Power Mage (Season 4 Legend)
- Last updated Jul 11, 2014 (Live Patch 5506)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2440
- Dust Needed: Loading Collection
- Created: 7/2/2014 (Live Patch 5506)
- hawkjohnson
- Registered User
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- 3
- 11
- 25
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Battle Tag:
N/A
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Region:
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Total Deck Rating
139
Now Streaming @ http://www.twitch.tv/hawkjohnson
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An In-depth Guide to
AGGRO MAGE
Hey, everyone! My name is HawkJohnson (or just Hawk in game). I have been playing Hearthstone since the 2nd test season, and have always been drawn to Mage for her awesome hero ability. I reached Legend rank with this list, and I love this deck. Not only is it fun but it is powerful and has potential to beat every deck out there.
The actual list is quite similar to many others' lists. There are about 4 to 5 slots that can be subbed I believe. The rest is core, and there should be good reason to change.
The Cards:
Ice Lance: This will be one of your main finishers. Almost never double Ice Lance unless it's for the victory. Also, in a pinch you may need to freeze an enemy to set up a possible lethal situation.
Arcane Missiles: Great against Zoo or other aggro decks. Mostly used to pump Mana Wyrm. Warning! Control Warrior laughs at this card.
Leper Gnome: What more can I say about this card in an aggro deck? I usually get at least 4 damage out of this guy. Pinged him with hero ability for the win plenty of times.
Mana Wyrm: Best 1 drop minion in the game if you ask me. Throw him out there, and if he sticks you are golden!
Mirror Image: Combo with Knife Juggler, protect your minions, or aggravate Miracle Rogue. Only play when you get true value out of it. One of the harder cards in the deck to play correctly.
Frost Bolt: Use with Ice Lance for maximum damage. Only use for removal on large threats or taunts and when facing Zoo.
Amani Berserker: Mage unlocks this card better than anyone. The 3 health really comes in handy with trades and against a lot of removal.
Bloodmage Thalnos: Ahh, the only legendary you will ever need. Well, unless you run Antonidas (but we'll save that for another section). I usually save him for spell power combos. Only cycle him if you really need the draw.
Faerie Dragon: Great against Rogue and Druid. This guy can be a MVP against Miracle.
Knife Juggler: One of my personal favorite cards ( the flavor of the card is great). Combo with Mirror Image or any of your low cost creatures. Beware against Control Warrior!
Loot Hoarder: Throw this guy out there. He'll get you some damage and, barring silence, a card. Card draw mechanic is necessary of course!
Sorcerer's Apprentice: She allows you to get off your combos super early, and sets up a 2 mana for 2 cards in Arcane Intellect. People usually remove Knife Juggler over her, but in a lot of cases that is foolish. Don't sleep on her!
Arcane Intellect: Your main source of draw. As mentioned, great when cast with Sorcerer's Apprentice on board. Use when mana efficient or when you have nothing else to play, but generally you want to play a creature before this. Sometimes when I expect a board wipe I will play this instead of my minions.
Wolf Rider: Amazing turn 3 play. Get him out there before taunts. Against aggro use him as removal as needed.
Fireball: One of your finishers. Against druid you want this to take out their taunts (ie. Druid of the Claw).
Water Elemental: I would take one of these over a Yeti any day. It procs your Ice Lance, and will draw a lot of attention away from your other minions. Rogues loathe this guy.
Azure Drake: So much value. Gives you draw, and generally if he sticks you are doing a lot of damage from spells the next turn. If you have board control, dropping him on turn 5 gives you crazy tempo.
Combos:
Frostbolt + Ice Lance = 7 damage for 3 mana
Frostbolt + Ice Lance + Ice Lance = 11 damage for 4 mana (same as 1 Fireball!)
Thalnos + Frostbolt + Ice Lance + Ice Lance = 14 damage for 6 mana
Knife Juggler + Mirror Image = Maybe more fun than awesome, but still great!
Crazy Combo:
Sorcerer's Apprentice + Thalnos + Frostbolt + Ice Lance + Ice Lance + Fireball = 21 damage for 8 mana
For the sake of time and space I will let you imagine all the other combos you could come up with!
Mulligans:
For a lot of match ups you want to see the same cards in your opening hand. There are some exceptions, however. The top tier list of cards to mulligan for are:
Mana Wyrm
Leper Gnome
Knife Juggler
Sorcerer's Apprentice
As a rule of thumb, always mulligan away 3 drops or higher unless it's Arcane Intellect and you already have a turn 1/2 play.
Against Zoo: A Frostbolt can be nice to keep if you already have minions. Arcane Missiles becomes a lot better here as long as they don't have an Amani Berserker out. Turn 1 minions become a lot more important.
Against Druid: Keep a Fireball. Trust me.
Against Miracle Rogue: Keep a Faerie Dragon. Plain and simple.
Against the rest: You know the drill. 1 drops and 2 drops are wonderful pieces of happiness you can share with your opponent!
Match-ups:
Zoo: A pretty even match-up. Trade and retain tempo with minions and spells instead of going for the face. Always count the damage in your hand, and prepare to strike when you are ready.
Handlock: Easiest match-up for the Aggro Mage. If you have a decent start it's usually game over for them. Don't be afraid to Fireball their taunts, and beware of Hellfire. Before their turn 4 drop deathrattle minions or use an Arcane Intellect. Don't waste your value minions.
Druid: I used to hate facing Druid, but then I realized that Fireball is your best friend. instead of holding them, fling them at their Druid of the Claw, and don't give them an easy Swipe.
Miracle Rogue: They are favored because of all the removal. Faerie Dragon really helps here. You win by your spells so don't waste them, but if you see an Auctioneer lying around kill it.
Control Warrior: Your hardest match-up by a mile. Their armor and removal is crazy! If they lay down an Armorsmith you need to efficiently remove it or the game will get out of hand. Mirror Image is great to counter their axes, and Water Elementel can save your life. I have beaten them plenty of times to know that you should NOT insta-concede!
Shaman: Difficult, but more than doable. They usually don't pack heals, so every bit of damage impacts them more. Get them on the defensive, and when they lay down the dogs blast them with your spells. An early Wolf Rider is a good Wolf Rider.
Priest: Like most Priest match-ups you are the favorite. However, beware their late game when they can explode with heals and take the game away from you. Kinda sucks if they are packing Tazdingo.
Freeze Mage: A hard match, but remember your spells don't proc their Ice Barrier! If you suspect the Ice Barrier use your spells only until you need to attack.
Mirror Match: Just like the Zoo match-up use your minions and spells to trade effectively. I would hesitate to use your Fireball on a Water Elemental.
Hunter: Easy match-up. Hooray! This deck was actually designed to beat Hunter 2 seasons ago when they were at their prime. Face Hunter is a lot easier because you outrace them, and aren't dependent on minions to win. Kolento's Hunter is harder but still in your favor. Try not to let a Beast stick for Houndmaster. Also, don't give them Unleash the Hounds ammo!!!
Paladin: A pretty even match. Hard for me to tell because I almost never see them. Against aggro lists, Arcane Missiles, Knife Juggler, and Water Elemental are awesome. Beware the Consecration. Treat it like how I said to treat Hellfire.
Going up against nothing but C'thun Controll warrior and dragon priest. Ive lost 7 out of 9 games. My wins where against hunter and mage.
Getting stomped.
Terrible results against any deck with taunts. -1 in a heartbeat
Hm..
I have no chance against players with many taunts. Anybody using aoe-spells or sheep?
Great deck! Try replacing amani with illidan stormrage. putting stormrage out with a knife juggler is insane.
*EDIT - was fun but short lived using stormrage. Usually games aren't lasting long enough to throw it down.
I removed the Loot Horder and amani beserker and put in two Gadgetzan Auctioneer and having an easier time. Right around the time cards get low is when it's time to throw down some spells and gadgetzan.
I really want to plant Duplicate some where in this. Any thoughts?
Been playing this deck quite a bit recently, and the only change I've made is to remove Amani Berserker, since it's instantly murdered no matter what, and replaced it with one Arcane Explosion. This has become clutch for me against stupid zoo decks, couple it with Bloodmage Thalnos early game, or with an Azure Drake late game turns it into a nice healthy board clear for all their annoying little minions. It isn't always necessary, but it's a reassuring back up to the often erratic Arcane Missiles.
Deck is fun as hell, tricky to play properly.
Card scripting keeps freaking out..
Looking forward to add here a new mage secret. Soon =)
bad deck for this meta
No, It's incredibly good for ranking up from 20 to rank 2-3
fantastic deck, i took out a wolf rider and added an iceblock, but this got me out of my funk at rank 11 and shot me up to rank 5 in one winstreak! thanks!
Any other alternate sub for the Bloodmage Thalnos?
Kobold Geomancer is about as good as you're gonna get. You lose the Loot Hoarder deathrattle, but get an extra +1/+1 in exchange for it. Still don't have Thalnos and I'm up to rank 10 with this deck running a Geomancer instead.
Have a deck very similar to this and it's hit or miss..... Win streaks and loosing streaks alike! But it is FUN
22 straight. this is a bit insane. I literally have not had a close game yet im on rank 13. Keep you posted
17 match win streak from rank 25 on my new account :D
Wow great deck... I just started playing and built the non-legendary version of this thing, practiced a little bit in casual and then laddered up from 25 to 15 in a couple of days. I only have about 20 total ladder wins and I have progressed quite a bit with the streak that I am on. Whatever the meta is that beats this thing it doesn't exist below rank 15 I can say that much for sure.
Thanks hawkJohnson
The meta has shifted massively, because this deck is picking up wins again left and right. Just made it to 12 for the first time today.
As with most decks that try to play a lot of low cost minios without life tap, this doesn't have the drawing power to maintain pressure past round 6 or so. I guarantee you'll run into the same issue - you can get the guy down to near fatal by 6 or 7 but if you don't draw your burn card, you'll just sit there playing one minion at a time until you either draw the right one, or get killed.
Good luck!
Wow, is it really broken? what ranks do u guys play?
Im almost beating 10 with it, just replaced talnos for atonidas
Has not been a very good deck with the meta atm. but that can always shift like someone said.