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[Alperon] Warrior Weaponry (Legend S2)

  • Last updated Jan 7, 2015 (GvG Launch)
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Wild

  • 18 Minions
  • 7 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3600
  • Dust Needed: Loading Collection
  • Created: 5/6/2014 (Live Patch 5170)
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  • Alper
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  • Battle Tag:

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  • Region:

    EU

  • Total Deck Rating

    170

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I created this deck to reach legend rank (and to farm wins faster for gold and golden Warrior, which is not so possible with the Control Warrior). If you like fast wins and if you want to happy dance if you are faced with handlocks or control warriors, this deck you going to love really a lot.

This deck works wonders in the current meta. You have a really high win ratio against Control Warriors (who happen to run no taunts or only 1), Handlocks (who reduce their health for you on their own) and Miracle Rogues too (won't mention Paladin or Priest decks.. with this deck = free wins). In fact i reached within few hours from rank 5 to Legend. So it really works. It is very brutal and you overwhelm your opponents in a massive way.

Strength of the deck:

  • You are weapon heavy, means you have damage at hand which can only removed from two minions, which happen not to be that much present lately. Weapon can yield really a LOT dmg, can not be outhealed neither prevented with armoring up. Just check the weapons, thats crazy how brutal you can be, makes you really feel like a warrior who goes on rampage :)
  • Brawl. Some people might not like it but this can win you games easily, be it against Handlocks, Shamans and Zoos. The moment the opponent swarms you with a lot minions you can even out the field. The great thing is, no one expects it in an aggressive played warrior deck, makes them go all out even more often.
  • Owls: Simply help you to keep on with the damage and strike lethal.
  • Burst damage. Really a lot burst damage. Beside the Weapons you have 5 Charge minions, 2 Mortal Strikes, 2 Heroic Strikes.. It feels really brutal and you really feel like your eyes are glowing in flames :)

Weakness of the deck:

  • Too much taunts, in short: Ramp druids. They are your worst match ups. If they have their run with good cards you simply kill yourself on their taunts.

How to play the deck:

You want to have at your starting hand: Fiery Axe, Leper Gnome, Faerie Dragon, Bloodsail Raider and max. one 3 mana minion, be it Harvest Golem or Froathing Berserker. You do not go mindless to the face. You trade, with important minions and try to create value and/or take their tempo down. You check your own cards and you need to decide when to start to be more aggressive. Important is: Use the Update! spell not on weak weapons unless it is really important (for example on Fiery Axe to kill an Unbound Elemental), it can create a lot more value for example with the Arcanite Reaper. It has the suprise effect, so it makes even sense to swing once without Update and use the spell in your next round (for example important to wipe out a druid of the claw). If you happen to have a lot charges and weapons at hand, start to be really aggressive. He needs to deal every round with your minions while you have your biggest damage dealer at your left hand, swinging each round. You really need experience when to start to be aggressive, and generally do not forget to create with your own minion more value, obvious things like dropping the Berserker the moment you going to trade with minions or kill their, playing Bloodsail Corsair after you have a weapon equipped etc.. Keep your Mortal Strikes at your hand for burst damage, try the same with Heroic Strikes.

If you have any questions feel free to ask here. The deck is good, it really works and i used it to rank up like the wind while obtaining a lot gold too.

Update: - 1 Arathi Weaponsmith + 1 Warsong Commander. Makes it possible to "burst" at a point even more.