RANK 1 LEGEND SARONITE CHAIN GANG ROGUE
- Last updated Nov 17, 2017 (Marin's Treasure)
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Prince Rogue
- Crafting Cost: 12220
- Dust Needed: Loading Collection
- Created: 11/10/2017 (Marin's Treasure)
- BoarControl
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Hey, here's the list I piloted to rank 1 legend.
For proof check my twitter - twitter.com/BoarControl
So here are my stats - all games were played in top 50 legend EU
https://twitter.com/BoarControl/status/929091003650314241
For gameplay check my twitch channel - twitch.tv/BoarControlHS . All games were played on stream. Check out my youtube for rank 1 legend gameplay!
Card replacements
The Lich King/Cairne can swapped for tar creeper or vicious fledgling. Unfortunately legends have unique effects which means some are irreplaceable.
Why saronite chain gang?
I got the idea from Meati (https://twitter.com/MeatiHS) . They help set up for bonemare and scalebane, they are good defensive tools vs aggro, they make awkward trades for opponent and can protect your threats, while also helping you play mana efficient on turn 4 and they have great synergy with prince.
Rough Mulligan Guide
KEEP PRINCE AND EDWIN IN ALL MATCH UPS
VS rogue you keep vilespine on and off the coin
When mulliganing cards it is important to consider your curve and opponents curve
VS Aggro (aggro druid, rogue, shaman, zoolock, murloc paladin)
OFF THE COIN
FireFly, swashburglar, backstab, With edwin and prince shadowsteps become good. Deckhand is good vs aggro druid since you can avoid having a pirate for golakka. Keep captain with firely.
ON THE COIN
Same but also si 7 agent
can mulligan away swash if you already have firefly
VS Big/JadeDruid and Priest
So you need Scalebane and just in general big guys vs these, I would only keep firefly with 3/5 drop already. Swash is only a keep with southsea captain. You are looking for captain, fledgling/scalebane.
INDIVIDUAL MATCH UP GUIDE
VS ROGUE (50/50)
He who spreads the widest wins, often a double firefly hand can beat a prince one. Try to avoid playing captain on 3 unless you are trading the patches. Try to avoid using 2 damage effects on fireflys (e.g. backstab) when they can be used on 3/3's later. You can often ignore the opponents scalebane on go face on 5 also try and often playing your scalebane on 5 since the opponent can wing tempo with their vilespine. Try and keep board clear going into bonemare on 7.
VS AGGRO DRUID (unfavoured)
Need to try and deny them from spreading wide. Watch out for golakka crawler, try and use deckhand to summon patches and trade with it. try and set up taunts as late as possible since they will trade away most of your board for you
VS JADE/BIG DRUID (favoured)
You want to try and build the tallest possible board in this match up. If you do draw firefly and swash try and trade these off going into the plague turn
VS RAZAKUS PRIEST (favoured)
You will almost always lose to anduin, due to the hero power, so don't pay too much attention to playing around it. Try and play round dragonfire with scalebane and cairne. apply lots of pressure and play to your outs you will lose lots and it will be very frustrating when you do, sometimes they will draw all the one off outs.
VS MAGE (favoured)
Quest is a very basic to play, keep vile spine for doomsayer go face pop as early as possible.
Jaina ctrl - You need to make sure you have a way to deal with doomsayer (vilespine or leeroy) and try and pressure as early as possible. if they get the jaina off then you will almost always lose.
VS ZOOLOCK (favoured)
This game is decided on turns 1/2/3. If you do fall behind try to swing back with a vilespine onto a bonemare.
VS PALADIN (favoured)
KILL THE MURLOCS. pretty much this. Avoid them getting value from rockpool and megasuar. The swing point in this match up comes on turn 6 with the spikeridged steed. If the paladin can play this then they will almost always win, make sure you clear the board going into this turn
VS SHAMAN (unfavoured)
Try to hold back patches and deckhand and use them to kill off totems. Shaman has better early game tools and the potential dopple evolve on 6. try not to over invest the board into maelstrom portal and try to avoid backstabbing totems if possible, you want to trade minions into them
What would you replace Edwin with?
You cant replace edwin he is too good a card
So do you always lose when you don’t draw him? :(
Thanks for the deck! Went to rank 5 with 77%. No time to push harder though :)
hit legend yesterday with this deck, it is my favorite version of all tempo rogues right now, thanks man!
I have heard that flappy bird is not so good right now... what would you think about replacing with barnes and shaku, or barnes and a 2nd tar creeper possibly? I'm not sure how good shaku really is though tbh and not sure at all whether he is worth the dust.
votes down instead of replying.. always such a happy guy.
ha ha.
-VM8RA
why would it be bad?
I think having a lot of options is great though so you can switch cards out if you're facing a lot of one kind of deck. I don't know enough about rogue tbh though, I'm actually trying to decide whether to build it myself.
1 fledgling in rogue is far from bad in this meta imo.
thanks. Im probably holding off building my rogue deck till next meta though. Looks like there will be quite a few additions and I simply do not know yet what will need to be cut.
I guess just crafting the SI:7's and Vilespines would be safe though. Could probably get a deck off the ground ignoring the couple of legendaries I need for it (edwin, lich king and cairne)
yeah its a good idea to take it easy until next expansion and decide from there.
I don't have Prince Keleseth.
Not sure, if I should disentchant some cards for Keleseth. Is it worth to disentchant 4 Legendaries for him?
Some options would be disentchanting Swamp King Dred, Sindragosa, The Last Kaleidosaur, White Eyes, Finja, the Flying Star, The Curator....
What do you think about it?
DE'ing 4 legendaries for Keleseth is really too much of an investment in my opinion, especially since some of them are definitely playable/good. You might come to regret that decision. I know it sucks but it is better to just patiently save up.
Hey BoarControl, I want to thank you for helping me reach legend for the first time with your deck! (and with a little tweak of my own)
I want to let you know that I am giving special credit to you in my deck:
http://www.hearthpwn.com/decks/967852-rank-5-to-legend-asia-shadowstrike-prince
nice job!
Any suggestions for replacing the Pirate Pack?
nice changes you do in keleseth rogue
-1 captain +1 cold blood because I don't have it
here my 2 gameplay vs druid and keleseth warlock. enjoy :)
https://www.youtube.com/watch?v=FekDeXOuMmk&feature=youtu.be
Thanks for guide, can i add your battle tag in NA?
The only thing is Carine has the advantage of the Deathrattle. If the priest can trade 2 damage into the Roc before Dragonfire, you're out of luck. Carine is here mainly because of Cold Blood and Bonemare. The sticky body really helps.
Tar Creeper is also slightly faster against aggro decks and always has taunt, rather than the conditional effect of Roc.