TOP 100 Legend - New Age Control Warrior
- Last updated May 17, 2017 (Un'Goro Launch)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 9100
- Dust Needed: Loading Collection
- Created: 5/13/2017 (Un'Goro Launch)
- Titan_Hs
- Registered User
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- 11
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- 70
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Battle Tag:
twitch.tv/urkoth
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Region:
N/A
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Total Deck Rating
2188
Ahoy friends! This is the list I used to climb to top 100 legend after experimenting with decks and builds. - Proof - I love playing playing control warrior and think that it's one of the best performing decks in this meta. And I do think it's better than the quest warrior.
The reason for control warrior performing so well is the current state of the meta. I will go a bit more in-depth about it during the match-up discussion.
Match-ups:
Mage: Favored. We can win through armor gain whether it is the control or aggro version. Be careful though, mage decks are pretty strong right now.
Hunter: Favored. They can win if we don't have an answer if they go for a big hyena during the early stage. Otherwise it's easy for us, clear their stuff and win.
Rogue: Unfavored. Just like any deck that doesn't go straight face from turn one, we are unfavored against the quest rogue. Game strategy is waiting for Blizzard to nerf it. Games are still winnable if we pressure them a lot and lethal with Gromm or silence the Igneous Elemental . We are favored against miracle rogue though.
Paladin: Favored/Even. Paladins are tough but with our Gluttonous Ooze and Spellbreaker techs we are in a really solid spot against them. Save the Ooze for Tirion Fordring!
Druid: Favored. We are in a greeeeeat spot against them! Especially with double Whirlwind and double Sleep with the Fishes. Their only way to win is double innervating a threat on turn 1 that we can't answer.
Priest: Favored. It's the silence priest most of the time and if we remove their minions early on, we're in a good spot. Brawl can also be a good card in this match-up.
Shaman: Favored. We have enough removal against the bloodlust version. I met only a few controlish versions and won those games.
Warrior: Taunt even, pirate favored. Be proactive against the taunt version. We have enough removals and life gain against the pirates so it is a pretty easy win for us most of the time.
If you have some questions, comments, suggestions etc, post them bellow or ask on my stream where I play these kind of decks competitively twitch.tv/urkoth
EDIT: Since you awesome people gave some love for this awesome deck, let's include some mulligan and playstyle tips!
Mulligan:
Fiery War Axe is a keep against everything and the most important early game card. You don't have to mulligan hard for it though.
Whirlwind is good against token classes, Ravaging Ghoul is better to keep though.
Acolyte of Pain is good versus control since the games usually don't go to fatigue anymore, so drawing cards from it gives us more proactive options. It's still good in other match-ups, saving one in the starting hand is fine most of the time.
Armorsmith is hard to remove early so it's usually a fine keep vs aggro. She represents a win condition condition with whirlwind effect against mages, so save her for a big armor gain turn against them.
Sleep with the Fishes is not a keep usually but can be useful if our opponent plays lots of minions early on and we do have a lot of activators for it. I do think that it's not correct to keep it most of the time.
Alley Armorsmith is a fine keep against mages if we already have early game cards next to it, especially Fiery War Axe.
Execute is a fine keep against priests.
Gluttonous Ooze is good against warriors and paladins, though it should be saved for Tirion most of the time. I even sometimes keep it against mages if I'm expecting early Medivh.
Grimestreet Informant is not a keep even though he can be played on turn 2. He excels at late game or even mid game.
Trust your guts and enjoy the deck!
Hey! Just came to say that this deck is really sweet! But sometimes it just feels so miserable to play against control paladins and quest rogues. Sometimes I just want to concede when I face them but I know that's probably not the right mindset. Other than that hope you have more continued success!
Glad you like it, clickmeok. We can beat paladins though and quest rogue is just a terrible design that we can only hope it gets nerfed.
Сontrol Mages with secrets just smash this warrior without any chance to win.
They just go face face face with all spells untill you die.
That's why our game-plan against them is stacking armor and saving armorsmiths for big whirlwind turns to gain armor(as I said in the guide), sagdey56. I farmed so many mages to top 100 and beyond.
0 - 7 with this deck. Played against two greedy n'zoth paladins, two quest rogues and three jade druids. Deck is fine and super fun to play but i guess i am just consequently fucked by the worst counterdecks possible every time i play control warrior.
What do you think about Alexstraza here? Seems to be helpful against burn mages and aggressive decks.
Holy Molly PanTomasz, that's so unlucky. I feel you bro, I would be mad if that happened to me. Alexstrasza is not necessary, we are already favored against them. I do think that Alexstrasza is a solid choice for control warrior decks though!
Is there a possible sub for Grommash Hellscream?
I haven't thought about it and nothing comes to my mind, brosNgaming. Try some late game drop or another Grimestreet informant.
Gotcha, I guess I'll need to craft him if I want to play Control Warrior at all
I made a control warrior list (not on this site) a while ago, in which I eventually cut Grommash for King Mosh. Surprisingly, it worked really well!
Because this deck runs 2x Whirlwin, 2x Ravaging Ghoul and 2x Primordial Drake, it suits this deck just as well. If you have King Mosh, I 'd recommend its inclusion.
He's another that I'd like to get but don't have. I may eventually get him through crafting or a pack, but I'm saving up some dust right now (I used a lot on Control Paladin/Shaman)
OP
Forgot to mention in your guide that Jade Druid is a pretty bad match-up; you only mentioned the token variant.
They are hell for any control deck, potato beleren. There aren't many of them on the ladder so I didn't want to mention them.
The deck is in the optimal form, at least for me. You can experiment or ask for the opinion about the card that you want to replace, Masterbosslord.
Hey man, nice deck, although I have to say that I don`t agree on the favoured/even part versus Quest Warrior and Paladin. Both matchups are unfavoured (Paladin only slightly) for me over the last one to two weeks.
Otherwise the deck is running good against specific stuff for sure, while others (Jade Druid or Quest Rogue) killing it due to obv. reasons. Feels good when you can beat one of those :P
Some gameplay: VOD Control Warrior
Nice video Furo, glad you like the deck.
gG OrangePhoenuix, I also missed control warrior so much during the Mean Streets of Gadgetzan!
Try the second grimestreet informant, Pinapo.
Something not mentioned in the guide that is very important in the current meta is saving your Fiery War Axe versus token shaman and token druid! No matter what warrior deck you are playing, they know you are running two copies of Fiery War Axe. Because of this, save it for after they play Bloodsail Corsair (It removes 1 durability from your weapon!). Or, save it until they think you don't have the Fiery War Axe in hand and play Viscous Fledgling if it's druid or a Flametongue totem if it's shaman.
Amazing deck by the way, love running a Grimestreet Informant in control warrior ^.^