How to beat Heroic Maexxna using Face Hunter
- Last updated Jul 2, 2015 (Blackrock Launch)
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Wild
- 12 Minions
- 16 Spells
- 2 Weapons
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Maexxna
- Crafting Cost: 2460
- Dust Needed: Loading Collection
- Created: 7/22/2014 (Naxx Launch)
- user-15994713
- Registered User
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- 5
- 8
- 21
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Battle Tag:
2689
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Region:
EU
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Total Deck Rating
1421
PSA: As I've just come to realize she runs Oozes! I feel like the Eaglehown Bow is still a very efficient way of putting damage, I will see if there's a need to make changes accordingly though!
Hey guys! I just beat Heroic Maexxna and I want to share this really well working deck with you. Even though the Heroic bosses have 45 Health, Maexxnas ability to toss 2 minions back to your hand for free left me with the conclusion that rush is the only logical approach, thus I created a Hunter deck, tweaked it a little and had success twice now!
Warning: The following paragraphs, inevitably, contain spoilers regarding Maexxna, if you have not faced her yet you might want to stop here!
General Strategy:
So, let's kick this off. As mentioned, the main perk of Heroic Maexxna is the ability to bounce back whatever you play for 0 mana. That makes it really hard to justify playing anything but charge creatures, you'd have to play at minimum 3 creatures per turn to develop any kind of board. Another thing to abuse is the fact that she Starts with, and further develops Haunted Creepers. In how far does this benifit you? Well, this is where we determine the first card you want to mulligan for:
The Explosive Trap will help you get rid of the Haunted Creepers and turn them into Spectral Spider tokens. These, you want to keep on the field as long as you can afford to, since it will give you incredible value using the second card you will dig for:
The reasoning is simple, the AI seems to be programmed to ignore the little threads and only dispose of big minions and minions that buff. So, your hounds or at least most of them, will usually stay on the field. This will enable your Kill Commands to be Fireballs on steroids, they should, in almost any case hit Maexxna directly, as you will be in need of quite some burn to get rid of 45 Points of Health. Do see, however, that Maexxna will aim to get rid of Timber Wolf, so use them efficiently!
Well, the rest of the deck is pretty self explanatory, Tracking helps you thin out the deck and dig for your answers really well, flare does so as well, but I personally only chose one of them since you prefer to use all your mana dealing damage if you can. Flare is just a slower Tracking in that regard. Charges go to the face, Leokk can be used after unleashing hounds if it's bounced back to your hand, a free Huffer mashine is really nice as well. Misha is largely useless, unfortunately, but I figure that's a risk one has to take.
What you have to be careful about:
Maexxna will, if you successfully fill her board with tokens, hardly be able to play any minions anymore. 2 minions seem to come out very often though, one of them evidently scripted. First there is the Sludge Belcher. This is a card you'll pretty simply just have to dispose of, you can use Hunters Mark, Leeroy Jenkins (He will not get the Whelps when his field is filled), or whatever fits your needs. Beware of taking the damage to the face though, since you will mostly not take care of her minions and take quite some damage already.
Then, she will also play a Sea Giant if she's able to. This following part is one I'm still not 100% sure about, bu the two times I've ran into the situation Maexxna actually did not hestitate to run in Sea Giant first, even if you have a trap. So aside from saving a Hunters Mark and straight up removing it another option is to let it run into a Misdirection. Whatever it hits, you will have been saved from 8 points of damage. If the Giant hits Maexxna you just about win there, if your previous turns went in any way well the damage should be enough!
With all this said, bad draws or Animal Companion RNG will give you an increasingly harder and harder time winning this fight. You can never be sure what exactly Maexxna will do, the only thing you know is she will use her hero ability at the start of each turn. Thus, a deck like this is generally the best strategy to be the victor in the battle against Maexxna! If you have any questions feel free to ask them here or add me in Hearthstone, Vijce#2689 on EU Servers!
Alrighty guys, video of how this deck works against Maexxna is up and running!
Not a bad deck, but it just didn't work until I removed the bows and the animal companions, replacing them with Voodoo Doctor and Earthen Ring Farseer. At that point I got a god draw and the changed cards didn't matter at all. Figures.
IT WORKED! After 20 tries, but worked :D
I beat it my 3rd try. It is a pretty decent deck.
Do you actually get anything for beating them on heroic? Or is it just a hey i beat it on heroic bragging rights?
Cardback at the end of the season.
Cardback after completion of all heroics (not season - season is a different back)
Beat it first attempt, not sure I would have if I hadn't drawn explosive trap and UTH early however. If you don't get either card early, concede and try again it saves time.
Deck is great, but sad Maexxna proves RNG HAS to be in your favor.
I had a very similar strategy. I played a rush hunter and got pretty lucky with RNG i guess. but I basically used explosive trap to fill her board with 1/1 spectral spiders. followed up with unleash the hounds and made sure NOT to kill off those spiders, just rush to the face. For whatever reason she won't directly attack the hounds, just sap them (which is totally fine since they charge. But since her board is full of 1/1's, she can't summon more deadly threats.
again, I got lucky because she sapped my timber wolfs/dire wolf alphas to prevent her from thinking to remove them. After a few turns she was done :)
Just beat maexxna first try on heroic with this. Awesome deck +1
yup this is exactly how you do it. got it second try using face hunter. If the ai ever killed any of your hound tokens this would be impossible, but it never will.
Worked for me. I found you have to get a little lucky, or at least get decent draw off in the early game. At some point you'll need to Explosive Trap to buy yourself a turn of not taking the full 7 damage, but then you'll need to have the stuff in-hand (Hunter's Mark, etc) to take out the taunts and giants she'll replace them with afterwards. Getting Leeroy out on turn 4 is very helpful as well.
IT WORKS! Did it 2nd try. Only sub was 2 Voodoo Doctor instead of 1 misdirection and 1 wolfrider. They can REALLY save your game. Another tip: she always attacks with the most powerful minion 1st, so MD always work good (keep at least 1). In my win I started with the UTH but only drew explosive trap turn 6. Even then I won, so don't give up before that.
On my 32nd try at the moment. Not sure why I can't make this deck work. I feel like I suck pretty bad! I am only a level 12 in ranked so perhaps that is why.
Worked for me on my 4th try or so. Thanks for the guide!!
For those having issues with this deck you can add in 2 earthen rings and a priestess of elune
Thanks a lot man! Really helped me out. ;)
Guys, WTF, I was going to destroy her, i had 11 hp while she only had 4 spectral spiders on the board when she summoned KING KRUSH.
Yep, she runs King Krush so be careful about that, it really surprised me!
afaik she doesn't run King Krush but she does run Webspinner so you got kinda unlucky I guess ^^