Why would anyone play Light's Justice if not for Small-Time Buccaneer. That's a waste of a card slot in Paladin (no weapon buffs or synergies).
And I am also unsure whether Divine Favor works properly with seven 5+ mana cards. On the other hand, if you have a handful of secrets, it will be much better than Solemn Vigil.
Why would anyone play Light's Justice if not for Small-Time Buccaneer. That's a waste of a card slot in Paladin (no weapon buffs or synergies).
And I am also unsure whether Divine Favor works properly with seven 5+ mana cards. On the other hand, if you have a handful of secrets, it will be much better than Solemn Vigil.
Why would anyone play Light's Justice if not for Small-Time Buccaneer. That's a waste of a card slot in Paladin (no weapon buffs or synergies).
And I am also unsure whether Divine Favor works properly with seven 5+ mana cards. On the other hand, if you have a handful of secrets, it will be much better than Solemn Vigil.
Okay, accepted. In my opinion it'S still not worth it to waste a card only for (conditionally) adding 1 attack to a 2-drop. He could play something else like Rallying Blade or even Argent Lance . Or 1-drops like Secretkeeper , Argent Squire or Selfless Hero .
Eadric counters the Jade push after they [;ay a bunch in one turn.
Doomsayer is a crazy tempo tool. Since this deck has crazy tempo turns, if you play doomsayer and it goes off, you pretty much win the game. Doomsayer is usually played on turn two followed by Southsea Captain, or on Turn 5 followed by Mysterious Challenger.
I mean, secret dragon paladin was good before, but now . . .
MWAHAHAHAHAHAHAHAAAA
How could I not? Patches just makes everything viable.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
You have 4 pirates + patches? And only 3 different secrets? What's doomsayer doing there?
“In the midst of chaos, there is also opportunity” ― Sun Tzu
My current disaster-piece
Why would anyone play Light's Justice if not for Small-Time Buccaneer. That's a waste of a card slot in Paladin (no weapon buffs or synergies).
And I am also unsure whether Divine Favor works properly with seven 5+ mana cards. On the other hand, if you have a handful of secrets, it will be much better than Solemn Vigil.
That's pretty cool, although idk if you need that kind of a combo in a midrange deck.
Is this supposed to be aggro or control? Can't do both.
Reported for trolling. Kappa
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Eadric counters the Jade push after they [;ay a bunch in one turn.
Doomsayer is a crazy tempo tool. Since this deck has crazy tempo turns, if you play doomsayer and it goes off, you pretty much win the game. Doomsayer is usually played on turn two followed by Southsea Captain, or on Turn 5 followed by Mysterious Challenger.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild