This is my deck. I am currently in EU server, ranking 8 in Season 7 with this deck. I am really sick of all these deathrattle decks and I want to defeat deathrattle without using deathrattle decks myself. That's why I run 4 silences (2 Ironbeak Owl + 2 Spellbreaker). Also partly I want to make my deck gimmicky with 4 silences.
The 4 silences serve me very well in fighting Undertaker, Nerubian Egg, Taunts and other annoying Deathrattle minions. I think they are very important and strength my deck a lot. The added benefit is they can silence Dancing Swords when I don't want my opponent to draw extra card.
I am considering adding King Mukla and possibly Avenging Wrath in this deck. King Mukla should be good and I will add it if I have enough dusk. Besides, the banana buff can be countered by silence. But I am not sure with Avenging Wrath.
You're basically running the old Shockadin except without the shock. One of the things that made that deck work was the burst damage that set up the finish: 2 x Avenging Wrath and Leeroy + Blessing of Might. Without that, you're going to have to get pretty lucky to win. Against control, AOE destroys this deck so you have to work as quickly as possible before your board is wiped. Then on the other side of the coin, against other fast decks, you have to out-race them to win. In either case, it's hard to seal the deal without burst though.
In many cases the problem with silences is that they do nothing to address the body of the creature itself when compared with hard removal.
So while the extra silences are really powerful against, say, nerubian egg and undertaker they are situational in other circumstances. How valuable are they against ramp druid with Yetis, spectral knights, loatheb, black knight and ancient of lore? In most cases even using owl against an undertaker is a loss of tempo (2 mana minion fully traded for a 1 mana card) Sure you can find targets for the silence but how much does it really change the game? Similarly, two of those silences (the spellbreakers) won't come out in time to deal with early aggro starts in many cases.
As far as your specific decklist goes I would try to harness it in a specific direction. What is your goal? Rush? Mid-Range? Clearly divine favors and charge minions suggest a rush deck.
If you're already running leper gnomes and dancing swords why not just go in for the full undertaker build? As paladin you could even go the hunterish route and run mad scientists and secrets for tempo plays. If you want more of a mid game build then I feel like the leper gnomes and charge minions don't make a ton of sense and could be replaced with more efficient trading minions.
Playing pala is actually very harda, you must be full control or full aggro to do something "good". By playing 4 silences you should try to be more offensive like shockadin
This is my deck. I am currently in EU server, ranking 8 in Season 7 with this deck. I am really sick of all these deathrattle decks and I want to defeat deathrattle without using deathrattle decks myself. That's why I run 4 silences (2 Ironbeak Owl + 2 Spellbreaker). Also partly I want to make my deck gimmicky with 4 silences.
The 4 silences serve me very well in fighting Undertaker, Nerubian Egg, Taunts and other annoying Deathrattle minions. I think they are very important and strength my deck a lot. The added benefit is they can silence Dancing Swords when I don't want my opponent to draw extra card.
The reasons for having Loatheb and Dancing Swords are for aggressiveness as well as synergy with Divine Favor . I have some personal preference towards Divine Favor.
So can my deck improve?
I am considering adding King Mukla and possibly Avenging Wrath in this deck. King Mukla should be good and I will add it if I have enough dusk. Besides, the banana buff can be countered by silence. But I am not sure with Avenging Wrath.
You're basically running the old Shockadin except without the shock. One of the things that made that deck work was the burst damage that set up the finish: 2 x Avenging Wrath and Leeroy + Blessing of Might. Without that, you're going to have to get pretty lucky to win. Against control, AOE destroys this deck so you have to work as quickly as possible before your board is wiped. Then on the other side of the coin, against other fast decks, you have to out-race them to win. In either case, it's hard to seal the deal without burst though.
In many cases the problem with silences is that they do nothing to address the body of the creature itself when compared with hard removal.
So while the extra silences are really powerful against, say, nerubian egg and undertaker they are situational in other circumstances. How valuable are they against ramp druid with Yetis, spectral knights, loatheb, black knight and ancient of lore? In most cases even using owl against an undertaker is a loss of tempo (2 mana minion fully traded for a 1 mana card) Sure you can find targets for the silence but how much does it really change the game? Similarly, two of those silences (the spellbreakers) won't come out in time to deal with early aggro starts in many cases.
As far as your specific decklist goes I would try to harness it in a specific direction. What is your goal? Rush? Mid-Range? Clearly divine favors and charge minions suggest a rush deck.
If you're already running leper gnomes and dancing swords why not just go in for the full undertaker build? As paladin you could even go the hunterish route and run mad scientists and secrets for tempo plays. If you want more of a mid game build then I feel like the leper gnomes and charge minions don't make a ton of sense and could be replaced with more efficient trading minions.
Lightweight. I play Priest and Druid, exclusively, and run 2x Ironbeak Owl, 2x Spellbreaker, 2x Silence, and 2x Mass Dispel in my Priest deck, and 2x Ironbeak Owl, 2x Spellbreaker, and 2x Keeper of the Grove in my Druid deck. If I'm feeling particularly vulnerable, I run 2x of both of the pandas (Youthful Brewmaster and Ancient Brewmaster). As you might've guessed, i don't win many games.
If you have solid sources of card draw, 2 silences will be more than enough 90% of the time.
Playing pala is actually very harda, you must be full control or full aggro to do something "good". By playing 4 silences you should try to be more offensive like shockadin
The experience is everlasting.