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!UPDATED! Legend Rank! Jack Daniels Midrange Sh...

  • Last updated Jul 31, 2014 (Naxx Launch)
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Wild

  • 17 Minions
  • 12 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6320
  • Dust Needed: Loading Collection
  • Created: 7/19/2014 (Live Patch 5506)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    81

View 3 other Decks by JackDanielsEU
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http://radikal.ru/fp/a0350809d3eb4c0da5e1e49c55d299e0

TWITCH:

 http://www.twitch.tv/jackdanielseu

http://s43.radikal.ru/i101/1407/9b/b639b66e2a25.png

http://s52.radikal.ru/i137/1407/de/6053e2b06904.png

My good arena's with shammy ( i have 12 wins only with this hero ):

http://s52.radikal.ru/i135/1407/bf/7181a195f22f.png


http://i055.radikal.ru/1407/b5/a8d9d4447d71.png

http://s009.radikal.ru/i310/1407/f7/ae2247677166.png

UPDATED! There was a lot of problems for me to play in legend rank, since NAX started, so now i made some changes and climbling easily, i was 2000, now 400~ with this changes, yes, im not pro player, just tryin to play better and better and create something good. I found this deck working really good agains druids and pretty good against this new hunter Apocalypse. Harrison is just great against miracles and warriors, and shamans to! Just destroyed 6x Doom hammer and won the game!
Black Knight is the greatest against new 4/9 hunter creatures. I will type and make changes if i will feel that its need.
I dont have LOATHEB, but u need to place him in this deck! I just dont know what to replace here! YOUR OWN CHOICE!
( rip english)

_________________________________________

 

Hi, my name is Jack Daniels, i play in EU.
(My english is really bad, sorry for that)

I tried a lot of things while creating this deck. Ofc, the biggest problem in shaman decks is the card draw.
Mana Totem is a dead card in my opinion, almost every hero can kill it in next turn. Drakes is not enough, so i took 2 Gnomish girls. They can kill 2 zoo minions - 2/4 not really good i know, but u can buff them at least.
I see one picture a lot of times: late game, i dont have cards, my opponet  -  0 cards, so, its my turn, and random give me Gnomish and smtng good then and i win. Really nice choise.
Another problem was what to take from "free cards", cause Shammy have a lot of cards which u must have in your deck ( 2 hexes, 2 L. bolt, Feral Spirits, etc )  A lot of people taking Harvest Golems, Arguses, Violet Teachers and Lava bursts, but i chose Knife jugglers. U will ask me - why? Its to simple: Shammy have no 2 mana drops creatures and this is a global problem when u dont have early drops in agressive tempo games,  so u stay behind and sometimes cant back in late game ( as example matches vs Druids, when u have to control the board hard ) Jugglers passive will trigger twice if u play Feral spirit on 3th turn - really nice combo and every turn playable. And u will have cards in late, cause u have good card draw mechanics.

Lava burst - 5 dmg for 5 mana, too bad, dont know why people still using it, i can kill single fat target with argent commander. ( And i dont understand people which take Lava instead Lightning storm ) Golems is really good creatures, but we have problem with second turn, not with 3.

Link Removed: http://hearthstoneplayers.com/cards/bloodmage-thalnos/ - YES, we need this, but i deleted him from this deck, and i took legend with crazy win streak. ( card effect is too low to be in this deck, we can place him and LS then, but its too too situational )

Deck Breakdown:

Earth Shock - great spell for Ancient of Wars, Sunwalkers, Twilight drakes, Scarlet crusaders( i want to see faces of the zoo players when i cast it)

Argent Squire: Yes, we have here the strongest neutral 1-drop in the game, great sinergy with Flametongue totem. Kills Leper Gnomes and staying alive

Flametongue totem:  takes a lot of advantage from your hero power as well as your minions.

Feral Spirit: Our taunt cards, this guys our shield in battles vs aggressive zoo. Great sinergy with Flametongue totem - 8 dmg. ( When we play against druid, this guys save us vs 14 hp combo )

Lightning Storm: BEST AOE IN THE GAME ( IMHO )

Unbound Elemental: The strongest 3-drop option available for shamans. ( Forget abour Harvest Golems )

Gnomish Inventor: Explained

Doomhammer: Great sinergy with Rockbiter Weapon - 10 dmg in da miracle face. Or 16, if we have double.

Azure Drake: A strong body, card draw AND spellpower. Just too good for shamans to ever drop.

Fire Elemental: Best 6-drop in da game, just too good.

Argent Commander: Kills target and remains alive.

Al'Akir the WINDLORD: Huge sinergy with our mechanics ( Flametongue totems, Rockbiters)

Knife Jugglers: Nice 2-drop, pretty good synergy. (Sometimes, i have ideas to take faerie dragons instead of this. They are really good against miracles, mages, and any spells )

I will write later the Matchup Analyses ( Ofc, if u can understand my poor english :D )

If you have problems - ask me, i will answer you!
If you enjoyed my deck, VOTE IT, please!
:)