Market : Legacy Elemental Shaman
- Last updated Apr 18, 2024 (Whizbang Paladin Changes)
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Wild
- 25 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Elemental Shaman
- Crafting Cost: 10200
- Dust Needed: Loading Collection
- Created: 7/5/2017 (Un'Goro Launch)
- market_show
- Registered User
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- 9
- 64
- 77
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
0
Best Rank : Legend
Deck Type : Midrange
Win Condition : Board Control & Elemental Synergy
Golden Cards : 30/30
Mission: Bru'kan harnesses the legendary power of the Elements, to fight Tamsin and protect his friends!
Intro
Hello, i am MarketShow a F2P wild format player. I play Hearthstone since after beta, but this was the first season i had time to pursue the Legend Rank. And i got there thanks to Elemental Shaman.
This deck had a general 63% win-rate form rank 18 to legend. It took me around 220 games to advance to the legend rank. I think this is a fun deck to play without being really expensive. If the deck gets attention i will write the other parts of the guide.
Proof of Legend
[img]http://i.imgur.com/a/5dYNO.png[/img]
Strategy Guide
vs Token Druid (Favorable):
- Keep their board empty until the run out of steam.
- Do not use your AOE for clearing small boards.
- Keep [card]Lightning Storm[/card] for Living Mana.
- Use Devolve against their buffed board or Living Mana.
vs Jade Druid (Not Favorable):
- You need to keep board control and finish them before they play all the Jade Golems.
- Keep Hex for Fandral Staghelm - Aya Blackpaw - Gadgetzan Auctioneer.
- Play around Primordial Drake.
vs Mid-Range Hunter (Favorable):
- You need to keep board control and eventually kill them as you have a heavier deck.
- Keep Hex for Savannah Highmane.
vs Reno Mage (Not Favorable):
- Keep Hex for their big threats.
- Play around Duplicate on Reno Jackson.
- Do not overflow the board.
vs Freeze Mage (Not Favorable):
- Keep your heal for their Alexstrasza turn.
- Do not overflow the board.
- Try to set them at 1 hp.
- Use Hex and Devolve against Doomsayer.
vs Secret Mage (Even Odds):
- Play around their secrets as much as possible.
- Try to set them at 1 hp.
- Use Hex and Devolve against their Ethereal Arcanist.
vs Recruit/Secret/Mid-Range Paladin (Favorable):
- Keep clearing their board.
- Keep Hex for Tirion Fordring
- Use Hex and Devolve against their buffed minions/murlocs.
- Late game win, with Jade Golems.
- Play around Sunkeeper Tarim.
vs Inner Fire Priest (Favorable):
- Use Hex and Devolve against their buffed minions.
- Keep Hex for Lyra the Sunshard.
- Play around OTK of a big health minion.
- Keep their side of the board empty at all times.
vs Reno Priest (Not Favorable):
- You need to keep board control and remove their threats hoping that our Jade Golems will eventually out-value them.
- Keep Hex for their big threats.
- Do not overflow the board.
vs Dragon Priest (Even Odds):
- You need to get and keep board control.
- Use Hex and Devolve against their buffed Dragons.
- Late game win as we have mush more threats.
vs Miracle Rogue (Favorable):
- We need to get board control to win.
- Use Hex and Devolve against their Edwin VanCleef and Gadgetzan Auctioneer.
- Play around their burn turns.
vs Token Shaman (Favorable):
- Try to keep their side of the board clear . Always beware of Bloodlust lethal.
- Use Hex against their Evolve turn.
- You should be able to out-value them late game.
vs Control Shaman (Not Favorable):
- Try to play as much around of Spirit Echo as possible.
- Use Hex and Devolve against their Deathrattle minions.
- Do not overflow the board.
vs Aggro Shaman (Favorable):
- Keep clearing their board.
- Use Hex and Devolve against Flamewreathed Faceless and Aya Blackpaw.
- Late game win.
vs Malygos Shaman (Even Odds):
- Jade Golems eventually out-value them.
- Keep Hex for Malygos.
- Do not overflow the board.
- Keep having a board presence and pressure them.
vs Renolock (Not Favorable):
- You need to keep board control and remove their threats until the Jade Golems arrive.
- Keep Hex for their big threats.
- Do not overflow the board.
- Play around Twisting Nether.
- Use Hex on their early Mountain Giant.
vs Zoolock (Favorable):
- We need to get board control to win.
- Use Hex and Devolve against their buffed/adapted minions.
- Play around Leeroy Jenkins +Power Overwhelming OTK.
vs Pirate Warrior (Favorable):
- You just need to stay alive until the late game, so taunts are vital.
- Maelstrom Portal is good against their opening turn.
- Keep Hex or Jade Lightning for Frothing Berserker .
vs N'Zoth Control Warrior (Favorable):
- Use Hex and Devolve against their big minions.
- Play around Primordial Drake, Brawl and Sleep with the Fishes combos.
vs Dragon Warrior (Even Odds):
- You need to be ahead on the board in order to win.
- Play around Primordial Drake and Deathwing.
vs Taunt Warrior (Favorable):
- You need to get board control and kill them before they abuse their quest hero power.
- Use Hex on their big minions and especially Direhorn Hatchling.
- Do not overflow the board.
Mulligan Guide
General Options:
Always keep Jade Claws and Fire Fly. If you have a good 1 and 2 turns, then always keep Lightning Storm.
vs Druid:
Secondary options in priority order are :
vs Hunter :
Along with the general options you may keep :
vs Mage:
Along with the general options you may keep :
Secondary options in priority order are :
vs Paladin:
Along with the general options you may keep in priority order:
vs Priest:
Along with the general options you may keep:
vs Rogue:
Along with the general options you may keep in priority order:
vs Shaman:
Along with the general options you may keep in priority order:
Secondary options in priority order are :
vs Warlock:
Along with the general options you may keep in priority order:
Secondary options in priority order are :
vs Warrior:
Along with the general options you may keep in priority order:
Secondary options in priority order are :
you are the worst roper i have ever seen .... this is just stupid
So far I'm having great success with your deck. And the best part is that it's relatively cheap, when compared to other decks.
I am so happy to hear that it works for you too. I hit rank 5 with it this month. I hope i have the time to get it to legend again. :)
good luck ;) (and also your deck needs more attention)
cool deck, but if i were you, i would put more of the strong wild cards
like tunnel trogg and totem golem, brand bronzebeard etc
Hello Kovachut, thank you for your reply. You have some really interesting ideas. The truth is in order to play the strong cards you suggest, i would probably left out the Jade package. But the Jades are quite strong now because they give you the chance to win a heavier deck.
I believe that if the meta swifts, your approach might fit better.
you could cut 1 hot spring for him
There is no spamming at all, feedback is most valuable. You are right that the card draw is kinda sort. We have four discover cards in the deck that help us with that, but maybe [card]Ancestral Knowledge[/card] is even better. I had Brann Bronzebeard in my mind too. I am sure that with so many battlecry minions the value would be great.
Thank you for your time, i will surely try your suggestions!
yes, we have card generating minions, but, trust me, card draw won't feel useless
in standard i go with the totems, however very often i spend 3 mana and the result is just cycle (because my opponents easily kill them) and I would do anything for a shaman Arcane Intellect
with Brann Bronzebeard you will see how fast you make those golems big, the elementals also seem very strong with a double battlecry
and you are welcome :)
[edit] and if this is how the wild legend deck can look like, then i might give wild a try (normally I the wild epics and legendaries break my dreams :D)
thx for the detailed MU strategies, I'm an ordinary standard player and I had absolutely no knowledge on what kind of decks are good and what to expect
not to expensive and fun to play +1