite cards and he's been slowly circulating back in, I think.
In the final of what? There's like 4 tournaments going on right now. Do you have a link to the vod/twitch?
What a strange deck. Pyros and Muster. It'd be nice to see a full decklist.
For what it's worth just a quick story...
Got a Warrior quest as Daily so i pick up my control warrior and move along... I face 2 paladin decks in a row, both Control paladin and they were quite prepared to face Warrior lol! They were running 2 humility / Kodo combos, BGH, Harrison Jones, Tirion, Ragnaros and Ysera with Holy Light, 2 Guardian of Kings and Lay on Hands for the healing section.
Needless to say i as out of threat long before i could think of and Ysera won the game for them both times!
So like i mentionned in a previous post, i believe that Control Paladin is the perfect counter to Control Warrior ;)
Now i don't know how they go when they play against Zoo or Face Hunter...
Oh, I know. I'd just be curious to see it. Scarlet Purifier did some work there.
Yeah i think that was pretty much something like that.
During both games i was like "how can you survive to aggro decks?!?" but it went perfectly to beat me flat out both games.
I also ran into some Priests running Lightbomb... I wasn't too pleased by that either.
It looks like more people are now teching against heavy control decks rather than just the usual Zoo / face Hunter and co.
If you want some good early game synergy with SOJ and Knife Juggler i would strongly recommend using a second Muster for Battle.
Even if you don't get extra value from Juggler or SOJ you will flood the board early game to make sure that there won't be any multiple ennemies on the board by the time you get to the mid range part which will help you decide if you want to go face or dispatch a single target.
If you want an alternative to Cairne cheaper than Dr Boom you can give a try with Piloted Sky Golem.
Aggro is overpowered, simple as that. Playing control puts you at an instant disadvantage in Hearthstone, however certain classes have been deemed worthy of cards that allow them to be competitive in control. Warrior for example, with it's unbelievable removal and unreal armour gain, and to a lesser extent Priest with it's tempo swinging minion stealing.
Paladin has none of these tools. You could argue that there is healing, but in it's current form it's not very viable or just too slow and has no synergy with board control like armour does for Warrior.
Paladin is expected to play control but given no specific tools to make it work other than simply having a high mana curve. Even it's card draw favours aggro (Divine Favour).
For many months, most classes have endured the torture of aggro Hunter and so they're not having much fun either, but as Paladins we are still particularly suffering and GvG, whilst it gives us some "nice" cards, did nothing much to change this.
Blizzard are very slow to accept that their game is currently deeply imbalance and unvaried and that they don't really know what they're doing with Paladin. This may change but probably not for some time, until then we must simply be happy with the small victories: winning the occasional game against mech mage because of a perfect draw etc. these must be our equivalent of the efficient ladder climbing that hunter experiences, and maybe wallet warrior/mech mage.
Specifically re Muster and QM, yes, it took about 3 days before everyone was wise to it and now the combo being pulled off is the exception rather than the rule. Giving us a combo that requiring 1/1s to survive a turn was pretty cruel even for Blizzard, almost like a slap in the face compared to Savage Roar + Force of Nature. It does something feel like the situation Paladin is in is deliberate, or that it has a design team that plays only arena or something. Muster is still a good card generally but the combo will not win you any more games than anything else has before.
To be fair though, QM + hero power isn't a bad play.
I've been having some success with Brodos' Control Paladin posted in this thread. I really don't like the play style of midrange Paladin, and it feels like in some ways I'm trying to play the class counter intuitive to what Blizzard believes should be played. Going against the grain frequently just results in headaches. The one tournament ready Paladin deck has become stagnant, it's pretty much just Faramir's list. I'm waiting for someone to really take hold of late game Paladin and try some things, because in my own experiences, I'm just getting frustrated and coming up short.
I don't know what the next control Paladin will look like, but I want to see something new.
This exactly.
It would be nice to get some kind of removal other than the same old two spell combo. Even a charge spell or charge minion would be fantastic. Just a little solid burst would work wonders. A mounted knight with charge would be fantastic! Druids get Force of Nature and they are a hybrid class.
I know we get Avenging Wrath but that is usually so spread out. And like you said the quartermaster muster is okay but usually you have to wait until turn eight to get the best value because most of the time no one is going to let you have any tokens in play. And then they of course sit there until your next turn.
The Aldor Peacekeeper is pretty good and the Shielded Mini Bot is a great 2 drop. But the class just seems kind of meh compared to the others.
I play Pally. Fordring is so much fun. The class has always been my favorite especially since my WOW days. But it could use something.
Yeah I've been trying the new Divine Tempo deck and like all the other Paladin decks it is "very good" on paper but it's just not got the tools to handle hunters on the aggro end and it can't compete with the unreal removal and armour of warrior on the control end.
I know that goes for shamans and druids and rogues etc. etc. too. Hearthstone really is a game of 2 classes with 2 more as "special guests", but I feel that Paladin has been the most neglected of all since launch.