[Competitive] Big Spell Elemental Mage
- Last updated Dec 20, 2017 (Kobolds Patch)
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Wild
- 20 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Elemental Mage
- Crafting Cost: 10560
- Dust Needed: Loading Collection
- Created: 12/1/2017 (Marin's Treasure)
- Alphalegend91
- Registered User
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Battle Tag:
Alphalegend91
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Region:
US
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Total Deck Rating
83
Please give a +1 if you like the deck and leave a comment with ideas to make it better!
Depending on what the meta is like and how many weapon decks you see, you can sub out one or both Raven Familiar for Acidic Swamp Ooze
Tons of elemental synergy to upgrade your Lesser Ruby Spellstone quickly.
Raven Familiar has a 5 out of 9 chance to draw you a big spell, or even higher chances if you keep a spellstone or glyph in your opening hand. Most aggro decks won't be running any big spells so this gives you an even higher chance to draw a card.
There are 5 big spells in the deck, all of which are board clears. This is to help stall the game as well as set up Dragoncaller Alanna for a huge turn.
Turn 6 is meant to be a huge swing turn as you can play Meteor or Blizzard into Arcane Tyrant and then follow up on Turn 7 with a Blazecaller.
All the early and mid game elementals are there to power you through into the late game against aggro until your game winning cards such as Dragoncaller Alanna and Frost Lich Jaina come into play.
Cards you should always keep in your opening hand are: Fire Fly, Lesser Ruby Spellstone, Raven Familiar, Primordial Glyph, Shimmering Tempest, and Tar Creeper.
12/3 changes:
- 2 Firelands Portal, - 2 Spiteful Summoner, - 1 Flamestrike
+ 2 Primordial Glyph, + 2 Arcane Artificer, + 1 Meteor
These changes were made to help the early game of the deck and increase the chances of beating aggro while still keeping the core finishers of the deck.
12/6 changes:
+1 Pyros
It was pointed out to me that Leyline Manipulator discounts all cards that didn't start in your deck, not just spells. So the synergy of being able to plop down a 2 or 4 mana 6/6 or 6 or 8 mana 10/10 is too good to pass up. Plus Pyros offers more value for the late game.
Update 12/20: swapped out 2 x raven familiar for 1 x Igneous Elemental and 1 x Medivh, the Guardian. Medivh creates more value in the late game and igneous elemental provides 3 elementals in 1 card to charge up your spellstone or just to ensure Blazecallercan trigger when needed.
i have some small concern but the deck looks fun so i give it a shot and a plus 1 :)
So I've been wondering and I want to hear your opinion on this, because I've been having some fun with this deck, and I included Medivh and such since the Raven kept fucking me over. Woudln't it be a good idea to actually include Open the Waygate? With all the spell generation, it would seem to be a good idea as to help close in a finisher or to regain board control. Im going to test it out to see how it goes, You can if you wish, I would love to hear your opinion
Double Raven Familiar despite the Ruby Spellstones and Primordial Glyphs? No way it is correct.
Sure, sometimes you're lucky. But what about the average result? 55% chance to draw? I'm not going to recalculate this, whatever. Even IF you're right about this, it is "2/2 for 2 mana, draw a card 50%-ish of the time". Isn't it just terrible?
no servant of kalimos, tol'vir, and steam surger?
hmm I see.
btw I'm low on dust to craft Arcane Tyrant any replacement?
and how is it for ladder plays? is it good?
Steam Surger can somewhat synergize with Leyline Manipulator by making the Flame Geyser cost 0 mana and its also an elemental so I dont think it would be too bad in the deck.
Maybe something like this could work?
Dragon's Fury is a pretty good removal spell on turn 5 if youre getting out tempoed by the opponent and have no minions on the board. Its guaranteed to clear the entire board as there only only 5+ mana spells in your deck and you could even sack some of your minions earlier in the game because keeping board control with your minions isnt really the win condition of the deck. Your win condition is keeping the board cleared with big removal spells with Medivh, the Guardian as insurance and then dropping a big Dragoncaller Alanna when you feel that your opponnent has wasted all of its removal. Im sure the deck could use some tweaking though for sure.
Don't have pyros :c
Any replacements?
Guedon maybe?
I've been enjoying this deck, priests are aggravating but when aren't they?