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OTQuest Lock

  • Last updated May 3, 2017 (Un'Goro Launch)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Discardlock
  • Crafting Cost: 6640
  • Dust Needed: Loading Collection
  • Created: 5/3/2017 (Un'Goro Launch)
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General

A simple idea, though I dusted Deathwing a long time ago and am unable to test myself.

I did like the Warlock quest reward and loved the idea of a never ending tide of Imps, but I despised the discard mechanic. What's the best way to remove the randomness? Discard the whole hand!

The idea is to simply play for control of the board until turn 9 in which you play the quest and turn 10 to drop Deathwing, instantly complete the quest and start flooding the board. This is a bit of a prototype at the moment and is open to changes.

Current changes being considered

Looking to get Clutchmother Zavas into the deck along side a Coldlight Oracle. What this will mean is that ideally on turn 8 you will be able to play The Curator to pull Clutchmother, Coldlight and Deathwing together. Turn 9 is to play the quest and the coldlight to ensure you have enough in hand to complete the quest when on turn 10 you drop Deathwing.

In an ideal world you will end up with a portal in hand for next turn, a 4/4 Clutchmother  to play and 2 Silverware golems alongside Deathwing himself on board. If only RNG blesses you!

After a short test with a friend, a Malchezaar's Imp will also cause you to draw for every discard Deathwing makes. If he can be put into the deck also, a turn 9 play would ideally be quest, coldlight and imp so that on turn 10 you clear the board, complete your quest and refill your hand!

I appreciate any thoughts, I hope you find the deck fun!