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"Finish Him"

  • Last updated May 17, 2014 (Live Patch 5314)
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Wild

  • 17 Minions
  • 10 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3020
  • Dust Needed: Loading Collection
  • Created: 5/18/2014 (Live Patch 5314)
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This is a deck I started using recently. Basically I never see warriors on ladder any more and I had just received Grammosh Hellscream in a pack so I thought I would try my luck. I am by no means professional and was only able to take this deck to rank 8, but I am trying to learn from other people in the hearthstone community. I know there are some better cards I could put in here but I basically used what I have currently.

This deck focuses on pumping out enrage minions for low cost while controlling the board with spells and weapons. I really enjoy this deck and my match ups currently leave me at around 64% over all.

Match Ups

-Zoo Lock: I honestly think this is my favorite match up, you can burn down your opponents minions with Whirlwind while buffing your own minions. 78% win rate

-Hunter: Even before the nerf to UtH I felt confident in these matchups. 66% win rate

-Shaman: usually hit or miss but I feel confident most of the time, I just try to draw out the silence and Hex with minions that look scary but really arnt my trump cards. 57% win rate

-Ramp Druid: These types of druids really come down to the skill of the player I think. I just played one that pulled an Innervate and then Alarm-o-Bot on turn two he pumped out a Ysera which took me far too many resources to remove. 54% win rate

-Control Warrior: Honestly I love playing warriors but am usually disappointed with how easily they are burned down and I rarely see them played higher than rank 10 (this might just be my luck though). I do not believe I have lost to a warrior with this deck but again the number i have played could probably be counted on one hand. 

-Mage: There are a few different types of mages obviously. The mage I struggle with the most though would have to be frost. The complete board freezes along with constant pressure with spells not allowing you to use your weapons is really harsh, and when you are ready to combo out a finisher a lot of the time they have an Ice Block prepared before hand. Win rate is honestly 50/50.

-Paladin: I have not played many paladins (mainly because I think most people find their hero spell just to easy to counter especially with Hunters and mages both being able to desomate them. 64% win rate.

-Rogue: Oh the rogue, so hard to beat the combo when they roll the cards they need. Usually a 50/50 split for me. Some times I can armor up enough to survive the large combos to get my own finisher off but it is really al a chance game which I do not enjoy.

-Priest: This class seems to slowly be coming to the for front the more I play. I honestly get wrecked by priests with this deck and I am not sure how to change things around to fix it. The way i win is by finishing them off way early. 33% win rate

Over all I know this deck is not the best out there and could be changed around a lot but that is why I have come here. What do you guys/gals think? What would you change, how do we bring warrior to the for front on ladder? What cards should I add? Simple things would be another enrage when I get it or a ragnaros.

If any one tries it I hope it works out for you well.

Cheers