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[Legend] Keeping the Tempo

  • Last updated Jul 11, 2014 (Live Patch 5506)
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Wild

  • 18 Minions
  • 11 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4600
  • Dust Needed: Loading Collection
  • Created: 7/4/2014 (Live Patch 5506)
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  • Battle Tag:

    1854

  • Region:

    US

  • Total Deck Rating

    62

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Changes:

- 1 Loot Hoarder for 1 Sprint

-1 Defias Ringleader for 1 Sen'jin Shieldmasta

 

Just a deck I made that works pretty well against different kinds of decks.

The legendaries doesn't matter that much other than I like to have Leeroy Jenkins as a finisher and Edwin VanCleef as an early/mid pressure. 

If you have any other legendaries like Ragnaros the Firelord or Cairne Bloodhoof feel free to put them in as they help pressuring the board (Remember this deck is not all about killing them as fast as possible but rather reacting to their plays and only play aggressive against certain match ups)

Won many games with this deck in legend rank but still trying out different variations of this deck

Turn 2 is favored for this deck as you get the coin making you able to combo with SI:7 Agent or Defias Ringleader

 

Card Definitons:

1 Cold Blood: A very good card that can be used on an minion when they have an empty board. This makes them having to clear the board instead of summoning on of their own minions so you still have another turn to set up. Also free 4 damage to the face!

2 Blade Flurry: Works well with the 2 Deadly Poison, 2 Spiteful Smith, and the Perdition's Blade in this deck. With the lack of aoe removal this deck has, I think running 2 is better than running 1.

1 Defias Ringleader: Great early board presence. I don't run 2 because they usually get killed by random aoe spells mid-late game making it useless.

2 Loot Hoarder: Card Cycling

1 Perdition's Blade: I like this card for early-mid game removal but if you feel like you have enough removal you can swap this card with Assassin's Blade for more damage.

1 Chillwind Yeti: Solid 4/5, great stats. However I'm thinking of replacing this card with another Defender of Argus or a Sen'jin Shieldmasta

1 Leeroy Jenkins: Awesome Fireball finisher, or a 5 mana Pyroblast with Cold Blood. Always ask yourself if you have lethal this turn and you will be surprised how much damage you can do in one turn so you can get them low enough in that range and finish them off.

2 Spiteful Smith: A very underestimated card. Think of it this way... It is a Druid of the Claw in taunt form that is immune to The Black Knight ------ Amaz 2014. Anyways it has better stats than you think if you compare it with other 5 drops such as Azure Drake and Gadgetzan Auctioneer meaning you can most likely get a 2 for 1 trade with this card. You will be surprised how many games I won with just this card and an unexpected Blade Flurry. Its ability to combo with other cards is not to be underestimated EVER.

One day I was playing Warrior in arena with this card and I went against a Rouge. I had an injured Spiteful Smith on my side and he just Faceless Manipulator'd and Master of Disguise'd it making it stealth. Meaning he makes a Fiery War Axe every turn with his hero power -.- ... It stayed stealth until the game was over since I had no aoe removal spells and that game gave me cancer..

 

Matchups:

*= Easy    **= Medium    ***= Hard

*Zoolock: Mulligan for early drops such as Argent Squire, Deadly Poison, and Backstab. Also keep drops such as Blade Flurry and SI: 7Agent to help clear the board. If you have more than 13 health by turn 5 you should be fine as your late game damage is higher.

***Ramp Druid: This match up is usually all about if you are able to kill him fast as if he lives until late game he will have many strong minions on the field that will kill you. Try to keep a sap against ramp druids and use it on taunts such as Ancient of War. Usually you want to go for the face against ramp druids to try and finish him with Leeroy Jenkins + Cold Blood or other damage spells such as Eviscerate. Be careful of using Defender of Argus as he usually have a The Black Knight to counter it.

**Token Druid: Easier than Ramp Druids as they have less threatening taunts and so you can kill him easier. Try to keep him as low as possible early game and play aggressively but also playing around Swipe at the same time. They will most likely use Wild Growth early on so you can probably develop a strong board before he can place his big minions.

*Handlock: Play aggressive against Handlocks, but also try to check his mana and try to delay his Molten Giant as late as possible. Just be careful for his Hellfire and Shadowflame as these two cards can be a pain when you have more than 3 minions on the field. Also be careful of Alexstrasza cause this card can really just win him the game especially after you used all your damage.

**Miracle Rogue: Either you kill him or he kills you. Yeah, that's basically it. Pressure the board with Defias Ringleader and counter his plays with your cards. Try to go for the face as often as possible since they don't have heals other than Earthen Ring FarseerDefender of Argus is very strong in this match up as it shuts down his Leeroy Jenkins completely so don't waste it! If you run into this match up frequently you should replace Chillwind Yeti with Defender of Argus or Sen'jin Shieldmasta (Same with Zoo). Also remember even if you have 20 health you can still die to him.

*Shaman: Against Shamans you must not let them have board control. Most of their cards such as Flametongue Totem require minions on the field to be useful. Good thing about this match up is that they have absolutely no ability to heal, meaning that every damage you deal to the face will be true damage (yeah I play league). Try to save your Deadly Poison Blade Flurry combo for when he uses Feral Spirit or when he has more than 3 minions on the field. Keeping an Eviscerate for his Unbound Elemental is also pretty ideal.

I have been noticing there are more and more Crusher Shamans lately and I'll try to find a way to deal with them