theoddone23's Highlander DemonLock
- Last updated Aug 19, 2017 (Frozen Throne)
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Wild
- 20 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 13640
- Dust Needed: Loading Collection
- Created: 8/14/2017 (Frozen Throne)
- VeePlaysHS
- Registered User
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- 8
- 37
- 38
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
720
Intro
Hello! My name is Ivona; I go by theoddone23. I am a multiple Legend Hearthstone player. I started playing Hearthstone in September 2015, and I first hit Legend in September 2016. Since then I have been entering Legend rank consistently, finishing in the top 1000 and reaching top 100 or top 200 throughout the month. My highest reached rank so far is #97, and I did it with Mid-Range Shaman. Since then, I have been a regular Legend player.
I am also a Hearthstone streamer; I stream multiple times per week with my colleague Zeronnix. You can find our stream on this link: https://www.twitch.tv/hswithtandz if you want to learn more about us and see what decks we play. Also, I invite you to like our Facebook page: https://www.facebook.com/HSwithTandZwhere you can stay in touch with us and know all about when we will stream and what decks we will play.
Also, this is our YouTube channel, where you can see all our previous broadcasts: https://www.youtube.com/channel/UCPwKrNaz6ZP_ro-8d5JezbQ
Now, about this deck! The deck is a changed version of the old Reno Warlock - but since Warlock has gotten many heals in KFT, he is not needed anymore. The deck is pretty much played in the same way, but we need to be careful about taking damage, so we survive until playing the DK card. The deck is very viable in the meta and is able to survive vs aggro, and outlast control decks, which makes it a really good choice for laddering!
I've played around 50 games with the deck - the winrate I am posting here is ONLY from last night! (86%)
Also, you are welcome to check out my Highlander Dragon Priest for KFT: http://www.hearthpwn.com/decks/900203-theoddone23s-legend-in-depth-dragon-highlander
General Strategy vs Aggro
The general strategy is mostly to survive and use various ways of healing and making taunts, so you survive until playing the Hero card. Single targets spells and AoE both do a terrific job at this, regardless of the fact that there is no more Reno in Standard. This is all there is to it; specific cases depend on the class and general gameplay.
General Strategy vs Control
You are mostly going for value minions, high stats, efficient board clear and health exhaustion of your opponent. Try to play as many demons as possible and value your minions, so you are able to call them back with the Hero card and win the game. Stay very aware of the board clears, because it can be bad if you lose the board and are never able to come back. After you play the Hero card, don't be afraid to ping face with hero power - even classes that used to be very popular counter of Warlock are now struggling, for example Mage!
General Mulligan
What to keep vs Aggro
Mistress of Mixtures, Mortal Coil, Voidwalker, Doomsayer - a must!!, Hellfire, consider also Defile and Shadow Bolt if you already have some other stuff to play early
What to keep vs Control
Voidwalker, Shadow Bolt, Twilight Drake & Mountain Giant - a must!, Kazakus, Stonehill Defender
Card explanation!
I will explain why I added a few cards in the list and how to use them properly regardless of the matchup!
Mistress of Mixtures - early game vs aggro, late game vs control (especially after going Jaraxxus!)
Mortal Coil - great cycle, but remember: it can be used to set up Defile too, not just for card draw. Remember to calculate spell damage if present on board!
Voidwalker - great early game vs aggro; good after playing Hero card since you have the taunt!
Defile - an amazing new card, allows many ways of clearing the board. Make sure you calculate properly the amount of damage you are making, especially with spell damage present. Also, yes - sometimes it can be really cool to clear with Defile, but it is not always the best way - sometimes pure trading just turns out better for you, so make sure you consider that, too!
Dirty Rat - still a great combo breaker, goes well with opponent's Doomsayer and your own Twisting Nether, Siphon soul and Blastcrystal potion!
Doomsayer - use it on turn 2 vs aggro if possible, since on turn 3 they already can deal with it. When going Jaraxxus, use it to stabilize the board control and cross safely!
Drain Soul - also great with spell power. Remember: more damage = more healing!
Tainted Zealot - use it with Lifesteal effects or Defile - the divine shield allows it to clear a lot more!
Earthen Ring Farseer - not an early game card, not even vs aggro. You want more reactive things! Use it later! :)
Stonehill Defender - a great anti-aggro card, and very valuable in control matchups. Pick based on the situation, not the pure value!
Blastcrystal Potion - late turn removal, avoid it early in the game since it really breaks the curve!
Faceless Shambler amazing with the drake and giant, but there is no need for greed - a 4/5 is also decent, especially vs aggro!
Kazakus - very situational; there is no right way to do it. Think well about what you want to get from it, don't go too greedy with potions for late game that are hard to predict, unless you are making a specific counter!
Shadowflame - spell damage also applied to it; also you can trade with the minion first and then shadowflame it (a lot of people forget that).
Twilight Drake - great early game; if you have it, try to tap so it gets larger for turn 4, but don't go too far, especially vs aggro: a 4/6 dragon is also good!
Despicable Dreadlord - a great new card, especially vs Priest, and some aggro decks! It is a nice body to revive with your Hero.
Elise the Trailblazer - a great body for turn 5, and one of the many win conditions vs control decks in late game. Make sure you don't overdraw while opening the pack - best use is after going DK, when you stop tapping for cards!
Kabal Trafficker - an amazing card that gives so much value, especially after some important removals are spent by turn 6, 7, 8... Try to keep it alive and make sure you don't overdraw with the demons! :) Also, remember: this is NOT a demon and will not come back with the Hero card (a lot of people forget that also)
Skulking Geist - enables a far better matchup vs Evolve Shaman, Jade Druid etc. Play it even if your Mortal Coil has not been played yet - it's worth it!
The Lich King - amazing body and value; mostly they are out of removals by the time you play it. Watch out for the overdraw!! :)
Twisting Nether - still a great removal, especially after Jaraxxus is played, since you can slam a 6/6 after it. Time it well and you will be rewarded!
Lord Jaraxxus - still a great card to play, especially in a Control meta. It is best to play it before the DK Hero card, since you can call back the Infernals as a battlecry! Also you will still have the weapon after you go from Jaraxxus to Gul'Dan, and you get armor too! Try to plan the stabilization, and do not miss the hero power unless you have to. Be careful with health and try to heal with the healing cards in this stage!
Bloodreaver Gul'dan - the very card that deck revolves around. Play as many demons as possible before it, and don't go afraid to go DK early, even without Jaraxxus - especially vs Mage etc. where you need the damage to both heal and deal damage to the face! Avoid trading with minions - use the ping instead. Go for minions rather than hero power if the opponent has more cards - there is time for hero power later, and board control is quite important!
Mountain Giant - great early game, especially vs control!
That's it from me - for now at least! Please upvote if you like the deck, and also make sure you visit our stream and say hi :) https://www.twitch.tv/hswithtandz
Streaming days: Mon-Fri from 19:00 to 00:00 CET
How do you deal with quest warriors? I don't stand a chance against them with this deck, besides that I got a big problem with late control decks like Jade and such, but a tips to deal with quest warriors to begin with would be most appreciated since they are the ones I meet the most of at my rank! :)
Hey :) I don't see many quest warriors, so I don't have issues with them, but they can be quite overwhelming with health. I would say go for early Jaraxxus, before he even finishes the quest (after that is too late because of all the damage) and try to beat him the old way, with a lot of minions :)
Do you have a suggestion for a Kazakus switch? A second large removal, or is the whole point to bring back minions with it.
It is hard to replace it - I wouldn't go for any more removals, I'd rather play a weapon removal instead :)
Hey :) As you can see, there were only 6 games recorded on my deck tracker since I played the rest of the games on other PC's without deck tracker, and phones as well. That is why I wrote the rough number of my games.
I posted my rank as a Legend proof and proof of viability in the Legend meta, so I would say that the rank is quite important :)
But I will post the rest of the winrate updates once I play the deck some more (currently I am testing about five decks).
But thanks for the feedback!
Great deck! From 18 to 14 in a win streak for now, it's low ranks but works beautifully, don't know why this deck has no upvotes at all, best control warlock so far
Thank you so much, I'm glad it's working :) the deck is quite new so hopefully more people get to see it soon :)
I built a demonlock with Krul the Unshackled and Bloodreaver Gul'dan, similar to this one but with more demons. It's a lot of fun and good as well! I'll post it at some point. Turn 9 krul, turn 10 bloodreaver is GG!
Yeah it is! Nice, keep it up! :D
Could you add some information about your experiences againist classes and archetypes? Which of them are favorable for this deck?
I will add the info very soon - the reason why I haven't yet is because the meta is so unstable and all sorts of decks are being played that it would take days to describe all of them :D plus I want to add the most reliable information about known and common archetypes that people will find useful! :)
It can be added, I don't have it so I didn't put it in, but it is a welcome choice :)
replacement for Elise the Trailblazer ?I really want to try this one
Oh she is not needed, it is just a tech choice :) you can run some weapon removal or silence, like Harrison, Ooze, Spellbreaker etc. :D
is lord jaraxxus replaceble?
He is quite important and very unique in the game, but it is not needed of course :) you can try with Harrison for a weapon removal, that's the first thing I would put in the deck if there was free space :)