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Market : Legacy Elemental Shaman

  • Last updated Apr 18, 2024 (Whizbang Paladin Changes)
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Wild

  • 25 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Elemental Shaman
  • Crafting Cost: 10200
  • Dust Needed: Loading Collection
  • Created: 7/5/2017 (Un'Goro Launch)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    0

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Win Rate : 68% (0%)
Best Rank : Legend
Deck Type : Midrange
Win Condition : Board Control & Elemental Synergy
Golden Cards : 30/30

Mission: Bru'kan harnesses the legendary power of the Elements, to fight Tamsin and protect his friends!

 

Intro

Hello, i am MarketShow a F2P wild format player. I play Hearthstone since after beta, but this was the first season i had time to pursue the Legend Rank. And i got there thanks to Elemental Shaman.

This deck had a general 63% win-rate form rank 18 to legend. It took me around 220 games to advance to the legend rank. I think this is a fun deck to play without being really expensive. If the deck gets attention i will write the other parts of the guide.

Proof of Legend

 [img]http://i.imgur.com/a/5dYNO.png[/img]

 Strategy Guide

vs Token Druid (Favorable): 

vs Jade Druid (Not Favorable): 

vs Mid-Range Hunter (Favorable): 

  • You need to keep board control and eventually kill them as you have a heavier deck.
  • Keep Hex for Savannah Highmane.

vs Reno Mage (Not Favorable): 

vs Freeze Mage (Not Favorable): 

vs Secret Mage (Even Odds): 

vs Recruit/Secret/Mid-Range Paladin (Favorable): 

vs Inner Fire Priest (Favorable): 

  • Use Hex and Devolve against their buffed minions.
  • Keep Hex for Lyra the Sunshard.
  • Play around OTK of a big health minion.
  • Keep their side of the board empty at all times.

vs Reno Priest (Not Favorable): 

  • You need to keep board control and remove their threats hoping that our Jade Golems will eventually out-value them.
  • Keep Hex for their big threats.
  • Do not overflow the board.

vs Dragon Priest (Even Odds): 

  • You need to get and keep board control.
  • Use Hex and Devolve against their buffed Dragons.
  • Late game win as we have mush more threats.

vs Miracle Rogue (Favorable): 

vs Token Shaman (Favorable): 

  • Try to keep their side of the board clear . Always beware of Bloodlust lethal.
  • Use Hex against their Evolve  turn.
  • You should be able to out-value them late game.

vs Control Shaman (Not Favorable): 

  • Try to play as much around of Spirit Echo as possible.
  • Use Hex and Devolve against their Deathrattle minions.
  • Do not overflow the board.

vs Aggro Shaman (Favorable): 

vs Malygos Shaman (Even Odds): 

  • Jade Golems eventually out-value them.
  • Keep Hex for Malygos.
  • Do not overflow the board.
  • Keep having a board presence and pressure them.

vs Renolock (Not Favorable): 

  • You need to keep board control and remove their threats until the Jade Golems arrive.
  • Keep Hex for their big threats.
  • Do not overflow the board.
  • Play around Twisting Nether.
  • Use Hex on their early Mountain Giant.

vs Zoolock (Favorable): 

vs Pirate Warrior (Favorable): 

vs N'Zoth Control Warrior (Favorable): 

vs Dragon Warrior (Even Odds): 

vs Taunt Warrior (Favorable): 

  • You need to get board control and kill them before they abuse their quest hero power.
  • Use Hex on their big minions and especially Direhorn Hatchling.
  • Do not overflow the board.

  Mulligan Guide

General Options:

Always keep Jade Claws and Fire Fly. If you have a good 1 and 2 turns, then always keep Lightning Storm.


vs Druid:

Secondary options in priority order are :

  1. Stonehill Defender
  2. Devolve
  3. Maelstrom Portal
  4. Tar Creeper

vs Hunter :

Along with the general options you may keep :

  1. Maelstrom Portal
  2. Tar Creeper
  3. Devolve

vs Mage:

Along with the general options you may keep :

  1. Devolve
  2. Hex

Secondary options in priority order are :

  1. Tar Creeper
  2. Stonehill Defender
  3. Hot Spring Guardian

vs Paladin:

Along with the general options you may keep in priority order:

  1. Maelstrom Portal
  2. Tar Creeper
  3. Devolve
  4. Stonehill Defender

vs Priest:

Along with the general options you may keep:

  1. Devolve
  2. Hex
  3. Stonehill Defender
  4. Tar Creeper

vs Rogue:

Along with the general options you may keep in priority order:

  1. Maelstrom Portal
  2. Hex
  3. Devolve
  4. Tar Creeper

vs Shaman:

Along with the general options you may keep in priority order:

  1. Stonehill Defender

Secondary options in priority order are :

  1. Devolve
  2. Tar Creeper
  3. Maelstrom Portal
  4. Hot Spring Guardian
  5. Hex

vs Warlock:

Along with the general options you may keep in priority order:

  1. Devolve
  2. Stonehill Defender
  3. Tar Creeper

Secondary options in priority order are :

  1. Hex
  2. Maelstrom Portal

vs Warrior:

Along with the general options you may keep in priority order:

  1. Tar Creeper
  2. Stonehill Defender
  3. Maelstrom Portal

Secondary options in priority order are :

  1. Hot Spring Guardian
  2. Devolve
  3. Hex