[Wild Un'Goro] Awaken; Reno N'Zoth Control Priest
- Last updated Apr 11, 2017 (Un'Goro Launch)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Priest
- Crafting Cost: 17840
- Dust Needed: Loading Collection
- Created: 3/16/2017 (Aggro Downfall)
- ConnoFear
- Premium
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- 5
- 32
- 32
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Battle Tag:
Connor#22461
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Region:
EU
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Total Deck Rating
56
PLEASE READ BEFORE YOU COMMENT / LIKE / DISLIKE!
Instead of just Disliking my deck, if you could at least also leave a comment (Preferably one that makes sense and is at least slightly constructive) as to why it is you feel the need to dislike it that would be great. As currently I'm getting a lot of dislikes but with generally good feedback in the comments and any suggestions I get, I am looking at and taking into consideration, but just disliking the deck isn't going to help anybody. Plus it helps if you read my whole description before making any kind of comments on the deck or leaping to conclusions.
Also not every deck has to be built the same way, if every deck HAD to follow and meet certain criteria to be 'considered viable' then we'd have a very stale Meta in which nobody would ever find new and perhaps even more viable/better decks than the current ones. Think of it like Evolution, if we don't adapt or change the methods in which we perform or execute our tasks we would never progress, looking at and creating things that aren't considered 'the norm' isn't necessarily a bad thing, and just because nobody has done it that way in the past doesn't mean it wont be better and/or work.
About the Deck
This is the first deck I've ever made; I got the idea when I saw the new Legendary Priest Quest (Awaken the Makers). The deck revolves around N'Zoth, the Corruptor and the use of Deathrattle Minions to trigger the new Priest Quest.
Its win conditions are N'Zoth, the Corruptor, Shadowform (Combined with Coldarra Drake (From Kabal Courier)which could potentially be an OTK opportunity), Fatiguing them to Death, Out-Valuing the Opposition until they run out of threats or get overwhelmed or using Kazakus to destroy their win condition (E.g. N'Zoth, the Corruptor) by mass poly or 6 DMG board clear, plus reviving your own minions.
Deathrattle Minions in the Deck
The Deathrattle Minions included in this deck - shown via a numbered breakdown, so it's easier for you all to see;
- Zombie Chow
- Crystalline Oracle
- Loot Hoarder
- Bloodmage Thalnos
- Museum Curator (Whatever you pick)
- Mirage Caller (Whatever you use it on)
- Deathlord
- Shifting Shade (Chance on Deathrattle in enemy Deck)
- Piloted Shredder
- Tortollan Shellraiser
- Sludge Belcher
- Sylvanas Windrunner
Plus using N'Zoth, the Corruptor Summons them back completing the remaining Deathrattle minions needed if it's not already done by the time you use your N'Zoth, the Corruptor... With a fairly high chance to get another Deathrattle Minion from either the Un'Goro Pack / Shifting Shade, there is more than enough Deathrattle Minions to complete the Quest (Awaken the Makers) and get your Amara, Warden of Hope in good time.
CONFIRMED BY BLIZZARD: N'Zoth, the Corruptor AND similar Minions DO COUNT Towards the Quest (Awaken the Makers) when Played
https://www.reddit.com/r/hearthstone/comments/5wiex4/journey_to_ungoro_announcement_video/deab2hs/?st=izohuid4&sh=46e32e84
Mulligan
You want to get any Minions that cost 4 or less in your starting hand like Deathlord, Tortollan Shellraiser and Zombie Chow; Against Aggro you should consider keeping Reno Jackson as it can be the only thing that keeps you from losing to a Pirate Warrior with a really crazy opener.
Against Matchups like Reno Warlock you'll want to try and get Dirty Rat to remove something important from his hand like Kazakus / Reno Jackson / N'Zoth, the Corruptor or even their Dirty Rat.
Sometimes you also want to keep Board Clears in your opening hand such as Excavated Evil or Dragonfire Potion, especially against Control Egg Buff Druid or similar decks.
Potential Card Substitutes
There are a few cards you may want to include in the deck so I'll list a few;
-1 Tortollan Shellraiser People are saying this is a weak minion, I disagree as its only 1 Attack less than a Twilight Guardian which sees a lot of play in many decks, plus is another taunt to help slow down the game against Aggro Decks. You could remove this, but I don't know any other taunts with Deathrattle in the 4 Mana cost slot that aren't terrible.
-1 Ysera This card is pretty good especially when you can keep it up on the board for a few turns, the cards like Dream and Ysera Awakens are seriously powerful and can enable combos like a second Reno Jackson / N'Zoth, the Corruptor, however, it is quite greedy and we do have a lot of late game.
-1 Northshire Cleric This card is quite RNG as to whether or not its useful. The draw can be nice during the game or just to an added bonus in prolonging the lifespan of your minions. However, I think this is removable and can actually be better removing it against control match-ups where you want to draw as little as possible.
-1 Piloted Shredder / Shifting Shade These cards are very good however I feel like the deck may have too many 4 drop Minions, and we have more than enough Deathrattle Minions so I feel it would be OK to removed one of these for another card.
+1 Acidic Swamp Ooze Brilliant against Aggro match-ups such as Pirate Warrior and Aggro Shaman, destroying their weapons can be the difference between staying alive long enough to use Reno Jackson or Board Clears and dying.
+1 Dr. Boom This card is insanely powerful but has it draw backs. Although it summons 2 Deathrattle Minions making completing the Quest mechanic much faster it also lessens the power of the N'Zoth, the Corruptor due to the 2 Deathrattle minions being quite weak and potentially knocking out some of the more powerful minions such as Sludge Belcher or Sylvanas Windrunner
+1 Mind Control Tech This card can be quite hit and miss due to the fact that against an Aggro deck the minions will be so small its almost not worth stealing and against Control deck you get the problem of they may never have more than 4 Minions up at any one moment.
+1 Doomsayer This card is great against Aggro Decks and can help extend the game by stopping them from getting too much on the board early on. It can be added if you face more aggro decks / more decks that cant easily deal with it.
+1 Justicar Trueheart This card provides great value, especially when combined with Raza the Chained, allowing you to keep your minions and yourself alive when under heavy fire. It can be added in favour of another card but I like the extra healing which allows the deck to be a little bit more greedy by enabling us to recover without the use of Reno Jackson or Amara, Warden of Hope
Other things you could play about with are cards like Ragnaros the Firelord, Chillmaw or even Majordomo Executus for some really crazy combos with Amara, Warden of Hope ;)
Click the text below for some crazy combos ;)
40 HP Ragnaros
OTK MindBlast Spam
Thanks for checking out my deck! If you liked it please give it an Up-Vote and feel free to leave a comment if you have any suggestions or just want to give feedback!
Will be Updating the Deck-list as and when new cards are announced if I feel they fit into this deck. Please be patient as I may not update the deck-list for up to a day after the announcement of a new card.
Edit: Added in Dr. Boom as part of the deck and removed Confessor Paletress because Dr. Boom just works better in this deck in every single way, increasing the speed of the Quest Completion (Deathrattle Count). (17/03/2017)
Edit: Added in Tortollan Shellraiser and removed Piloted Shredder as I feel the taunt is better suited to this deck and helping preserve HP against Aggro Match-ups. (17/03/2017)
Edit: Added in Potion of Madness and removed Power Word: Shield as I think Potion of Madness will help a great deal against Aggro and also Control cards like Deathlord. (17/03/2017)
Edit: Removed Mass Dispel, Barnes and Medivh, the Guardian and replaced them with Elise Starseeker, Sneed's Old Shredder and Elise the Trailblazer. (18/03/2017)
Edit: Added in a few cards and removed others to make the deck curve out slightly better and allow greater choice over which Deathrattle minions you can include with Museum Curator, and added more draw with Northshire Cleric. (19/03/2017)
Edit: Removed Holy Nova and replaced it with the new Priest Spell announced; Shadow Visions for the possibility of a second Awaken the Makers or just on demand Board Clears with Lightbomb or Dragonfire Potion. (20/03/2017)
Edit: Removed Elise Starseeker, Dr. Boom and Mistress of Mixtures to make room for Cairne Bloodhoof, Zombie Chow, and Doomsayer. (20/03/2017)
Edit: Added in Holy Nova again, plus Alexstrasza as another win condition / to counter other Awaken the Makers Priest Decks. I removed Justicar Trueheart and Ysera to fit these in. (20/03/2017)
Edit: Removed Cairne Bloodhoof and added Justicar Trueheart back in for the extra heals meaning the deck can be slightly more greedy. (20/03/2017)
Edit: Changed the description slightly and made it make a bit more sense, adding in Amara, Warden of Hope as the card I tagged instead of Awaken the Makers. Also added in some pictures to liven up the description a bit more. (22/03/2017)
Edit: Removed Alexstrasza, Doomsayer and Piloted Shredder in favour of Ysera, Mirage Caller and Shifting Shade. I feel these cards better suit the deck and will perform much more favourably. Especially the new card Mirage Caller combo'd on a Deathrattle Minion. (25/03/2017)
Edit: Added in Shadowform and Kabal Courier for an extra win condition plus the chance of an OTK with Coldarra Drake from the Kabal Courier. Removed Potion of Madness and Justicar Trueheart to make space. (25/03/2017)
Edit: Somehow managed to add in a Mind Control into the deck without noticing. Removed it and put in a Piloted Shredder. (25/03/2017)
How necessary is the quest in this? It seems like a solid N'Zoth deck even without it.
See latest revisions.
I think the idea is in the right place, but there are quite a few problems. Please don't take this as an attack, but constructive criticism. Firstly, we are building a deck around the quest Awaken the Makers and cards like Ysera, Elise, Spiritsinger don't have a place in a deathrattle deck. I believe there was the release of a one-cost card that copies a card from the opponents deck upon its death that would be nice. Card draw in the form of Bloodmage Thalnos, and/or Power Word: Shield are nice options. Also think about Acolyte of Pain.
Secondly, your removal package is too much. You have 1 Dragonfire and 1 Lightbomb in conjunction with 1 Excavated and 1 Entomb. Wild is too fast for these high-cost misers. You might be able to keep pirates at bay with some of the taunts, but thats a big MIGHT, and I have been running into either Rogue Quest or Rogue Mill Quest decks that overwhelmingly have put all Reno-based decks in check as well as non-Reno based control like Elise warrior. I would suggest you cut Entomb and Dragonfire...its kind of hard to judge what and how much removal is necessary. I mean singletons of Shadow Word: Pain and Shadow Word: Death are auto-includes, but an Excavated for 3-health or less minions and...I think I would prefer a Dragonfire should be enough.
Third, I think you need to focus on 2 wincons. N'Zoth is the most obvious to keep as is the Brann + Kazakus combo to either revive dead minions previously played and summoning, depending on which potion you initially pick, a 5/5 or 8/8 demon. Shadowform on the other hand is a no go. Either you face a deck that moves to fast that you could have a better tech card in place of Shadowform, or if you run into some Jade based deck your Shadowform becomes useless.
Tech cards like Dirty Rat I do not see having a spot in this type of deck simply because as a Reno deck what happens when you have a Dirty Rat in your hand and you have no follow-up card to deal with whatever you might pull? Renolock has an easier time to handle spot removal in the forms of Blastcrystal Potion or Siphon Soul as it is not restricted to a minion's attack power like Shadow Word: Death or Shadow Word: Pain. Mind Control Tech might be a better option.
I am inclined to to think that it might be better to look into running this quest in a non Reno-based control deck as it might afford you more options in being consistent to handle faster aggro and midrange decks.
I totally agree with almost everything you say, and as such have edited the deck accordingly. I think I was trying to accomplish too many goals with a single deck; attempting to have so many different win conditions it weakened them all. I removed Spiritsinger Umbra, Shadowform, Sneed's Old Shredder, Excavated Evil and Dirty Rat.
To be honest the deck probably would be better as a Non-Reno style decktype but I just really like Reno decks hence why I made it one. Although it should be fairly simple to edit it into a Non-Reno decklist. Maybe I'll post another deck later with a Non-Reno version. :D
As I say to everyone thanks a lot for the feedback, I really appreciate it as it allows me to improve the deck and get different perspectives on things like cards and their uses.
ive played about 20 games with your deck and the quest is slow to finish and lacking in card draw bloodmage gives 2 of these in one card its a win ,,win idea,i am a huge sneed fan but this deck cant handle him as its a greedy deck already the foundations are here for a fun deck but it needs major revision dont take my comments as bad use them as constructive critism remember if i didnt want this deck to improve and do well i would of not bothered doing 20 games then even posting back here goodluck :D
Thanks for the suggestions, I too feel that sometimes when drawing badly it can be quite bad against high damage decks like Pirate Warrior and Egg Druid. I think it would help to have more draw and so will be editing the deck slightly sometime tomorrow. Do you have any suggestions on what to remove? Plus other than Bloodmage Thalnos what else would you put in the deck to help improve draw? Power Word: Shield perhaps? If you could leave some suggestions I'll look into them tomorrow and sort out the deck list.
Thanks for checking out and playing with my deck!
ok well tomorrow i will try some edits to your deck i got some ideas but i was waiting to see if you was gonna change stuff as its your deck i,ll try some and see if they work out maybe i will find you had the best list but i can let you by tomorrow evening i have to be honest though i am really struggling this season since nearly every game i play is vs a rogue lolmi,ll just quickly add my concern cards dirty rat ,sneed (even though i luv him) and im sorry to say shadowform just cos i think heals are better with a justicar i know you want to discover the drake and use shadow form dps but how often does that happen and you already have a ton of healing so cud argue shadowform is better i gues its personal preference ,,id like to also see a crystalline oracle and last for now i still cant work out which elise card is best to use i am a huge fan of these 2 cards but both are slow so the new one i havnt really used enough to see results 1 for sure but which one who knows? so there are some things to think about ,,,anyway i have to look tomorrow im to tired now
come on u gotta include thalnos he is draw and rattle :D
See above comment :D
big fan of Awaken the Makers, Amara, Warden of Hope is super fun to play with <3
Maybe Velen's Chosen?
Is Brann worth it? It only procs on museum curator, mirage caller and dirty rat (unlikely to be useful).
I think I would personally build this deck to be less greedy and a lot more tempo oriented, but at that point it might be better to not make a reno deck. This deck is super greedy but it might be able to survive most combo decks between reno, awaken the makers and the taunts and strong minions.
no majordomo?
I require 40 health rag.
Cool concept, but in a deck like this, you need more cycle to get your answers, you can't count with the Clercic because shes not a turn 1 play, then you have only Loot Hoarder.
What would you suggest adding in and/or removing to enable the extra draw then? :)
Oh sorry, I only see it today hehehe so, I would put a Power Word Shield to help with that, Museu Curator or Sneed could be out for exchange, you already has so much value in this deck, I woudl probaly drop Sneed, too heavy.
Try thalnos, its a deathratlle and draw
Maybe acolyte in combination with the hero power generates a lot of value
40 heal is irrelevant if you died before and if you dont have the anwers for the oponent board 40 heal is nohing .... is really dificult make work this... amara cant work alone
I don't quite get what you're getting at. This deck has plenty of board clears (Dragonfire Potion, Excavated Evil, Lightbomb), high value early game minions to help slow the game (Sludge Belcher / Deathlord)and cards like N'Zoth, the Corruptor as a big win condition, along with Alexstrasza to Counter other Amara, Warden of Hope decks. I don't think this deck will have any problems getting to the late game and completing the Awaken the Makers quest.
Major Domo plus Awaken the makers