Heroic Rend (Animated Armor Exploit)
- Last updated May 16, 2017 (Un'Goro Launch)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Freeze Mage
- Boss: Rend Blackhand
- Crafting Cost: 3280
- Dust Needed: Loading Collection
- Created: 8/2/2016 (Old Gods)
- Domantarios
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Total Deck Rating
38
Hey!
For anyone who didn't know Arena Moderator NeonAngel is doing a complete guide for ALL ADVENTURE BOSSES. It's not finished as of writing, but it is pretty close.
Changelog:
Gadgetzan Auctioneer x2 -> Ogre Magi x2 Novice Engineer x2 -> Coldlight Oracle x2
1) Auctioneer is way too slow and was mostly there to draw damage away from me and my other minions. Ogre Magi is a good enough replacement.
2) Novice Engineer has too small of an impact and I had enough 2-drops. I added in Coldlight because your opponent's draw doesn't seem to matter (usually).
As always, feel free to change what you want!
UPDATE: Didn't notice this, but one reason that the boss will ignore AA may be because AA is not included in lethal calculations. In other words the computer decides to attack your hero and won't change course even if lethal is no longer possible (even if AA wasn't there).
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I feel this is a pretty good base to work from. Feel free to sub in any cards you believe would be better.
Inspiration taken from Heroic Rend Blackhand - Mage by superblitz1987 (mostly for the Animated Armor. I changed a lot) Look at this deck for some other ideas if you are stuck. It seems to be trying to mill with Lorewalker Cho + spells (?)
How does this boss work? (HearthPwn Adventure guide is incomplete click to see sister-site gamepedia for a detailed Boss breakdown)
- Very powerful Hero Power that overwhelms you.
- Reach/burn?: Mortal Strike and Dragon's Breath. A Blackwing Corruptor is possible, but I never had one attack my hero with the battlecry.
- Seems like there are only trades if a minion will survive. e.g. A 2/2 will run into a novice engineer. AND there can't be a large difference in their attack values (a 4 attack minion won't attack a 1/1)
- So, this boss has two "rules" 1) keep friendly minions alive 2) don't attack minions if there is no reason to. What I assume happens is AA looks like a Vanilla 4/4 because Ogre will be prioritized over it and Cult Apoth. Obviously, minions with effects like Doomsayer will get targeted if they can be killed.
What are the main threats?:
- To My Hero: the Rend's hero power has a chance to become "Dismount" which summons Gyth, an 8/8, for 4 mana. Early on this can kill you if you have zero to deal with it. Hopefully you have Mirror Image, Animated Armor, or Frost Nova + Doomsayer by this point.
- To My Minions: Twilight Drake will attack all your precious 4/4s. Possibly two Blackwing Corruptor shots, but I never saw this (only one for some reason). Finally, Mortal Strike and Dragon's Breath may come down at any time, so be wary. It seems like Rend wants to fill board then will kill your stuff. Or it's more complicated IDK.
- To My Opponent: Animated Armor, Ogre Magi, and Cult Apothecary. Ogre may take a Mortal Strike or blast from Blackwing Corruptor, but I'm not sure if it would have hit AA instead. You need to do a fair amount of damage with minions (~30), so they are important.
- To My Opponent's Minions: Your AoE spells and AoE minions. It's not wrong to use one or two burn spells, just make sure you still have a plan for next turn.
Goal of the deck:
- Clear board early with Doomsayer or Explosive Sheep
- if you have the luxury of both in hand check what the next hero power will be (if more 2/2s use sheep, if not, use doomsayer). Yes, Sheep and DS feel useless once you have animated armor, but they are important to secure turns 1-3 and by time to draw more cards.
- If you don't get a sheep or DS, don't panic. You can still draw Animated Armor OR play some cards that draw Animated Armor. Use all your mana (e.g. play Arcane int over novice on 3 mana). You should also have some cards to slow the game down.
- Play A. Armor when the boss has "lethal." Play things to keep yourself alive as needed, but DO NOT over-heal to the point the boss won't have fake lethal. Keep drawing for the second AA, Ogres, and Cult Apothecary. Watch out for Twilight Drakes and don't damage your own cards on those 2/2 taunts or with your own sheep (unless you have lethal).
NOTE: Cult Apothecary and Ogre Magi are just some nice threats with beneficial effects. In my two games Gadget got one draw both times and Cult helped win the game with damage + some insurance healing.
Additions/Removal:
ADD:
- Echo of Medivh Seems nice, but I don't have much room. I did fine without it and I didn't really want to drag the game on that long.
- Cult Apothecary I only had 1 and it over-healed me both games. It was mostly there as another damage dealer.
- Sub in Antique Healbot, but I don't know if it will get killed and it is very important it doesn't.
- Chillwind Yeti Seriously, any good, vanilla minion may work. This dodges Mortal Strike and Dragon's Breath, so on paper it may work.
REMOVE:
- Bloodmage Thalnos Some spell damage and can played to draw if you're desperate. Won't be too sorely missed
doesnt work anymore every time reno trades inmediatly the AA so.. guess will try with hunter
Hey, sorry to hear you're having trouble. If you haven't completed it yet hopefully I can still help you.
first off, please read the update I posted a while back. Rend needs to have "Lethal" for this trick* to work (I just tried it again and won on my third attempt).
Mulligan for Animated Armor and play it when Rend will have lethal (you can usually assume +4 damage from spells).
Also, if this is ever outdated, which is very possible, I posted a link to guide by neonangel for all Heroic Adventure Bosses above. Here it is again. And here is Rend, specifically.
Link Imgur Album if you're still curious.
*as I posted in another comment, the boss can "learn" (I'm assuming it misses lethal multiple times and just just starts clearing everything). Keep freezing and/or clearing the board to play around this.
First try with AA staying on board turns 4-7 developing the spell damage at the time and burning him in the end, thanks ! ( Upvoted :) )
I spent hours trying to win with the hunter methods flooding the top ranked for this heroic boss. I tried this and won first try. I hope more people see this and remember to +1, this needs to be #1!
That's nice to hear!
Unfortunately, the way the site works this seems like the best way to promote it. If I was designing the site I'd have a dedicated space for Adventures where people could congregate.
If you filter your search Title/Name to "Heroic [whoever]" while searching decklists, that might as well be the same as making it's own space.
That's still pretty finicky, so most people may not think of that. I certainly didn't and just ended up using the Adventure Guide along with the comments. I'd rather have it so we can select "Constructed" (which should be the default) "Adventure/PvE" (then filter by boss, which you already have to select when making a deck, and Heroic or Normal), and "Arena" (I don't know why people upload Arena decks, but whatever). These are three distinct areas and I don't foresee anyone wanting these to overlap, so it confuses me why they are allowed to overlap by default.
We have a sub-forum for Adventures in general, so that's something. I just feel like something needs to be done between "redo the guides every expansion" or "do nothing and let outdated decks stay up." It's not impossible to find a deck, I just wish it were a little easier to find the "best" deck for each boss while taking into account the current patch (AI changes, card changes, and additional cards).
The AI always attacks my Animated Armor soOoOOOooooooo.... wtf do i do
Are you taking into account the Update I posted? I tried to find "rules" to how the boss works, but it sometimes seemed random. I never figured it out and deemed it unimportant because you should have plenty of board freezes towards the end (play them if you can).
I'm fairly certain Armor will be attacked if your opponent doesn't have "lethal" and the attacking minion can survive.
I'll test it again to see if it was updated.
EDIT: Seems to still be working. I now realize a lot of people probably don't read most of the stuff I wrote. I'll try to shorten it down in the future. Just working from the list, I think it is pretty easy to figure out if you are able to figure out the other bosses.
EDIT2: Definitely take out the Gadgetznas. They just take too long to play. The biggest problem I ran into was dealing with the two 2/2 orcs with taunt from the hero power. You shouldn't attack into them with the Armor, so you can only really use a Flamestrike or Blizzard.
EDIT3: okay, I'm done after this. added in Coldlight Oracle and Ogre Magi they kind of help with the 2/2s, but I just used Blizzard, Rend filled the board, and I got back-to-back frost novas. I think I averaged 3 turns before the boss got wise and killed my AA. If you find a change to make the deck better, please let others know here, or make another deck list. Thanks.
1st try thx
1st try thx
first try , thanks <3