Seeing Red (Finished Rank 3)
- Last updated Sep 30, 2014 (Naxx Launch)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5400
- Dust Needed: Loading Collection
- Created: 8/18/2014 (Naxx Launch)
- SlyBass
- Registered User
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- 5
- 15
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Battle Tag:
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Total Deck Rating
22
New take on an old idea for a rage deck. I didn't get audio for some reason, but here are the matches I captured.
Favorable: Warlock, Hunter, Paladin
Neutral: Warrior, Mage, Druid
Unfavorable: Priest, Shaman (Kill me twice specifically)
And oddly enough, I haven't run into a single rogue in over 50+ matches. So I don't know how this stands up to them.
I'll try to explain my thought process when playing this deck.
Early Game: Weapons. It's how you maintain board control for your smaller minions. Positive minions to have in an opening hand are Amani Berserker and Unstable Ghoul. You'll want to save your slams for card draw and maintain your minions at an injured level for Battle Rage. If you run out of cards, you're dead in the water.
Mid Game: Get your taunters up to defend your rage minions. Constantly keep their board clean with your weapons, whirl winds, and executes. However, don't over spend your resources. Going all in all the time will most definitely lose you the game. And again, your Slam must be used to draw cards. Always play your card draw options first before committing to a move.
Late Game: If you haven't won by now, your only surprise option left is Grommash Hellscream. If you've lost your board presence, and you hand size is small, it's pretty hard to come back. You need to win before it goes on too long.
EDIT: Removed 1x Fiery War Axe and put in 1x Warsong Commander. I wanted a way to score some surprise damage as another finisher other than Grommash Hellscream. This would allow for super a scary Frothing Berserker or Amani Berserker or even a Gurubashi Berserker smash.
I like the idea behind this deck, but I am having trouble in most match ups. I'll keep trying.
been playing with the raging worgens instead of the gurabashi berserkers and I think its a little better, they synergize better with the war song commander and if you can enrage them with the charge I seem to be able to get in more damage than the gurabashi before they are removed.
This time around, I removed 2x Gurubashi Berserker with 2x Spectral Knight. They stay on the board much longer. I'm also removing 2x Inner Rage for 1x Gorehowl and 1x Molten Giant.
Gurbashi Berserkers are back in, Amani berserkers out for now. It seemed to easy to remove my board after playing more, removed one inner rage as well for fiery war axe. I like to mulligan aggressively for the war axe or battle rage.
Nice deck.
Very hard vs control warrior. Seem like every warrior I face in rank have a Harrison Jones. So hard to vs against and they have ysera.
They pretty much cleared board at turn 5.
Yeah. I've found that the best way to combat them is to keep their armor as low as possible. This renders shield slam useless. Save your executes for the big baddies. You know they're coming. Save your minions and keep 2 to 3 on the board if you can. This makes them not want to use their brawl on you. Build up a hand of surprise damage as you will need it.
You need to get value out of your cards. For instance, only slam a target that rewards card draw. Trade a turn to drop an extra minion for card draw. The larger your hand, the easier the win is. You need to find the most efficient way to clear the board, but you don't want to over extend your resources to clear a board if you don't have to.
I play warrior as my primary hero. I showed my roommate this deck, and he has a lot of trouble with it. So I sit over his shoulder on how to play the deck. He plays it very tunnel visioned and doesn't think about what could happen in the turns after. You need to plan ahead. There will be games where you just don't have the answer, but those don't happen all too often.
I finished at rank 3 this past season. I was getting owned by those stupid priest aggro decks. I only lucked out once with a game where there was a loaded board on his side on turn 10. I dropped a commander and 2 frothings. Popped my death bite, dropped another whirlwind and used two inner rages on them to do 38 damage in one turn. I'll see what I can do for this deck to continue a competitive presence.
I'm going to run some testing by removing one Fiery War Axe for a Warsong Commander. Simply for surprise damage that is in addition to Grommash.
Edit: So far it's a success. I'm 7 for 7. I've played against a mid range druid, a control warrior, 2 kill me again shamans, a control priest, and 2 flavor of the season hunters. Commander came through in 4 of the 7 matches. Turn 9 I dropped a priest from 30 to -5 with the Commander and 2 frothings with a loaded board and a death's bite pop. LOVE the change.
came across your deck list looking to improve mine which is similar to yours, mine is a more aggressive build that has +2 worgen, +2 warsong, +2 armorsmith -2 slam, -2 inner rage -2 sludge and had capt greenskin instead of black knight. Mine was lacking consistency so I'm gonna try yours or use your ideas to adjust mine. Perhaps those sludge Belchers might be what I need and I could remove the armorsmiths. Anyways, i like your build.
Yeah, I found that with this play style, you just have to ignore going for armor unless it is a last resort. Those sludge belchers protect you and your minions so well. Slams work super well to get those pesky bubbles off of minions or even to bring them into weapon or execute range. Always look to get card draw. If your hand is empty, you're dead. Plus, if you lose board control, you're most likely dead as well.
If your Gurubashi Zerker is alive and you have ways in enrage it, do so and get all the damage you can, while you can.
Wouldn't Worgen be better than Amani berserker? Fits the curve better and gains windfury to deal 8 burst damage if not killed.
I have tried the worgen. It pulls removal so quick that it doesn't make sense unless I put in a warsong commander. Which, I can't decide if I should put them in or not. I'll continue to do some testing and I'll see what I can find.
I updated the deck info with some helpful advice on how to play the deck.
Bro I don't comment on decks or anything but this deck is GODLY. Went from Rank 16 to 12, and still climbing. Will update when I hit a wall. Only changes I made were both the legendaries since I don't own them. I put Loatheb in there and Illidan with equally great results.
Fun, isn't it? I would suggest getting a Grommash first. Doing a Death's Bite into the Whirlwind to trigger the rage on Grommash Hellscream is a great way to dish out 14 damage in addition to anything else you got on the board.
Also, Illidan might not be so hot in this deck due to all the AOE it has. What else do you have in the mean time as a substitute? Loatheb, however, is a great substitute for The Black Knight. One can argue even using Loatheb over The Black Knight. I personally hate taunters getting in my way. Especially when I play Druids. However, Loatheb is great against Hunters in keeping your board for another turn, which might win you the game.
Yeah I'm working on that. I will buy 40 packs soon and just pray I get it lol. I don't want to dust any of my other cards to make it.
My legendaries are:
Baron, Old Murk-eye, Feugen, Loatheb, Stallag, Illidian, Maexxna
My epics are:
Murloc Warleader and Molten Giant. Don't have much room for wiggle.
Updated deck with match up strength.